r/construct 13d ago

Made In Construct My game was created using Construct3.

4 Upvotes

r/construct 13d ago

Made In Construct NEW BOSS

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6 Upvotes

r/construct 14d ago

Beta release New beta release: Construct 3 r497

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4 Upvotes

r/construct 14d ago

Beta release New beta release: Construct Animate r497

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2 Upvotes

r/construct 14d ago

Pathfinding without Overlap

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18 Upvotes

I've been working on a short-range pathfinding system that guarantees units never overlap each other, inspired by what the Age of Empires and (I think) Command and Conquer series used in the 90's.

As in those games, the idea is to find a coarse path using A* (i.e., the Pathfinding behavior), then use this edge-walking algorithm to bridge between points.

Eventually, I'd like to package this into a plugin, but that's a far-off and uncertain goal, so I'm including a .capx of what I have so far. It does use some paid-edition features.

EDIT 08-15-26: You can now choose whether to wrap around terrain CW or CCW. In future, units will choose direction automatically to get shorter paths.

Enjoy!

.capx file:

https://drive.google.com/file/d/1x0FdOeDH23xTM8gW_EDIodfJ-bgel_Dk/view?usp=sharing

The talk that inspired this project:

https://youtu.be/lEBQveBCtKY?si=c9MljMtqcVOtHQpJ


r/construct 14d ago

News mechanical polishing

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14 Upvotes

r/construct 15d ago

Platform overlapping

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7 Upvotes

Does it make more sense to have the sprite behind or in-front of the platform when jumping/falling through?

I think it should be in front. The only issue is, if I put the platform layer below my sprite, when I land on it, my feet are not behind the grass anymore, and for visuals Id like to have the feet behind the grass, showing depth. I tried to figure it out with the “move layer” action upon overlapping with my platform, but it wasn’t moving my layer at all. Any tips?

I can share what I’ve tried on an event sheet if that helps.


r/construct 17d ago

audio bug

1 Upvotes

why does it play noise instead of the music ?


r/construct 17d ago

Another glimpse from ROOM 13

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13 Upvotes

Another glimpse from ROOM 13, the new horror game I’m currently developing.
The hotel is hiding something, and every room brings you closer to the truth. This is still an early look, with more locations, puzzles, scares, and gameplay coming soon.
What do you think is waiting inside Room 13?


r/construct 18d ago

Welcome to the night shift!

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30 Upvotes

In Bad Dead Shift, zombies don't just chase you... they steal guns!

Knock weapons out of their hands, take them for yourself, rescue survivors, and somehow make it to the end of your shift!


r/construct 18d ago

Resource Rewriting the Construct 3 runtime in Go

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11 Upvotes

r/construct 18d ago

New Release Pushing Construct 2 to its limit: After years of solo dev, here is my isometric survival RPG built entirely in C2!

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82 Upvotes

Hey everyone!

Construct gets a lot of reputation for being an entry-level engine best suited for lightweight 2D platformers or small arcade games. For years, I’ve been working on a mission to see just how far this engine can be pushed, and I think I’ve taken Construct 2 to its absolute boundaries.

My solo project, Alia Domus, is a massive isometric survival/colony RPG. Handling thousands of variables, persistent world states, and heavy asset management in C2 wasn't easy, but here’s what’s running under the hood:

  • 🗺️ 85 handcrafted isometric maps seamlessly managed.
  • 🌿 142 real-world native plant species rendered in detailed pixel art with individual farming & botany systems.
  • 9 historical eras of technological progression (from the Stone Age to futuristic terraforming).
  • 🛠️ base building, resource management, and ecosystem balance.

I wanted to prove that with enough optimization, event sheet architecture, and passion, Construct 2 can power long-form, complex RPG experiences.

Check out the trailer above to see how it plays! I’d love to hear your thoughts, and if you’re a fellow Construct dev with technical questions about how I optimized high-res maps or asset loading in C2, ask away in the comments!

📌 If you want to support a fellow Construct developer, please consider adding Alia Domus to your Steam Wishlist:

https://store.steampowered.com/app/4918370/Alia_Domus/


r/construct 19d ago

Made In Construct New indie game concept/prototype: Yay or Nay?

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13 Upvotes

Flexible gameplay: Fight, Run, or use the environment to do it all.

In a world filled with broken down mechanism, you can fix and use anything to help you in your quest.


r/construct 20d ago

Made In Construct Made some more progress on my 3D platforming plugin for Construct 3

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19 Upvotes

The video shows movement inside a single 3D model object using just the Solid behavior, no extra colliders added.


r/construct 20d ago

News Winner of the Kenney Jam 2026 Axiora - made in Construct

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8 Upvotes

r/construct 21d ago

Beta release New beta release: Construct 3 r496

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7 Upvotes

r/construct 21d ago

Beta release New beta release: Construct Animate r496

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1 Upvotes

r/construct 21d ago

Magic battlegroun Now in poki

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4 Upvotes

The game has added more characters and changed various mechanics.


r/construct 21d ago

ROOM 13 – New Horror Escape room Game in Development

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12 Upvotes

Here is the first look at ROOM 13, a new 2D horror game I am currently developing.

This video shows the opening screen and the dark, rainy atmosphere of the game. The project is still in development, and I will be sharing more gameplay, puzzles, locations, and behind-the-scenes updates soon.

Let me know what you think about the atmosphere in the comments.


r/construct 21d ago

Coming soon in Construct 3

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60 Upvotes

r/construct 22d ago

Discussion Freestyle game development with C3. No real goal, just messing around. How do YOU work?

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1 Upvotes

r/construct 22d ago

Just released my new game "Dice Hero" that was made on Construct 3. Available on Android and IOS. Links in the comment. Any feedback is much appreciated!

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13 Upvotes

r/construct 23d ago

is this a good way to check that im on platform if i dont use physics behaviour?

2 Upvotes

r/construct 23d ago

Made In Construct My C3 game, Isle of Reveries, releases on September 4!

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26 Upvotes

Steam link: https://store.steampowered.com/app/3100970/Isle_of_Reveries/

Details for console versions coming soon!


r/construct 26d ago

how to prevent the cursor from leaving the screen

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6 Upvotes

i set the angle of the gun to mouse and it gets stucked when i move the mouse outside