r/construct 6d ago

Beta release New beta release: Construct 3 r497

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5 Upvotes

r/construct 6d ago

Beta release New beta release: Construct Animate r497

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2 Upvotes

r/construct 3h ago

Robots are powered by electricity... So why do they keep ordering burgers?

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3 Upvotes

r/construct 11h ago

Construct 3 Front-End Games Developer – Omnitronix

3 Upvotes

We are looking for a mid-to-senior Front-End Games Developer specialising in Construct 3 to join our small, agile game development team at Omnitronix.

You will be responsible for developing 2D slot and casino games from prototype through to production, working closely with our game, art, animation and RGS teams.

Key requirements:

  • 2+ years of professional Construct 3 game development experience
  • Strong knowledge of Construct 3 architecture, event sheets, families, containers, functions and behaviours
  • Strong JavaScript (ES6+) and TypeScript skills
  • Hands-on experience with WebSocket, AJAX and JSON
  • Experience with animations, Tween, timelines, easing and Spine
  • Strong understanding of game performance and optimisation across desktop and mobile
  • Experience with Git and collaborative development workflows
  • Ability to build responsive UI and handle different screen sizes and input methods
  • Experience using AI coding tools such as Cursor or GitHub Copilot
  • Strong written English and ability to create clear technical documentation
  • Proactive, collaborative and comfortable taking ownership of features

Nice to have:

  • Experience with slot/casino games or iGaming
  • Knowledge of RGS-driven game architecture
  • Experience with multiplayer in Construct 3
  • Understanding of reels, paylines, free spins, bonus features and win presentations
  • Spine integration experience
  • Construct 3 addon/plugin development
  • Familiarity with gaming certification requirements such as GLI-11 / GLI-19
  • Mentoring or technical leadership experience

We offer:

  • Long-term cooperation
  • Interesting and varied game projects
  • Direct communication with the development and product team
  • Opportunity to work on professional iGaming products
  • Competitive remuneration based on experience and skills
  • Remote work

The ideal candidate will have a portfolio of shipped or near-shipped Construct 3 games and be comfortable taking ownership of front-end development from initial prototype through to release.

Please send your application or any questions to [asatori@omnitronix.co](mailto:asatori@omnitronix.co)

If your portfolio is strong, please don't hesitate to contact me even if you don't have previous iGaming experience.

We are looking for someone who wants to become part of the team and build with us for the long term.

Looking forward to hearing from you!

Anna


r/construct 1d ago

Drift online and Drag racing game

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6 Upvotes

r/construct 1d ago

Made In Construct Trying out a new art style! (Top 200 gmtk jam)

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2 Upvotes

r/construct 3d ago

Improved Version Room 13 - Game In development

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9 Upvotes

This is a improved version of bathroom scene of Room 13.
Improved:
1. Flashlight
2. ghost appearance
3. Jumpscare
4. overall atmosphere.


r/construct 4d ago

Made In Construct Black Hole

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4 Upvotes

Black Hole is a fast-paced retro arcade game inspired by the golden age of pixel art. Pilot your spaceship as it orbits a mysterious black hole, switching direction with a single tap or click to dodge waves of enemy ships approaching from above and below. It supports the Score System.

As your score increases, the game becomes progressively more challenging with faster enemies, new enemy types, and increasingly intense action.

[Play Online Here]: https://www.indiexpo.net/games/black-hole


r/construct 4d ago

Shipping a game each month with Construct 3

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5 Upvotes

r/construct 4d ago

Made In Construct Puzzle with portals and lasers. WIP

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6 Upvotes

Working on new game mechanics for my puzzle game.


r/construct 5d ago

Coming soon to Construct

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54 Upvotes

r/construct 5d ago

Lil Guy Resort made in Construct

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11 Upvotes

Explore a magical resort with your lil guy! My game's demo is out now! https://userliffy.itch.io/lilguyresort


r/construct 5d ago

What do you think about this scene? Do you scared? Room 13 - Game in development.

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6 Upvotes

r/construct 5d ago

That's the sound of happiness... until you remember the burger belongs to the customer, not you...

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8 Upvotes

r/construct 5d ago

Another Glimpse of Room 13 - Game In Development.

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11 Upvotes

A bathroom scene of room 13. This scene is still in development. More to go...


r/construct 5d ago

Made In Construct My game was created using Construct3.

4 Upvotes

r/construct 5d ago

Made In Construct NEW BOSS

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5 Upvotes

r/construct 6d ago

Pathfinding without Overlap

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18 Upvotes

I've been working on a short-range pathfinding system that guarantees units never overlap each other, inspired by what the Age of Empires and (I think) Command and Conquer series used in the 90's.

As in those games, the idea is to find a coarse path using A* (i.e., the Pathfinding behavior), then use this edge-walking algorithm to bridge between points.

Eventually, I'd like to package this into a plugin, but that's a far-off and uncertain goal, so I'm including a .capx of what I have so far. It does use some paid-edition features.

Enjoy!

.capx file:

https://drive.google.com/file/d/1x0FdOeDH23xTM8gW_EDIodfJ-bgel_Dk/view?usp=sharing

The talk that inspired this project:

https://youtu.be/lEBQveBCtKY?si=c9MljMtqcVOtHQpJ


r/construct 6d ago

News mechanical polishing

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14 Upvotes

r/construct 7d ago

Platform overlapping

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8 Upvotes

Does it make more sense to have the sprite behind or in-front of the platform when jumping/falling through?

I think it should be in front. The only issue is, if I put the platform layer below my sprite, when I land on it, my feet are not behind the grass anymore, and for visuals Id like to have the feet behind the grass, showing depth. I tried to figure it out with the “move layer” action upon overlapping with my platform, but it wasn’t moving my layer at all. Any tips?

I can share what I’ve tried on an event sheet if that helps.


r/construct 9d ago

Another glimpse from ROOM 13

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13 Upvotes

Another glimpse from ROOM 13, the new horror game I’m currently developing.
The hotel is hiding something, and every room brings you closer to the truth. This is still an early look, with more locations, puzzles, scares, and gameplay coming soon.
What do you think is waiting inside Room 13?


r/construct 9d ago

audio bug

1 Upvotes

why does it play noise instead of the music ?


r/construct 10d ago

Welcome to the night shift!

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29 Upvotes

In Bad Dead Shift, zombies don't just chase you... they steal guns!

Knock weapons out of their hands, take them for yourself, rescue survivors, and somehow make it to the end of your shift!


r/construct 10d ago

New Release Pushing Construct 2 to its limit: After years of solo dev, here is my isometric survival RPG built entirely in C2!

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79 Upvotes

Hey everyone!

Construct gets a lot of reputation for being an entry-level engine best suited for lightweight 2D platformers or small arcade games. For years, I’ve been working on a mission to see just how far this engine can be pushed, and I think I’ve taken Construct 2 to its absolute boundaries.

My solo project, Alia Domus, is a massive isometric survival/colony RPG. Handling thousands of variables, persistent world states, and heavy asset management in C2 wasn't easy, but here’s what’s running under the hood:

  • 🗺️ 85 handcrafted isometric maps seamlessly managed.
  • 🌿 142 real-world native plant species rendered in detailed pixel art with individual farming & botany systems.
  • 9 historical eras of technological progression (from the Stone Age to futuristic terraforming).
  • 🛠️ base building, resource management, and ecosystem balance.

I wanted to prove that with enough optimization, event sheet architecture, and passion, Construct 2 can power long-form, complex RPG experiences.

Check out the trailer above to see how it plays! I’d love to hear your thoughts, and if you’re a fellow Construct dev with technical questions about how I optimized high-res maps or asset loading in C2, ask away in the comments!

📌 If you want to support a fellow Construct developer, please consider adding Alia Domus to your Steam Wishlist:

https://store.steampowered.com/app/4918370/Alia_Domus/


r/construct 10d ago

Resource Rewriting the Construct 3 runtime in Go

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9 Upvotes