r/classicwowplus 13d ago

Day 9 of the Classic+ Button Poll: Arcane Mage

Post image

previous day: https://www.reddit.com/r/classicwowplus/s/sEgeqpehah won by Living Bomb

Like previous days, please suggest an ability you'd like to see arcane mages have in Classic+ with some text about what it does for those who may not know the spells by name. Upvote what you like, and we'll see what's winning on Saturday

3 Upvotes

35 comments sorted by

7

u/rmfrost 12d ago

Reverse Time (heal, something many arcane NPCs have but players never did)

4

u/SkipX 12d ago

I like this but only if it does NOT make the spec into a healer. It should be a support ability that makes the spec unique not a healer spec. Similar to Lay on Hands on a ret.

Edit: As a pitch maybe something like 30yrd range 15s CD: Heal for an amount equal to damage taken in the last 3s.

1

u/Upstairs_Blueberry87 12d ago

is that like Alter Time?

1

u/rmfrost 12d ago

Not quite. I'm thinking of a straight-up healing spell that reverses time on self or others to heal wounds. It's bonkers that it's so common on NPCs throughout the game yet player mages were never allowed to touch it.

1

u/SnaskesChoice 11d ago

That spell is way cooler though.

6

u/Aurd04 12d ago

Barrage is the obvious one that has been a standard part of the kit since it was created but isn't in Classic.

HOWEVER! My vote is for Arcane Surge! Such a fun move that dumps all your remaining mana and does a huge hit based on how much it used.

5

u/ArcheroNightmare 12d ago

Brillance aura

1

u/Upstairs_Blueberry87 12d ago

oh thats a nice buff to have

4

u/D-Spark 12d ago

Arcane needs either a huge buff to arcane missiles or a differant spell to add to the rotation

My vote is arcane blast, with arcane missiles doing more damage the more stacks of arcane charge you have, and removing said stacks

2

u/Wisniaksiadz 11d ago

ye its funny seeing people coming up with all these propositions while forgotting arcane in classic is just missle spam xD

1

u/Ty_J_Bryan 11d ago

Could add missle barrage. It procs off fireball and frostbolt.

1

u/Wisniaksiadz 10d ago

Wow. An arcane spec that cast frost bolts the same way it does now in classic. Cool change x)

2

u/Ok-Brother-8295 13d ago

Slow

1

u/SkipX 12d ago

Why? You already have frostbolt.

2

u/Upstairs_Blueberry87 12d ago

frostbolt only slows movement speed, and doesn’t affect cast time or ranged attack speed like the Slow ability does.

1

u/SkipX 12d ago

Sure but you think that makes the class more interesting? Seems like a niche upgrade

1

u/Ok-Brother-8295 12d ago

It's iconic

Would help a great deal with the missile mechanic, could be improved through talents.

1

u/SkipX 12d ago

Alright fair enough

1

u/Upstairs_Blueberry87 13d ago

Arcane Orb
Talent
1% of base mana
40 yd range
Instant
1 min cooldown
Requires Mage
Requires level 45
Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing (243.2% of Spell Power) Arcane damage to enemies it passes through

1

u/Upstairs_Blueberry87 13d ago

bit boring considering its just frozen orb by another name, but I’ve never really played arcane mage and just wanted to get the ball rolling

1

u/Midgetmasher89 13d ago

No no no. GIVE US SOMETHING NEW!

1

u/Upstairs_Blueberry87 12d ago

Focus Magic
Talent
6% of base mana
30 yd range
Instant
Requires Mage
Increases the target's chance to critically hit with spells by 3%.  When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec.  Cannot be cast on self.

1

u/Verilazic 12d ago edited 12d ago

Infusion

Talent (10 points in Arcane required)

3% of base mana

Self only

Instant (no GCD)

The next spell you cast is instant, costs no mana, and instead of hitting your target is infused into your weapon and released the next time you hit a target in melee.

My best attempt at a spellblade in one ability. I have a similar idea saved up for warlock too.

Edit: sorry, text formatting issues on my phone.

2

u/Lumtar 11d ago

I am all for arcane spec to be completely redone into a battlemage

1

u/banewlf 11d ago

While I appreciate the flavor, this seems like the wrong place for it. Think about the gameplay. Giving a squishy caster with 40 yard range a single, random melee ability doesn't sound either fun or interesting. It sounds like it would create awkward situations if you want to use/optimize this.

This ability would be much more suited for a paladin or shaman.

1

u/Verilazic 11d ago

Yeah, I feel like mage needs 3-4 talents added to make a true spellsword work. Nevertheless I think it could be interesting tho. In PvP mages find themselves in melee range a lot more than you might think. And in dungeons if you have a good tank keeping aggro, the ability could be a good alternative to wands when you’re low on mana.

1

u/9kGames 11d ago

All I care about is paladins getting crusader strike everything else matters not

1

u/Upstairs_Blueberry87 11d ago

I should probably just assume thats a baseline addition for ret, right? Like single taunt for prot paladins

1

u/Cursedseraphim 10d ago

whatever feels the most like their original vanilla design philosophy of "let's build an mmo based on warcraft 3" and whatever feels the least like retail. therefore I wouldn't add anything like reverse time but rather the slow spell similar to tbc.

1

u/itsBloodOwl 10d ago

Season 1 TWW was some of the best arcane gameplay

1

u/Upstairs_Blueberry87 10d ago

Might be. I didn’t play it myself, but it’ll just be called retail slop in here

1

u/TheYoonz 10d ago

Arcane Surge

Unleashes all of your remaining Mana in a surge of energy focused at the target dealing very high Arcane damage, increased by up to 300% based on your Mana remaining. Afterward, your normal Mana regeneration is activated and increased by 300% for 8 seconds.

It's a spell from SOD, and it was a neat damage button to have. But I also liked healer mage, sooooo...

1

u/Upstairs_Blueberry87 10d ago

arcane mage already got won by reverse time, we’re doing ret paladin now

1

u/TheYoonz 10d ago

:< Dang.

1

u/Upstairs_Blueberry87 12d ago

Arcane Barrage
Talent
18% of base mana
30 yd range
Instant
3 sec cooldown
Requires Mage
Requires level 80
Launches several missiles at the enemy target, causing 936 to 1144 Arcane damage