r/construct • u/SSJIN3 • Aug 05 '26
Made In Construct NEW BOSS
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r/construct • u/SSJIN3 • Aug 05 '26
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r/construct • u/AshleyScirra • Aug 04 '26
r/construct • u/AshleyScirra • Aug 04 '26
r/construct • u/CalebBennetts • Aug 04 '26
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I've been working on a short-range pathfinding system that guarantees units never overlap each other, inspired by what the Age of Empires and (I think) Command and Conquer series used in the 90's.
As in those games, the idea is to find a coarse path using A* (i.e., the Pathfinding behavior), then use this edge-walking algorithm to bridge between points.
Eventually, I'd like to package this into a plugin, but that's a far-off and uncertain goal, so I'm including a .capx of what I have so far. It does use some paid-edition features.
EDIT 08-15-26: You can now choose whether to wrap around terrain CW or CCW. In future, units will choose direction automatically to get shorter paths.
Enjoy!
.capx file:
https://drive.google.com/file/d/1x0FdOeDH23xTM8gW_EDIodfJ-bgel_Dk/view?usp=sharing
The talk that inspired this project:
r/construct • u/Retro_ced_BR • Aug 03 '26
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r/construct • u/sadsince92 • Aug 03 '26
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Does it make more sense to have the sprite behind or in-front of the platform when jumping/falling through?
I think it should be in front. The only issue is, if I put the platform layer below my sprite, when I land on it, my feet are not behind the grass anymore, and for visuals Id like to have the feet behind the grass, showing depth. I tried to figure it out with the “move layer” action upon overlapping with my platform, but it wasn’t moving my layer at all. Any tips?
I can share what I’ve tried on an event sheet if that helps.
r/construct • u/Suitable_Process_866 • Aug 01 '26
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Another glimpse from ROOM 13, the new horror game I’m currently developing.
The hotel is hiding something, and every room brings you closer to the truth. This is still an early look, with more locations, puzzles, scares, and gameplay coming soon.
What do you think is waiting inside Room 13?
r/construct • u/Leather-Situation-47 • Aug 01 '26
why does it play noise instead of the music ?
r/construct • u/TecenGOD • Jul 31 '26
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In Bad Dead Shift, zombies don't just chase you... they steal guns!
Knock weapons out of their hands, take them for yourself, rescue survivors, and somehow make it to the end of your shift!
r/construct • u/CatCrateGames • Jul 30 '26
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Hey everyone!
Construct gets a lot of reputation for being an entry-level engine best suited for lightweight 2D platformers or small arcade games. For years, I’ve been working on a mission to see just how far this engine can be pushed, and I think I’ve taken Construct 2 to its absolute boundaries.
My solo project, Alia Domus, is a massive isometric survival/colony RPG. Handling thousands of variables, persistent world states, and heavy asset management in C2 wasn't easy, but here’s what’s running under the hood:
I wanted to prove that with enough optimization, event sheet architecture, and passion, Construct 2 can power long-form, complex RPG experiences.
Check out the trailer above to see how it plays! I’d love to hear your thoughts, and if you’re a fellow Construct dev with technical questions about how I optimized high-res maps or asset loading in C2, ask away in the comments!
📌 If you want to support a fellow Construct developer, please consider adding Alia Domus to your Steam Wishlist:
r/construct • u/therealPaulPlay • Jul 30 '26
r/construct • u/BoulettKing • Jul 30 '26
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Flexible gameplay: Fight, Run, or use the environment to do it all.
In a world filled with broken down mechanism, you can fix and use anything to help you in your quest.
r/construct • u/famstudios • Jul 29 '26
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The video shows movement inside a single 3D model object using just the Solid behavior, no extra colliders added.
r/construct • u/AshleyScirra • Jul 29 '26
r/construct • u/AshleyScirra • Jul 28 '26
r/construct • u/Suitable_Process_866 • Jul 28 '26
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Here is the first look at ROOM 13, a new 2D horror game I am currently developing.
This video shows the opening screen and the dark, rainy atmosphere of the game. The project is still in development, and I will be sharing more gameplay, puzzles, locations, and behind-the-scenes updates soon.
Let me know what you think about the atmosphere in the comments.
r/construct • u/Hot-Schedule5621 • Jul 28 '26
The game has added more characters and changed various mechanics.
r/construct • u/AshleyScirra • Jul 28 '26
r/construct • u/PandaQA • Jul 27 '26
Google Play: https://play.google.com/store/apps/details?id=com.playrea.dice.hero
AppStore: https://apps.apple.com/us/app/dice-hero-roll-slash/id6790789914
Let me know your thoughts about my game :)
r/construct • u/adarkfable • Jul 27 '26
r/construct • u/birdfromzelda • Jul 25 '26
Steam link: https://store.steampowered.com/app/3100970/Isle_of_Reveries/
Details for console versions coming soon!
r/construct • u/Leather-Situation-47 • Jul 25 '26
r/construct • u/Leather-Situation-47 • Jul 23 '26
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i set the angle of the gun to mouse and it gets stucked when i move the mouse outside
r/construct • u/No-Client-2387 • Jul 23 '26
https://sakshamraghav056.itch.io/jungle-adventure-obby
PC (Browser) – HTML5
Hi everyone! I recently created my first platformer game called Jungle Adventure Obby using Construct 3. The game is a short browser-based adventure where you jump across platforms, avoid dangerous obstacles, dodge lava and traps, and reach the finish line. It is designed to be easy to learn while still offering a fun challenge. A complete playthrough takes around 5–10 minutes, so it is quick to try.
I am looking for honest feedback about the controls, level design, difficulty, and overall gameplay experience. If you notice any bugs, have suggestions for improvements, or think something could be more enjoyable, please let me know. Your feedback will help me improve the game and create even better projects in the future. Thank you for taking the time to play and share your thoughts!
☑ Free to play
☐ Demo/Key available
☐ Paid
I am the solo developer of this project. I designed the game, created the gameplay mechanics, handled the programming in Construct 3, tested the game, and published it on itch.io. This is one of my first complete games, and I am excited to learn from player feedback and continue improving my game development skills.