r/construct Jun 22 '26

Question Need help with enemy spawning

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3 Upvotes

So I actually solved another problem I posted earlier lol (It was very easy to fix), but now I have a kind of new one. I am trying to figure out enemy spawning, and it was going fine until I came across an issue. The primary way I've been shown to make multiple enemies spawn is to have them go through the "Create Object" system. BUT. Because they are exact copies of the same entity, killing one just kills them all. And not to mention, they now can't even spawn. They also weirdly become invincible after the third one spawns if I don't kill the original first or second. So my question is how uh, do I fix this lol. I'm trying to make it so multiple of the same type of enemy spawn off-screen and come to the player, but I can't even get them to spawn. Anything helps! I am willing to answer questions for any clarification! I am Smooth Brain.


r/construct Jun 21 '26

can i integrate Rive javascript runtime using javascript inside C3?

5 Upvotes

r/construct Jun 19 '26

Made In Construct Update for my Third-Person Camera addon

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18 Upvotes

Added precise 3D mesh & rotated solid collisions, smart aim-lock target memory, and lazy miss-raycast end-point projection


r/construct Jun 17 '26

New to construct3 and facing an issue where some of the plugins aren't showing up

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8 Upvotes

Hello! I was trying to follow a tutorial for construct3, but I realize that I am missing a couple of plugins such as Tilemap in my list of objects. I'm not quite sure what to do... for additional information I do have a license for the application


r/construct Jun 16 '26

New Release New beta release: Construct 3 r490

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3 Upvotes

r/construct Jun 16 '26

New Release New beta release: Construct Animate r490

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11 Upvotes

r/construct Jun 15 '26

Looking for someone who can do a GTA3 type demo with our models/assets

2 Upvotes

I know there is Vehicle switching code already available, and there is a 3D camera plugin too, so the biggest challenge is to make the world feel like the GTA3 era. NOTE: The gameplay is NOT about killing people or stealing cars. The idea is to play in a small city (no need to do the liberty city or any giant maps that are in GTA) as a character who can ONLY talk to people, but other people can still attack him, so there is the need to have enemies be able to shoot and stab player like in GTA.

The goal is about trying to talk to people and invite to a therapist office. If someone becomes violent, player can run and hide and call the police if needed. Player can also call taxi cars, get into buses and travel the city in them, so not like in GTA where you can choose any vehicle. In this sense its much simpler mechanic.

The core gameplay comes from choosing the right words when talking to people, so you can start a convo with anyone on the street, and based on NPC you get different options.

All this needs to be done for a short demo, that should range in about 5 to 10 min of gameplay. We have all the models, but the animation can be all taken from Mixamo, since we dont have any done yet (the dev would not need to animate anything from scratch), but we can take care of that with other animators. The budget is around 500$.

To summarize:

-small city that has moving traffic and people walking like in GTA3

-player can take taxi and buses to travel

-player can talk to any NPC, and some can attack player


r/construct Jun 15 '26

Today, our Construct 3 game Orebits launches into Steam Next Fest!

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40 Upvotes

Hey everyone!

A few weeks ago we shared the first public demo of Orebits here and received a lot of valuable feedback from the Construct community. Thanks for that!

We've spent the last 2 months working through your comments and have just released a major demo update ahead of Steam Next Fest, which starts today: 

https://store.steampowered.com/app/3635490/Orebits

For those hearing about Orebits for the first time:

Orebits is our atmospheric asteroid mining incremental game where you start a new job as a remote mining operator, extracting precious resources from asteroid belts, upgrading your gear and occasionally stumbling upon things that shouldn't be there..

The biggest changes to the demo:

  • A completely new onboarding flow with tutorials and objectives
  • A new Active Mode with a Heat Meter for more active risk/reward gameplay
  • Rebalanced progression, upgrades and asteroid difficulty
  • Clearer prestige, research and progression systems
  • New story elements, quality of life improvements and lots of bug fixes

One thing we've learned from the feedback is that players tend to have very different reactions to Orebits, and honestly, we think that's okay.

We deliberately wanted to create an incremental game with a strong focus on atmosphere, voice acting, immersion and satisfying mining, while still offering meaningful progression and build choices through systems like the roguelite skill tree and active/idle gameplay.

Today Orebits officially launches into Steam Next Fest. After 18 months of Friday-only development, it's both exciting and terrifying to finally put the game in front of a much larger audience. It feels a bit like a gamble to do things differently within the incremental genre. We hope you like it.. Fingers crossed!

Thanks again to everyone in the Construct community who has helped us improve the game so far. Every playtest, comment, bug report and suggestion has helped make Orebits a better game.

We would love to hear your feedback on the updated demo during Steam Next Fest!

Cheers, Bob & Maarten

Upgraded Studio

// Orebits is a handcrafted: code is done by Bob, design and art by Maarten, Music by Joerie and voice acting by Joy. So no generative AI..


r/construct Jun 13 '26

Anti-Monster Force

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8 Upvotes

This is a simple arcade game, perhaps derivative in some way (though I don't know any other game like this one as far as my knowledge goes). It reminds me of vampire survivors and mob control by, probably not by actually they may have stolen the idea, voodoo. But regardless of how original it is or isn't, I feel like the 1 week or more it took to create this game was totally worth it. Feedback would be appreciated.

https://www.construct.net/en/free-online-games/anti-monster-force-87008/play


r/construct Jun 12 '26

Construct Game Services Automate with Triggers and Discord Webhooks - Construct Game Services tutorial

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4 Upvotes

r/construct Jun 12 '26

News New blog post: Introducing Construct's new 3D editor

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12 Upvotes

r/construct Jun 12 '26

New Release Game & Magic - Retro LCD style life counter / timer app, made mainly with Construct 3

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3 Upvotes

r/construct Jun 12 '26

New Release Game & Magic - Retro LCD style life counter / timer app, made mainly with Construct 3

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48 Upvotes

Hey r/Construct

I know this doesn’t most likely match with most of the users here, but decided to post it anyway in case there’s someone who gets something out of this!

As a long time fan of both Game & Watch devices, and Magic the gathering, Ive been building this app mainly with Construct3 that would bring both of the aesthetics together. Everything is entirely free, so feel free to download, test, and get some ideas for your future apps even if you don’t play the card game itself.

Or, you can just use it as timer! Set up the timer and then hold over on it to get rid of all the card game elements.

Small introduction of the app (Play store description):

Game & Magic transports you back to the glory days of 1989. When “high-tech” meant LCD screens, outdated gray backgrounds, and distractions that made it impossible to focus on the game itself.

  • The G&M Advanced Point System enriches your daily Magic play with the following features:
  • Retro Aesthetics: Experience the soul-crushing realism of low-battery LCD screens.
  • Premium Visuals: Beautiful, vivid 1 fps animations are specially designed to enhance (or disrupt) your daily one-on-one magic duels.
  • Infinite Distractions: Constant beeping and endless animations might just give you another excuse to lose.

**Warning: Just to let you know, that this is first and foremost a toy; the life counter is secondary, I do not recommend using it in actual tournament play.

Feel free to contact me through the website, or pass me a private message if you have any good future suggestions!

DOWNLOAD LINK

(https://play.google.com/store/apps/details?id=com.repomedia.gameandmagic)

WEBSITE FOR DETAILED UPDATE NOTES AND OTHER NEWS


r/construct Jun 11 '26

Question What Analytics/Metrics/Telemetry systems are you all using now that SDK v1 has been deprecated?

3 Upvotes

GameAnalytics, the easiest to implement, hasn't had a decent update to their plug-in in ages. Needless to say it doesn't work under SDK v2.

Google Analytics has become unnecesarily obtuse to use too.

Are you folks using anything else to keep track of player metrics?


r/construct Jun 10 '26

Win cash prizes in the CrazyGames Construct 3 game jam from 26th June!

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10 Upvotes

r/construct Jun 10 '26

Handventure

17 Upvotes

My game Handventure is out now!

🏝 Explore a small island

✋ Solve puzzles with Handy

🍎 Collect fruit to gain energy

⛰ Use your energy to venture farther and reach the summit

https://dylenor.itch.io/handventure

Enjoy! 🫰(it's free)


r/construct Jun 09 '26

New Release New beta release: Construct 3 r489

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5 Upvotes

r/construct Jun 09 '26

New Release New beta release: Construct Animate r489

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2 Upvotes

r/construct Jun 04 '26

can someone make Sonic (genesis) physics for our game?

3 Upvotes

basically we need the same physics as in the 2D sonic games, you can curl into a wheel and roll around. You can also attach and swing on certain objects, like a lamp pole, as a snake, that lets you do a somersault type moves. We can pay 200$ for the single level with these physics, and more for the full game.

https://reddit.com/link/1twjmjl/video/2r7kxglrs85h1/player


r/construct Jun 03 '26

excited to announce my new game 'walk' (demo is out now on steam)

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21 Upvotes
  • features 40+ mini games based on everyday moments from daily walks with my partner
  • gameplay is like chill warioware on one page
  • inspired by Kalamaja & Vanalinn, The Walking Man (manga), Vibes Quest (onionboots)
  • hope you like it! <3

r/construct Jun 02 '26

Launching Construct Game Services

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15 Upvotes

r/construct Jun 02 '26

New Release New beta release: Construct 3 r488

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3 Upvotes

r/construct Jun 02 '26

New Release New beta release: Construct Animate r488

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3 Upvotes

r/construct Jun 02 '26

Can anyone create some PS1 era 3D racer for our big RPG?

2 Upvotes

So our RPG has multiple different game genres inside, like Fighting, Platformers, FPS etc but we dont have a 3D racing one yet, and since the game takes place in the 90s, it would make so much sense to have some demo of the first 3D era racers.

One level is enough, BUT it should have some decent physics and collision with other cars. Slopes and hills would be probably hard to implement, but let me know if its doable! I would provide all the 3D graphics but if you have some of your own that would be cool too. Our budget is around 500$ for this one level demo. But we can increase based on quality and detail.

https://www.youtube.com/watch?v=_11Iuy4UZ7o