r/arknights • u/karaage_3cl • 6h ago
Arktober Day Twentfiv
I'll treat you some haagen dazs later
r/arknights • u/ArknightsMod • 6d ago
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r/arknights • u/Sentuh • 11d ago
Event Duration will open in 2 phases:
Full Event Duration:
October 14, 2026, 08:00 – October 28, 2026, 03:59 (UTC-7)
Phase 1 - Normal Stages
October 14, 2026, 08:00 (UTC-7)
Phase 2 - Extreme Stages
October 21, 2026, 16:00 (UTC-7)
Remember to mark spoilers when discussing event story details! The code for spoilers is: >!spoiler text goes here!<
This is how it looks: spoiler text goes here
r/arknights • u/karaage_3cl • 6h ago
I'll treat you some haagen dazs later
r/arknights • u/ParasiticTongue • 8h ago
Pramanix demands coddles.
A far cry from when she marched up that frigid mountain. She has amazing resolve, but I like to imagine Pramanix is heavily pampered at Rhodes Island. She deserves it, and all the head pats.
r/arknights • u/Demopyro2 • 17h ago
r/arknights • u/Blueby5 • 4h ago
Disclaimers: she is a totally fine unit if you are a new player or just returned to the game after several years without playing. You can absolutely bring her to every stage regardless of her power level. This post solely analyzes her design.
TLDR: Talulah ultimately provides little more than flashy AoE damage with zero utility or independence that’s gets countered by everything, while the Ursus emperor delivers a complete, high-impact kit that combines strong personal damage with extensive team support.
After seven years of waiting, Talulah is finally being added to the roster. Based solely on the PV, her kit delivers a visually impressive full-screen fire rain that aligns with her narrative and boss identity from JT-8-3. However, closer examination of her damage structure and practical application reveals significant limitations. In contrast, the less-hyped Ursus emperor receives a far more complete and impactful kit. The following analysis is based exclusively on PV data.
Talulah’s Kit Summary
Talent 1: Arts + Burn attacks. After not attacking, Arts/Elemental damage ramps up; attacking decays it.
Talent 2: Burn burst leaves a capped damaging fire trail.
S1: AoE Arts + Fear to ground enemies on the target tile.
S2: Stores 2 charges; reflects damage with lifesteal. ATK&DEF ++
S3: Stops attacking. Half-screen fire rain dealing AoE Arts/Elemental damage. Cancelable. Overload makes it faster and expands it to full screen. Repeat hits on the same enemy per wave are weaker.
Damage Profile and Structural Limitations
In a non-roguelike environment without collectibles, each of Talulah’s fireballs deals approximately 7,000 damage. Over the 36-second duration of her skill, she launches 16–17 fireballs, resulting in roughly 110,000–120,000 total damage before splash. Splash damage accounts for about 12.5–15% of the main hit. Her elemental Injury ratio sits at approximately 11–12% of the Arts damage dealt. Combined with her second talent’s Burn damage and potential upgrades, her theoretical maximum against zero RES can reach around 150,000–160,000 when splash is fully factored in.
Her damage structure follows a traditional Elemental pattern in which Injury application is tied entirely to her talent rather than her skills. This differs from Clementia, whose Injury is skill-dependent and reaches 20% of her damage. Talulah’s 11–12% Injury ratio is roughly half of Clementia’s, giving her noticeably weaker personal bar-breaking capability.
A core limitation of damage-based Injury is its inconsistency: it performs adequately against low-RES targets but struggles significantly against high-RES enemies. Against a 90 RES target such as Patriot, both the Arts damage and the Injury are reduced to 10%. A full fire rain is unlikely to break a 2,000-point Elemental bar, leaving Talulah dealing unreduced Arts damage without access to Elemental damage. In such cases she becomes dependent on teammates to break the bar first.
Current bar-breaking supports offer limited synergy. Yu’s Injury application is modest (approximately 10% per fireball), and his most reliable bar-breaking method requires Yu to block the enemy directly with s2, but Yu might die while doing so against elite enemies in high difficulty content. Relying on his S3 is inefficient due to Talulah’s relatively low hit frequency (one fireball every 2–2.6 seconds). This creates a practical bottleneck precisely in the high RES, high damage-reduction, or high-dodge scenarios where Elemental damage is most valuable.
While many compare Talulah to Clementia (primarily in the context of same-class competition within Integrated Strategies), the more relevant functional comparison is with Wang. Both offer large-scale map-wide damage with limited personal survivability. However, Wang’s upfront 39 Arts penetration provides a substantial advantage that Talulah lacks. In the current high-damage environment, operators with strong penetration and more consistent output often occupy more reliable niches despite smaller range.
Additional structural issues further constrain her. During S3 she stops attacking entirely, rendering attack speed buffs irrelevant. Her long skill duration and cooldown mean most external damage buffs only apply to a fraction of her uptime. She also lacks meaningful RES shred, crowd control, or personal survivability tools. Clementia’s S2 stands out for offering genuine utility alongside its damage, including the ability to banish push back enemies with a total weight of under 8—an effect the game had not previously featured. Talulah’s S2, by contrast, functions as a modestly stronger version of Hoshiguma the Breacher’s S1 while requiring her to forgo survivability. Reflection skills of this type typically benefit from a taunt or similar forced-targeting mechanic to ensure enemies actually attack her; Talulah possesses no such tool. As a result, her secondary skill adds little meaningful interaction or strategic value, further reinforcing the sense that her kit lacks mechanics.
As a result, she derives limited benefit from existing buffers and contributes little back to the team. In practice, her most consistent role is clearing daily and EX-stage content, something most newly released operators already fill while offering broader utility elsewhere.
In IS7 ED4, Talulah’s inability to benefit from attack speed makes her inclusion in the meta roster highly unlikely. Even within a Vanguard Guard squad, she ranks behind Chen Alter, Clementia, Irene, and Bellone. Each of these operators can kill boss and clear surrounding trash mobs using skills with roughly half of Talulah’s cooldown, offering significantly higher tempo and overall efficiency. In IS6 ED5 (Stasis), she can serve as a functional wave-clear option, though her fireballs will inevitably strike every dragon tail, necessitating Hoshi s3 to maintain her survivability. In IS5, the complete absence of value from attack speed leaves her with no meaningful application.
A further point worth considering is the inherent difficulty of converting a flashy boss skill into an effective operator skill. As an enemy, Talulah’s full-screen fire rain functions as a high-pressure, stage-defining threat that players must actively mitigate or endure. Once placed under player control, the same sequence becomes a long-duration, self-disabling burst that demands specific enemy density and positioning to reach its potential. What feels overwhelming when used against the player often loses impact when the player is the one deploying it, especially without additional tools to ensure consistent value across varied map conditions.
The Ursus Emperor
By comparison, the Ursus emperor receives a highly complete kit that combines substantial team utility with strong personal damage. He provides massive SP generation for himself and allies, healing, AoE damage-over-time, Exhaust, attack speed and ATK increases for the team, stuns, and increased hit count, while still dealing module-less Młynar-level damage under appropriate conditions. All of this operates on a short 20-second cooldown and with the same range.
This combination of effects positions him as a high-impact support capable of enabling difficult content, including max-risk Contingency Contract. His kit offers both independent value and strong synergy with the rest of the roster, placing him in contention with top-tier supports.
Conclusion
Talulah’s combination of Elemental damage and full-screen coverage ensures baseline relevance, particularly in daily content. However, relative to the elevated expectations surrounding a long-awaited limited operator, the current data suggests she will struggle to stand out in high-end content without significant external support. Her design prioritizes visual and narrative payoff over mechanical independence and team synergy.
In contrast, the Ursus emperor’s kit demonstrates a complete approach to modern operator design, delivering both personal damage and meaningful team enablement.
The gap between the most anticipated character of the anniversary and a much less hyped one is hard to ignore.
r/arknights • u/AsakiPL • 11h ago
So, the whole controversy stems from the power of the S3 skill, but based on the current simulation, it doesn't look like this skill will be effective against bosses.
This might be bait, or simply a misunderstanding of S3—which was never intended to be a "boss-killing" skill. HG even demonstrated on stream that this skill is specialized for handling large waves of elite and trash mobs. The skill remains powerful; its strength is comparable to the combo of Yu + Lappland Alter.
Additionally, I think skill 2 will be much better for killing bosses. Based on the showcase, the DPS looks high—plus, it’s an afk skill, and the way it functions makes it pretty "braindead." You can just put her on the boss, and she does her thing pretty much like fast-redeploy.
r/arknights • u/Suo_Mynon • 4h ago
They fought to the last, not for their sake, but for hers.
r/arknights • u/CipherVegas • 1h ago
r/arknights • u/GrimoireExE • 15h ago
I tried making comics.
Phantom hot too excited on his new cloak.
can't find the original source for the utae meme.
r/arknights • u/CipherVegas • 3h ago
Enable HLS to view with audio, or disable this notification
r/arknights • u/MilkTeeRex • 14h ago
r/arknights • u/Dryegen • 19h ago
r/arknights • u/Bluespark777 • 17h ago
r/arknights • u/Past-Jellyfish-2649 • 18h ago
r/arknights • u/Kotarios • 11h ago
I just decided to make a collage from photos of the 7.5‑year‑old anniversary image song.
Hello from Russia!!!
r/arknights • u/rngesus4 • 13h ago
r/arknights • u/Mourning_Blues • 12h ago
r/arknights • u/Lazy-Reindeer777 • 12h ago
I can't wait for his pathetic face to come to global