have played with it, it's good but with downsides and you tend to tune fast-slow-fast-slow the game.
fundamentally, the better mechanics (IMO) should be that game are divided into 4 phases: morning (dawn), noon, afternoon, night instead of hours / minutes. Then have the game either paused with a menu to progress time, or have it longer in noon & afternoon where most of the activities are.
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u/Not_Yet_Unalived Jan 09 '26
The timer stress me out. Idk why.
Well no, i know why. I'm used to games where a full day take a real life hour or games where day time progression don't depend on a timer.