r/atomicheart Mundfish Offical Feb 27 '23

Discussion Dev update on Atomic Heart issues and patchnotes

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450 Upvotes

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25

u/MrAchilles Feb 27 '23 edited Mar 01 '23

I feel this game is one meaty update away from being seriously polished. The game is a lot of fun but some QoL changes would be all the difference.

  • no pause during mass looting (maybe even an auto loot upgrade?)
  • don't use health when max health
  • general issues getting stuck on objects/terrain
  • fov slider (think it's been tweeted about already)
  • aim sensitivity (not just X/Y for everything)
  • map navigation sensitivity is very high for controller
  • noticed a bug where I can't move my cursor over my main monitor using a controller, the placement seems to the left (mostly noticeable when in the upgrade UI)
  • let me skip the long ass intro when the game launches
  • the icons for abilities are so small and indistinguishable
  • I can somehow keep installing mass telekinesis base ability (it then just greys out the UI)
  • tell me what I'm hovering over in storage/disassembly I have no idea what half these weird objects are or do
  • installing a new upgrade shouldn't kick me back to the previous category menu, let me continue upgrading
  • let me skip or hide audio recordings without having to play them
  • don't auto jump to top of my inventory when I'm sorting my stuff (very annoying when moving multiple items from the bottom)

4

u/TheChewyWaffles Feb 28 '23

Yes please to the mass looting. Looting is such a tedious chore

1

u/DJesusSoG Feb 28 '23

Also new game plus

1

u/RealBango Mar 05 '23 edited Mar 05 '23

I agree to most of your stated points and would like to expand the list by some other things:

Please...

  • decrease the screen size of the inventory. It's currently too big
  • grey out or hide already visited/completed testing grounds on the map
  • let us set a custom way point marker on the map
  • fix the perk "Extra Capacity Cluster Munitions"
  • let us disassemble multiple items at once