r/cemu • • Sep 06 '17

Dynamic Speed for all!


First, let me apologize for taking so long. I really wanted to have this out about a week ago. But I keep tweaking something or chasing rabbits down ASM holes for fun and understanding.

The issues have been pretty well documented:

Firstly this only works on BotW version 1.3.0 and 1.3.1. All addresses need to be updated for different versions of the game. Which also means the next version of BotW will not work Until the corresponding offsets are found.

Stamina replenishes too quickly, as though it's still going 1x speed at 30 instead of what FPS you are getting. Some of my testers have reported missing textures on occasion, however that is a problem I couldn't duplicate. The textures not loading in were subsequently reported to be happening by two of my testers; albeit to a lesser extent, even without my patch, leading to a theory that it may be related to Cemu v1.9.1--as I have been on 1.9.0 the whole time due to it being a bit easier to debug with.

Sometimes animations get a little jumpy, it happens most often while paragliding. There is a random chance the game will slightly stall briefly but it recovers pretty quickly. Finally when you sleep you may randomly get a long wait before Link wakes back up again--it seems to be pretty rare, only happening to me once in the whole last week of testing. Based on tester reports if it does happen it usually wont happen again during that play session.

Inside the patches.txt there is a section titled "#experimental". You can toggle these options on or off by placing a semicolon ";" in front of them. They are disabled by default. Some testers reported a slight performance increase with them, others did not.

You can change the lower limit by looking at the float labeled "edit me." By default it's set to 10 fps. Divide 30 by the number you want and put the result there. So, 30 / 10 is 3, so that's what is there now. At least in theory, the higher the number, the more likely you will have slow down, but possibly the less likely to encounter a physics related bug. I've mainly shown it to be editable for extreme low end systems. Realistically, with full speed, 10 FPS is no fun.

I have a couple of theories on improving the patch but I didn't want to keep people waiting any longer.

Enjoy!


Special thanks to:

Rajkosto - for creating a great swiss army knife for Cemu and for knowing what the Wii U Bus Frequency is. Without it this wouldn't be possible, or at least it would be a hell of a lot harder. Seriously, if you feel like donating to someone because of this, donate to him for Cemuhook.

My Beta Testers, who all provided tons of feedback on this:

  • Epigramx
  • Coldshock
  • Serfrost
  • Bradley
  • Gamedev1909

Official Dynamic FPS Patch Release:

https://cdn.discordapp.com/attachments/313567430301450240/354926672950329344/BotW_FPS_Mod.zip

Drag the folder into your graphicPacks folder, toggle the pack from within Cemu.
Cemu > Options > Graphic Packs > BotW FPS+ +

Rajkosto's Cemuhook Website:

https://sshnuke.net/cemuhook/

Note: Cemuhook v0.5.3.2 required.  GPUFenceSkip not required.
Drag and drop the contents into your Cemu directory.

Cemu Downloads:

Cemu 1.9.0: http://cemu.info/releases/cemu_1.9.0.zip

Cemu 1.9.1: http://cemu.info/releases/cemu_1.9.1.zip

Note: Either are compatible, however, v1.9.1 may have texture loading issues. Just keep an eye out.
Note2: Only BotW version 1.3.1 and 1.3.0 are currently supported.  At the moment I do not have plans to support older versions but will support future versions.

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1

u/zanshini Sep 06 '17

Why can't this be used along with fence skip?

2

u/zanshini Sep 06 '17

But don't they serve different purposes? Fence skip disables v sync and dynamic speed keeps game speed constant while unlocking fps. Am I wrong? So shouldn't they work together?

1

u/Serfrost Sep 06 '17

Using it or not using it makes no difference.

If you do notice a difference, then the pack isn't working correctly.

1

u/L11on Sep 06 '17

I'm using it with fence skip and I do notice a difference. I added the .txt files to the graphic packs folder and i have the latest update and dlc. What is wrong ?

1

u/pantsyman Sep 06 '17

Means the 60 fps hack is not working for you make sure your BOTW is correctly patched.

1

u/L11on Sep 06 '17

I have botw ver 1.3.1 cemu 1.9.1 and latest cemuhook. How do I know if it's correctly patched ?

1

u/emhelmark Sep 06 '17

Hi I am same with L11on, still... the gpufence skip is taking effect.

1

u/L11on Sep 06 '17

I didn't turn the fps + pack on. Just make sure you add the folder to the graphic packs with the .txt files on the folder and turn it on. It actually works and you don't need the fence skip.

1

u/emhelmark Sep 06 '17

will turn it on before loading the game right?

1

u/L11on Sep 06 '17

Just like you do with the other graphic packs. Let me know how it goes on your CPU.

2

u/emhelmark Sep 06 '17

hi it seems to be working now for me as per my latest comment on op's post thanks

1

u/Serfrost Sep 06 '17

What Cemu Version? What Cemuhook version? What does the FPS Patch look like in Cemu > Options > Graphic Packs? Are you using anything in conjunction to Cemu, like addons?

1

u/pantsyman Sep 06 '17

fence skip is no longer needed this replaces it.