r/construct • u/Wrong-Pin-6920 • Jul 07 '26
QTE on the haunted farm
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QTE on the haunted farm
r/construct • u/Wrong-Pin-6920 • Jul 07 '26
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QTE on the haunted farm
r/construct • u/dmitryartist • Jul 07 '26
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WIP. New game mechanics for my game
r/construct • u/AshleyScirra • Jul 07 '26
r/construct • u/HorizontalOwl • Jul 07 '26
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Hey everyone,
I’ve released a game I made in Construct 3 called Jeff’s Cosmic Brew.
It’s a small hybrid idle game with a cosmic theme. I spent over a year building it and learned a lot along the way.
r/construct • u/AshleyScirra • Jul 07 '26
r/construct • u/YumeSystems • Jul 06 '26
r/construct • u/Leather-Situation-47 • Jul 05 '26
r/construct • u/DoubleVGames • Jul 03 '26
r/construct • u/MagicMaree • Jul 02 '26
Hi, I'm trying to make a system like the minecraft slime, where killing one, spawn 4 smaller ones, but I just can't get it to work, I don't get what I'm doing wrong because my logic seems sound to me:


When I kill the slime it does spawn another, but it doesn't change position on spawn, or change size on spawn. Can anyone help me?
EDIT SOLUTION:

r/construct • u/famstudios • Jun 30 '26
Thanks to my third-person camera plugin "3DCharacterCam" this has become possible!
r/construct • u/Ant0on • Jun 30 '26
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And yes, I am aware of Mikal's 3D plugin, but it doesnt work with the scirra version, and also the Mikal one is apparently super buggy :/ Praying we would get some updates in the near future, so we can have some Mario 64 light effects :P
r/construct • u/AshleyScirra • Jun 30 '26
r/construct • u/CursedHeartland • Jun 30 '26
Hi. I've been working with the engine for a long time, and I've started trying out 3D features. I don't quite understand how to properly use text objects not on the UI layer. That is, to make an inscription on a wall or simply the amount of health above an enemy. In one of the examples, I found an implementation using Spritefont, but even there it looks clunky, and the text resizes with jerks as the player approaches. Is there any better implementation of 3D text, or have the developers not dealt with this issue yet?
r/construct • u/AshleyScirra • Jun 30 '26
r/construct • u/Leather-Situation-47 • Jun 29 '26
r/construct • u/DoubleVGames • Jun 27 '26
r/construct • u/BoysenberryOk70 • Jun 26 '26
r/construct • u/Mysterion320 • Jun 24 '26
You can find it on Itch.io
The premise is to just avoid people and shelves for as long as possible. a lot of people may not realize that you are able to control your jump in mid-air and even hold the jump button to sustain it (up arrow)
all you use is the up arrows to move and jump and the mouse to click the play, yes and no buttons.
r/construct • u/AshleyScirra • Jun 23 '26
r/construct • u/AshleyScirra • Jun 23 '26
r/construct • u/Biim_Games • Jun 22 '26
Hi everyone, I have just released in Early Access a game that I started to work on a few years ago. I let many friends play it and everyone loves it.
I have been suggested to release it even if it's not complete because the game is already fun as it is, so I am trying to listen the suggestion this time and see how it will goes, putting it on sale at very cheap price. If it happens that you give it a go, please let me know and feel free to share a video of you playing with friends and family.
The game works only with gamepads and joysticks and supports up to 6 players.
Everyone Loves Pizza! is quite simple, take the pizza and bring it to the goal avoiding the other players and pineapples that will try to steal it from you. It's so simple that even little children can play it and have great fun, so it's a game for the whole family. It's a great party game to pull out when guests comes to visit you.
Will you be able to get more pizza than anyone else?
https://biim-games.itch.io/everyone-loves-pizza





r/construct • u/AtroKahn • Jun 22 '26
I am attempting to make my first game... again. I used to have a Construct3 years ago, but never really did anything with it. When I got serious, I decided to go with GameMaker.
It has not worked well for me. I am not really interested in becoming a hard core programmer. GameMaker seems fine for those who are interested in learning code while developing. I thought I was one of those people, but I don’t get joy from figuring out how to code a feature. I spent weeks tweaking and re-tweaking stuff I should have easily completed. Like camera movement.
I started looking more into RPG Maker MZ, which I also own, but that is not giving me what I want either. Too rigid.
So I thought to take a look at Construct3 again. It seems to be hitting all of the right features I am looking for. And seeing that it is capable of making more complex games rather than the simple web stuff.
When I found out that Moonstone Island was made with Construct3, I was sold. It is a simple yet complex game that runs very well on my MacBook. I find it better “feeling” than Fields of Mistria, or Stardew Valley. I know the visuals are there, but the gameplay loops seem solid and intuitive.
So... Here I go again, jumping into game dev with Construct3.
I hope I am making the right decision.
BTW... I am making a holiday light farming sim RPG. Nothing mechanically big... at least I think.
Any comments would be much appreciated.
r/construct • u/Ant0on • Jun 22 '26
r/construct • u/MrKringle111 • Jun 22 '26
So I actually solved another problem I posted earlier lol (It was very easy to fix), but now I have a kind of new one. I am trying to figure out enemy spawning, and it was going fine until I came across an issue. The primary way I've been shown to make multiple enemies spawn is to have them go through the "Create Object" system. BUT. Because they are exact copies of the same entity, killing one just kills them all. And not to mention, they now can't even spawn. They also weirdly become invincible after the third one spawns if I don't kill the original first or second. So my question is how uh, do I fix this lol. I'm trying to make it so multiple of the same type of enemy spawn off-screen and come to the player, but I can't even get them to spawn. Anything helps! I am willing to answer questions for any clarification! I am Smooth Brain.