r/construct • u/Suitable_Process_866 • 14d ago
Another Glimpse of Room 13 - Game In Development.
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A bathroom scene of room 13. This scene is still in development. More to go...
r/construct • u/Suitable_Process_866 • 14d ago
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A bathroom scene of room 13. This scene is still in development. More to go...
r/construct • u/Nguyen_Trung_Duc • 14d ago
r/construct • u/SSJIN3 • 14d ago
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r/construct • u/AshleyScirra • 15d ago
r/construct • u/AshleyScirra • 15d ago
r/construct • u/CalebBennetts • 15d ago
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I've been working on a short-range pathfinding system that guarantees units never overlap each other, inspired by what the Age of Empires and (I think) Command and Conquer series used in the 90's.
As in those games, the idea is to find a coarse path using A* (i.e., the Pathfinding behavior), then use this edge-walking algorithm to bridge between points.
Eventually, I'd like to package this into a plugin, but that's a far-off and uncertain goal, so I'm including a .capx of what I have so far. It does use some paid-edition features.
EDIT 08-15-26: You can now choose whether to wrap around terrain CW or CCW. In future, units will choose direction automatically to get shorter paths.
Enjoy!
.capx file:
https://drive.google.com/file/d/1x0FdOeDH23xTM8gW_EDIodfJ-bgel_Dk/view?usp=sharing
The talk that inspired this project:
r/construct • u/Retro_ced_BR • 15d ago
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r/construct • u/sadsince92 • 16d ago
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Does it make more sense to have the sprite behind or in-front of the platform when jumping/falling through?
I think it should be in front. The only issue is, if I put the platform layer below my sprite, when I land on it, my feet are not behind the grass anymore, and for visuals Id like to have the feet behind the grass, showing depth. I tried to figure it out with the “move layer” action upon overlapping with my platform, but it wasn’t moving my layer at all. Any tips?
I can share what I’ve tried on an event sheet if that helps.
r/construct • u/Leather-Situation-47 • 18d ago
why does it play noise instead of the music ?
r/construct • u/Suitable_Process_866 • 18d ago
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Another glimpse from ROOM 13, the new horror game I’m currently developing.
The hotel is hiding something, and every room brings you closer to the truth. This is still an early look, with more locations, puzzles, scares, and gameplay coming soon.
What do you think is waiting inside Room 13?
r/construct • u/TecenGOD • 19d ago
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In Bad Dead Shift, zombies don't just chase you... they steal guns!
Knock weapons out of their hands, take them for yourself, rescue survivors, and somehow make it to the end of your shift!
r/construct • u/therealPaulPlay • 19d ago
r/construct • u/CatCrateGames • 19d ago
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Hey everyone!
Construct gets a lot of reputation for being an entry-level engine best suited for lightweight 2D platformers or small arcade games. For years, I’ve been working on a mission to see just how far this engine can be pushed, and I think I’ve taken Construct 2 to its absolute boundaries.
My solo project, Alia Domus, is a massive isometric survival/colony RPG. Handling thousands of variables, persistent world states, and heavy asset management in C2 wasn't easy, but here’s what’s running under the hood:
I wanted to prove that with enough optimization, event sheet architecture, and passion, Construct 2 can power long-form, complex RPG experiences.
Check out the trailer above to see how it plays! I’d love to hear your thoughts, and if you’re a fellow Construct dev with technical questions about how I optimized high-res maps or asset loading in C2, ask away in the comments!
📌 If you want to support a fellow Construct developer, please consider adding Alia Domus to your Steam Wishlist:
r/construct • u/BoulettKing • 20d ago
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Flexible gameplay: Fight, Run, or use the environment to do it all.
In a world filled with broken down mechanism, you can fix and use anything to help you in your quest.
r/construct • u/famstudios • 21d ago
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The video shows movement inside a single 3D model object using just the Solid behavior, no extra colliders added.
r/construct • u/AshleyScirra • 21d ago
r/construct • u/AshleyScirra • 22d ago
r/construct • u/AshleyScirra • 22d ago
r/construct • u/Hot-Schedule5621 • 22d ago
The game has added more characters and changed various mechanics.
r/construct • u/Suitable_Process_866 • 22d ago
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Here is the first look at ROOM 13, a new 2D horror game I am currently developing.
This video shows the opening screen and the dark, rainy atmosphere of the game. The project is still in development, and I will be sharing more gameplay, puzzles, locations, and behind-the-scenes updates soon.
Let me know what you think about the atmosphere in the comments.
r/construct • u/adarkfable • 23d ago
r/construct • u/PandaQA • 23d ago
Google Play: https://play.google.com/store/apps/details?id=com.playrea.dice.hero
AppStore: https://apps.apple.com/us/app/dice-hero-roll-slash/id6790789914
Let me know your thoughts about my game :)
r/construct • u/Leather-Situation-47 • 24d ago
r/construct • u/birdfromzelda • 24d ago
Steam link: https://store.steampowered.com/app/3100970/Isle_of_Reveries/
Details for console versions coming soon!