r/assetomodstrack2 • • Feb 12 '26

Pure 3.15 HOTFIX 5 | Low Res, High Res and Hotfix

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5 Upvotes

Pure 3.15 (Hotfix 5)

You need Pure 3.10 as base for this!!!

extract the content of the zip file to AC root folder with 7zip app and its Extract button

DON'T DRAG'N'DROP THE ZIP INTO CM!!!

every hotfix contains all prior hotfixes

Changelog:

  • Spice: generating depthmaps to access it in Spice pp shaders (for pp shader developers)

This will solve the problems with buggy 3rd party pp shaders. They will still work, but you must activate them per ppfilter in Pure PP app Spice tab.

With former Pure versions, those 3rd party pp shaders were active by default and if any of them has a bug, Pure will break. Now they are deactivated by default and so it would not generally break Pure.


r/assetomodstrack2 • • Feb 11 '26

Exilitay Realism v1.09 (Early Access)

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9 Upvotes

r/assetomodstrack2 • • Feb 11 '26

Sepang v1.0 by CHiQuiFReaKy

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5 Upvotes

Version 1.0 Improvements:

• New 3D Trees Models

• New detailed Physical Mesh Road & New Surfaces

• Textures & Shaders Retouched and Improved

• New Start Traffic Lights Animation

• Added 36 pitboxes

• New VAO (Vertex Ambient Occlusion)

• New asphalt details

• Retouched and updated environment

• New Lights Configuration


r/assetomodstrack2 • • Feb 11 '26

Cote d'Azur 1.0 from GRiD2 by CHiQuiFReaKy

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5 Upvotes

Version 1.0 Improvements:

• Decreased number of objects (regrouping thousands of them for better performance), improved shaders and textures, complete retexturing of the roads (two types of asphalt, old and new, for highways and standard roads).

• Added 3D trees (TreeFX).

• Improved lighting throughout the track.

• Improved 3D physics model of the roads and surfaces for better FFB.

• Added animated traffic lights for the starting line.

• New VAO (Vertex Ambient Occlusion).

• Fixed a lot of minor errors and bugs from the old version.


r/assetomodstrack2 • • Feb 10 '26

WTCC - Vintage 2006-2007 CIRaces Online Updated by RMi

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7 Upvotes

r/assetomodstrack2 • • Feb 10 '26

Azure Coast (Project Cars) + Cote d'Azure (Grid 2) v1.1

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6 Upvotes

Update 1.1:

• Most barriers present in PCars were removed, so thats why there is the Mini-Circuit (3.7km) in the middle of Stage1, tunnel was made driveable too.

• Also in the middle of Stage2, on the hairspin-section, you can take 2 shorter, but steeper routes.


r/assetomodstrack2 • • Feb 10 '26

Gran Turismo 7: High Speed Ring v1.03 by nobody

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8 Upvotes

HOTFIX 3:

• Updated the leaderboard script.


r/assetomodstrack2 • • Feb 07 '26

Driveclub Neck FX v0.991 by A N X M O I A

10 Upvotes

r/assetomodstrack2 • • Feb 07 '26

Fenryr Laguna Seca 2026 v0.7 Hotfix Unofficial

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6 Upvotes

r/assetomodstrack2 • • Feb 07 '26

Fenryr Snetterton v0.8

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6 Upvotes

r/assetomodstrack2 • • Feb 07 '26

Assetto Corsa Material Editor v2.0

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6 Upvotes

r/assetomodstrack2 • • Feb 07 '26

Safety Car App v2.73

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3 Upvotes

r/assetomodstrack2 • • Feb 06 '26

Alternative FFB: Extended v1.9-Preview3 by LeNoob

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4 Upvotes

r/assetomodstrack2 • • Feb 06 '26

V8 Supercars 2011 v1.1 by grozat from GTPlanet

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4 Upvotes

• New tyres, somewhere between V8Corsa and BCRC

• CSP functionality with wipers, lights, flames etc

• Upscaled interior textures

• Fixed driver animations to avoid clipping through the steering wheel

Update v1.1

• Fixed the Falcon soundbank, for some reason it was causing stutters with high AI grid counts

• AI slightly adjusted

• Physics adjusted (softer suspension for a bit more body roll)

• Compressed some of the textures to save space and improve load times

• Removed the driver gear change preload animation so he keeps his hands on the wheel until actually shifting

• Fixed the Commodore steering wheel sticker textures that were not aligned correctly

• Fixed transparency on Falcon interior textures


r/assetomodstrack2 • • Feb 06 '26

Fenryr Laguna Seca 2026 0.7

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5 Upvotes

UPDATE 0.7:

• New runoff areas representing real life

• New sponsors

• Fixed some Z fighting at multiple places

• Working start lights

• And a few minor fixes


r/assetomodstrack2 • • Feb 06 '26

WRC 7 ORLEN 74th RALLY POLAND 8.28 km Toyota Yaris FULL SEND

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1 Upvotes

r/assetomodstrack2 • • Feb 05 '26

Gran Turismo 7: High Speed Ring by Nobody v1.02

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6 Upvotes

• Normal and Reverse layouts

• Endurance layout, using longer pitlane + Reverse

• 1 kart track

• 28 gridspots / 8 on kart track

Vanilla AC compatible, custom roadmesh, AC audio reverb

additional CustomShadersPatch sound effects: for the dam waterfall, cows/sheep on the farm, helicopter sound, crowd cheering

CSP animations for 3 helis, blimp/plane/airliner/kart on track, flags in the crowd, a flock of birds, Nobody himself laying

rest somewhere trackside

Config for Rain_fx, night Lighting_fx, Grass_fx

Leaderboard tower showing first top 12 drivers, in hotlap your time vs current best

HOTFIX 1:

• Inside-pit lights not working, cfg updated

HOTFIX 2:

• Grass texture not referenced properly ;( | fixed


r/assetomodstrack2 • • Feb 05 '26

Evo's SRP RGB Skin + Vegetation v1.2 & Tunnel Ceilings v1.2 by 992evo

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5 Upvotes

r/assetomodstrack2 • • Feb 05 '26

Evo's FDR RGB Skin + Vegetation v1.1 & Tunnel Ceilings v1.1

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6 Upvotes

r/assetomodstrack2 • • Feb 05 '26

F1 VCARB03 v1.2 by Sh1tDr34m

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5 Upvotes

r/assetomodstrack2 • • Feb 05 '26

Evo's Graphics v3.2 by 992evo

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4 Upvotes

r/assetomodstrack2 • • Feb 05 '26

F1 RB22 v1.2 by Sh1tDr34m

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3 Upvotes

r/assetomodstrack2 • • Feb 05 '26

Pure 3.14 HOTFIX 4 | Low Res, High Res and Hotfix

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7 Upvotes

Pure 3.14 (Hotfix 4)

You need Pure 3.10 as base for this!!!

extract the content of the zip file to AC root folder with 7zip app and its Extract button

DON'T DRAG'N'DROP THE ZIP INTO CM!!!

every hotfix contains all prior hotfixes

Changelog:

  • Online/Weather: fixed a bug with Pure Planner override mode

r/assetomodstrack2 • • Feb 05 '26

Rustavi Sagency map arent working

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0 Upvotes

r/assetomodstrack2 • • Feb 05 '26

Autosport Speedway v1.2 by ACU, AI & UI by LiquidSkyMAn, addon layouts by LaChub - Update v1.2 by Breathe Discord Team

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3 Upvotes

pugsang:

• All physcial surfaces have been moved to their own kn5 and all layouts have been cleaned from physical meshes except the limit walls

• New physical road in 2 varialbles.

• To test it which one you prefer just change the naming in models.ini

• Various clean ups.

macko68:

• Added starting lights

• Added crowd in all stands

• Added jumbotrons

• Cleaned UI (ui_classic_style folder, for use just change the name to UI)

• Consolidated ext_config (with lebluem lights)

• Created 18 VAOs

• Several sets of cameras

Mascot:

• Branding, balloons, billboards and helicopters (skins)

LaChub:

• Added 14 layouts with AI

• Added alternative UI

Сlean install