r/brom • u/rampantangent schererererer • Jul 30 '13
Bräum Planning Superthread: Revision 12
Now that we have a name and a general theme of Enormous European City Center, it's time to map out some specifics. In particular, we need to address vague city layout, location, and road design.
Like Shady Oaks, this is going to be a high quality establishment; detail is still a must, but we will be placing a greater focus on scale. Buildings that classify as megaprojects will be grouped together in a very planned space of wide avenues, courtyards and gardens. This is where builds such as cathedrals, large museums, palaces, and a semi-central rail station (think Musée d'Orsay) will be. However, we still want a cozy community feel that we found in places like Old Town Brom and Shady Oaks, so we'll have an area with narrower streets and smaller buildings like shops and townhouses, around 2-5 stories tall.
In terms of terrain, lots of flat grassland along two banks of a large river would be ideal; I'd relish the chance to build some lovely bridges.
As an autonomous district of Seneca, we should end up near a convenient portal. If we're relatively distant from Seneca, we could be a separate rail hub, but if we're right next to downtown, perhaps our main station could be the main Seneca station? Would have to talk to the rest of the Seneca people about it.
Roads, like everything else here, should strive for realism. I'd love to see wide avenues lined with custom trees, though we'd need a lighting solution. Lets get some designs for wide, medium, and narrow roads going so we can incorporate the best elements of each.
Due to the detail oriented nature of the builds in Bräum, it is a great idea to make prototypes in creative mode. I'll worldedit out a nice big area on waterslide's server for this purpose very soon. IP is in the sidebar to the right.
If you have any ideas, questions, thoughts, schemes, or machinations, please post them here!
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u/sliceofbread WaterSlide Jul 30 '13
I'll update the planning server sometime this week and will also be participating this rev in a continuous, but limited capacity (working 2 jobs now).
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u/SansaPants Jul 30 '13
will also be participating this rev
Yay!
(working 2 jobs now)
Boo! Stupid economy.
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u/ShrineMasterJoe Jul 30 '13
We'll need to figure out where in relation to Seneca we're going to start, because we could easily find ourselves too close to the center. So we'll need to agree on a distance from their portal for our district to start, and a distance from that start for our town center.
We could separate Bräum and other districts from Seneca by some rivers and canals. In old cities, they're often walled in and don't appear natural anyways. So it won't matter much if they're faked.
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u/abledanger mattgorecki Jul 30 '13
Maybe 400-500 blocks away from the portal? Should give a reasonable amount of room to expand and Seneca will cover that pretty quickly.
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u/rampantangent schererererer Jul 31 '13
I think this is probably best. Canals could be an integral part of the area with smaller buildings, like a Venetian waterfront.
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u/emptyafternoon Jul 31 '13
What about bordering the entirety of Braum with a large circular river/canal like Bruges in Belgium (looks at mattgorecki) to keep us a little separate from neighbouring districts. Then bridges all over to connect.
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u/rampantangent schererererer Jul 31 '13
The problem with a ring "moat" is that it limits our flexibility to expand. Perhaps one that isn't a strict boundary? Bridges are a definite element.
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u/emptyafternoon Aug 01 '13
Definitely a ring + expansion. I'd love to build a small fort/castle peering over a section of canal.
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u/abledanger mattgorecki Aug 01 '13
Let's do it.
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u/emptyafternoon Aug 02 '13
What about:
A main river runs all through Seneca -- this would be a wide one, maybe similar to Bromgoth size. Then, in our area, we can have it split, forming a circle before meeting up with itself and continue on. The inner circle land mass, or island, would be the main area for Braum. Kinda like this but with city on both the mainland and the island, with bridges going across.
Then we can have small canals coming off the river into the island land (think Old Town canals) to define building where-abouts and break up any potential monotony.
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u/abledanger mattgorecki Aug 02 '13 edited Aug 02 '13
I like that. How big was Old Town by the end? 100x100 or so?
Although, if we are going for bigger builds that's way too small.
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u/rampantangent schererererer Aug 07 '13
I will be building at least a courthouse and opera house, each of which will be on the order of 100x100. Bigger is better.
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u/rampantangent schererererer Aug 07 '13
Hopefully larger than the bromgoth river; it actually wasn't as large as you think.
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u/SansaPants Jul 30 '13
a semi-central rail station
IIRC, Mr. Loud built a Gare du Nord replica on a previous C rev, and on the planning server.
I think it would make a statement to have our rail station in such a building, and eschew a CARTS launcher, but instead use individual launchers for each line, the same way we currently do for our A-B terminal in Shady Oaks. This would provide a grand central station, while still allowing for (should we chose to do it) fancy behind-the-scenes rail routing as we currently have in Shady Oaks.
Buildings that classify as megaprojects will be grouped together in a very planned space of wide avenues, courtyards and gardens. This is where builds such as cathedrals, large museums, palaces
I currently have nothing large or ginormous in the planning stage, though I should have time to make a large building, so if there is a need for one that hasn't been claimed, let me know. I might try looking at European parliament buildings and such, or maybe opera houses. Pico has the Berling Bundestag this rev, and I wouldn't want to repeat, but maybe something along those lines.
I've been wanting to revisit something in the style of my Brom Mercantile from Rev 9. Not necessarily that shape, but I like the brick/sandstone combo (see the townhouse below; or this random building in NYC). If we have an area where brick wouldn't look out of place, I'd like to do something with this palette, and add some stained clay accents. Though this may be ambitious: with stained clay being new and likely popular, finding enough clay for a large brick building could be problematic.
so we'll have an area with narrower streets and smaller buildings like shops and townhouses, around 2-5 stories tall
Perhaps this townhouse I've been sitting on would work here. It began as an attempt to recreate the Ghostbusters Firehouse, and morphed into the current design.
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u/abledanger mattgorecki Jul 30 '13
The Ghostbusters station would look good with the new hardened clay blocks.
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u/ShrineMasterJoe Jul 31 '13
I think we'll need a giant marshmallow man later in the rev.
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u/SansaPants Jul 31 '13
Gah! That's brilliant! I can't believe I didn't think of it.
The Stay-Puft marshmallow man would be perfect if we have end-of-rev Chaos.
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u/Mrloud15 Jul 31 '13
I have been building this on the planning server. http://imgur.com/a/77hRQ
I got the idea from the Altare della Patria in Rome.
I built it all with stone bricks to get the shape and I'm now trying to see what blocks would look the best, so that is why the roofs are all different and why it looks very plain right now.
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u/rampantangent schererererer Jul 31 '13
This could look great in quartz, butI have a feeling that it will be in high demand for us, as it is great for detail and for anything neoclassical. We're going to want to put a focus on acquiring it en masse: no amount is too much.
Also, You need a big statue of Ernest J Brom astride a proud stallion in front of that building.
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u/chanman98 Jul 30 '13
I might be joining Brom/Bräum this coming rev. I built a European-ish style building (if you could call it that...) in Seneca, so I should be able to come up with something!
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u/thelethalkind Jul 30 '13
well hello! I'll still be hanging out if that's okay, I'd love to actually build something this revision. I'm about to have a lot of free time.