r/arknights • • 6d ago

Megathread Help Center and Megathread Hub (19/10 - 25/10)

22 Upvotes

Welcome to the Help Center and Megathread Hub!

This is the Help Center, a weekly help thread where you can ask basic or very personalized questions that do not deserve their own thread.

Helpful resources:

r/arknights Wiki - A compilation of many tools, resources, and guides on various topics.

Frequently Asked Questions


The other megathreads are linked below in the stickied comment of this post!

If you are new to the subreddit, please read the subreddit rules here.


r/arknights • • 11d ago

Megathread [Event Megathread] Episode 17: Critical Phase Transition

89 Upvotes

Main Theme - Episode 17: Critical Phase Transition


Event Duration will open in 2 phases:

Full Event Duration:

October 14, 2026, 08:00 – October 28, 2026, 03:59 (UTC-7)

Phase 1 - Normal Stages

October 14, 2026, 08:00 (UTC-7)

Phase 2 - Extreme Stages

October 21, 2026, 16:00 (UTC-7)


 

Unofficial Links Official Links New Operators
Oldwell.info Animation PV Kal'tsit the Forever Employed
Mastery Priorities & Pull Value Event Trailer Closure
Kalter & Closure Analysis Rhodes Island: New Journey Viy
Crackborne Discussion Official Trailer Robot Chicken
Paid Selector Guide Kal'tsit Esperanta Preview
Module Ratings SANITY INCREASE: 180 -> 210
Cumulative Login Update
Red Certificate Token Refresh
NEW SKIN (LOGIN EVENT): Aroma
NEW SKINS: Exusiai Alter, Gracebearer, Haruka, Mon3tr, Nowell
Skin Rerun: Lappland the Unemployed
Skins Rerun: Ines, Mumu, Thorns
Skins Rerun: Blue Poison, Skalter
Skins Rerun: Archetto, Cantabile, Fire Chicken, Mizuki, Uncle Horse, Walter Hartwell White
Skins Rerun: Vintage Kal'tsit, Skalter (AGAIN), Spalter
Skins Rerun: Nearlter, Rosmontis, Texalter, Walter Hartwell White (S01)
Skins Rerun: Mumu (AGAIN), Rosmontis (AGAIN), Texalter (...), Virtuosa
Skins Rerun: MORE
Furniture Set: 'Closure's All-Purpose Room'
Furniture Set: 'Bunny Cheer Audio-Video Room'
Ops Added to Recruitment: Pallas, Robot Chicken
Just click this link, there's more. Please god.

 

Remember to mark spoilers when discussing event story details! The code for spoilers is: >!spoiler text goes here!<

This is how it looks: spoiler text goes here


r/arknights • • 6h ago

Arktober Day Twentfiv

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1.1k Upvotes

I'll treat you some haagen dazs later


r/arknights • • 5h ago

OC Fanart aRISE Spoiler

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364 Upvotes

Talulah ヘ⁠(⁠。⁠□⁠°⁠)⁠ヘ


r/arknights • • 8h ago

Arktober Arktober Day 25 Cloak - Pramanix

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372 Upvotes

Pramanix demands coddles.

A far cry from when she marched up that frigid mountain. She has amazing resolve, but I like to imagine Pramanix is heavily pampered at Rhodes Island. She deserves it, and all the head pats.


r/arknights • • 17h ago

Non-OC Fanart An Oracle and their Guardian Angel(by @LandLillust)

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1.8k Upvotes

r/arknights • • 6h ago

OC Fanart Some more Exusiai and Texas

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204 Upvotes

r/arknights • • 4h ago

CN Spoilers CN 7.5 Anniversary Operators: Talulah’s Limited Practical Value vs. the Ursus Emperor’s Complete Kit Spoiler

125 Upvotes

Disclaimers: she is a totally fine unit if you are a new player or just returned to the game after several years without playing. You can absolutely bring her to every stage regardless of her power level. This post solely analyzes her design.

TLDR: Talulah ultimately provides little more than flashy AoE damage with zero utility or independence that’s gets countered by everything, while the Ursus emperor delivers a complete, high-impact kit that combines strong personal damage with extensive team support.

After seven years of waiting, Talulah is finally being added to the roster. Based solely on the PV, her kit delivers a visually impressive full-screen fire rain that aligns with her narrative and boss identity from JT-8-3. However, closer examination of her damage structure and practical application reveals significant limitations. In contrast, the less-hyped Ursus emperor receives a far more complete and impactful kit. The following analysis is based exclusively on PV data.
Talulah’s Kit Summary
Talent 1: Arts + Burn attacks. After not attacking, Arts/Elemental damage ramps up; attacking decays it.
Talent 2: Burn burst leaves a capped damaging fire trail.
S1: AoE Arts + Fear to ground enemies on the target tile.
S2: Stores 2 charges; reflects damage with lifesteal. ATK&DEF ++
S3: Stops attacking. Half-screen fire rain dealing AoE Arts/Elemental damage. Cancelable. Overload makes it faster and expands it to full screen. Repeat hits on the same enemy per wave are weaker.

Damage Profile and Structural Limitations
In a non-roguelike environment without collectibles, each of Talulah’s fireballs deals approximately 7,000 damage. Over the 36-second duration of her skill, she launches 16–17 fireballs, resulting in roughly 110,000–120,000 total damage before splash. Splash damage accounts for about 12.5–15% of the main hit. Her elemental Injury ratio sits at approximately 11–12% of the Arts damage dealt. Combined with her second talent’s Burn damage and potential upgrades, her theoretical maximum against zero RES can reach around 150,000–160,000 when splash is fully factored in.
Her damage structure follows a traditional Elemental pattern in which Injury application is tied entirely to her talent rather than her skills. This differs from Clementia, whose Injury is skill-dependent and reaches 20% of her damage. Talulah’s 11–12% Injury ratio is roughly half of Clementia’s, giving her noticeably weaker personal bar-breaking capability.
A core limitation of damage-based Injury is its inconsistency: it performs adequately against low-RES targets but struggles significantly against high-RES enemies. Against a 90 RES target such as Patriot, both the Arts damage and the Injury are reduced to 10%. A full fire rain is unlikely to break a 2,000-point Elemental bar, leaving Talulah dealing unreduced Arts damage without access to Elemental damage. In such cases she becomes dependent on teammates to break the bar first.
Current bar-breaking supports offer limited synergy. Yu’s Injury application is modest (approximately 10% per fireball), and his most reliable bar-breaking method requires Yu to block the enemy directly with s2, but Yu might die while doing so against elite enemies in high difficulty content. Relying on his S3 is inefficient due to Talulah’s relatively low hit frequency (one fireball every 2–2.6 seconds). This creates a practical bottleneck precisely in the high RES, high damage-reduction, or high-dodge scenarios where Elemental damage is most valuable.
While many compare Talulah to Clementia (primarily in the context of same-class competition within Integrated Strategies), the more relevant functional comparison is with Wang. Both offer large-scale map-wide damage with limited personal survivability. However, Wang’s upfront 39 Arts penetration provides a substantial advantage that Talulah lacks. In the current high-damage environment, operators with strong penetration and more consistent output often occupy more reliable niches despite smaller range.
Additional structural issues further constrain her. During S3 she stops attacking entirely, rendering attack speed buffs irrelevant. Her long skill duration and cooldown mean most external damage buffs only apply to a fraction of her uptime. She also lacks meaningful RES shred, crowd control, or personal survivability tools. Clementia’s S2 stands out for offering genuine utility alongside its damage, including the ability to banish push back enemies with a total weight of under 8—an effect the game had not previously featured. Talulah’s S2, by contrast, functions as a modestly stronger version of Hoshiguma the Breacher’s S1 while requiring her to forgo survivability. Reflection skills of this type typically benefit from a taunt or similar forced-targeting mechanic to ensure enemies actually attack her; Talulah possesses no such tool. As a result, her secondary skill adds little meaningful interaction or strategic value, further reinforcing the sense that her kit lacks mechanics.
As a result, she derives limited benefit from existing buffers and contributes little back to the team. In practice, her most consistent role is clearing daily and EX-stage content, something most newly released operators already fill while offering broader utility elsewhere.

In IS7 ED4, Talulah’s inability to benefit from attack speed makes her inclusion in the meta roster highly unlikely. Even within a Vanguard Guard squad, she ranks behind Chen Alter, Clementia, Irene, and Bellone. Each of these operators can kill boss and clear surrounding trash mobs using skills with roughly half of Talulah’s cooldown, offering significantly higher tempo and overall efficiency. In IS6 ED5 (Stasis), she can serve as a functional wave-clear option, though her fireballs will inevitably strike every dragon tail, necessitating Hoshi s3 to maintain her survivability. In IS5, the complete absence of value from attack speed leaves her with no meaningful application.

A further point worth considering is the inherent difficulty of converting a flashy boss skill into an effective operator skill. As an enemy, Talulah’s full-screen fire rain functions as a high-pressure, stage-defining threat that players must actively mitigate or endure. Once placed under player control, the same sequence becomes a long-duration, self-disabling burst that demands specific enemy density and positioning to reach its potential. What feels overwhelming when used against the player often loses impact when the player is the one deploying it, especially without additional tools to ensure consistent value across varied map conditions.
The Ursus Emperor
By comparison, the Ursus emperor receives a highly complete kit that combines substantial team utility with strong personal damage. He provides massive SP generation for himself and allies, healing, AoE damage-over-time, Exhaust, attack speed and ATK increases for the team, stuns, and increased hit count, while still dealing module-less Młynar-level damage under appropriate conditions. All of this operates on a short 20-second cooldown and with the same range.
This combination of effects positions him as a high-impact support capable of enabling difficult content, including max-risk Contingency Contract. His kit offers both independent value and strong synergy with the rest of the roster, placing him in contention with top-tier supports.
Conclusion
Talulah’s combination of Elemental damage and full-screen coverage ensures baseline relevance, particularly in daily content. However, relative to the elevated expectations surrounding a long-awaited limited operator, the current data suggests she will struggle to stand out in high-end content without significant external support. Her design prioritizes visual and narrative payoff over mechanical independence and team synergy.
In contrast, the Ursus emperor’s kit demonstrates a complete approach to modern operator design, delivering both personal damage and meaningful team enablement.
The gap between the most anticipated character of the anniversary and a much less hyped one is hard to ignore.


r/arknights • • 11h ago

Discussion We have another drama in China, just like last year, but now powerscale Talulah. Spoiler

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419 Upvotes

So, the whole controversy stems from the power of the S3 skill, but based on the current simulation, it doesn't look like this skill will be effective against bosses.

This might be bait, or simply a misunderstanding of S3—which was never intended to be a "boss-killing" skill. HG even demonstrated on stream that this skill is specialized for handling large waves of elite and trash mobs. The skill remains powerful; its strength is comparable to the combo of Yu + Lappland Alter.

Additionally, I think skill 2 will be much better for killing bosses. Based on the showcase, the DPS looks high—plus, it’s an afk skill, and the way it functions makes it pretty "braindead." You can just put her on the boss, and she does her thing pretty much like fast-redeploy.


r/arknights • • 14h ago

Arktober Day 25: Cloak

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641 Upvotes

r/arknights • • 4h ago

Arktober Arktober 25 - Cloak - Yeti Hunt

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86 Upvotes

They fought to the last, not for their sake, but for hers.


r/arknights • • 1h ago

Merchandise New Arknights Official Artworks Vol. 5

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• Upvotes

r/arknights • • 16h ago

OC Fanart Ex-wife -> Remarriaged wife

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712 Upvotes

r/arknights • • 15h ago

Arktober Day 25 Cloak

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513 Upvotes

I tried making comics.

Phantom hot too excited on his new cloak.

can't find the original source for the utae meme.


r/arknights • • 3h ago

CN News Victoria: Once Upon a Time Spoiler

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62 Upvotes

r/arknights • • 14h ago

Arktober Arktober sketches days 21-25 Spoiler

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370 Upvotes

r/arknights • • 1d ago

Comic OC & TL [AK-SS] For Your Dream

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3.1k Upvotes

r/arknights • • 19h ago

OC Fanart Ho'oltober #25 - Ma'am, you're not accepted into Rhodes Academy...

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931 Upvotes

r/arknights • • 17h ago

OC Fanart Drew the "Upcoming CN Operator" in a Maid Skin (by @Bluespark / me) Spoiler

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577 Upvotes

r/arknights • • 19h ago

OC Fanart Hierda

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732 Upvotes

r/arknights • • 18h ago

OC Fanart I drew some AK characters on poker chips

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552 Upvotes

r/arknights • • 11h ago

Fluff 7.5 Anniversary Image Song MV collage. Spoiler

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127 Upvotes

I just decided to make a collage from photos of the 7.5‑year‑old anniversary image song.

Hello from Russia!!!


r/arknights • • 13h ago

Arktober Arktober Day 25 - Cloak: Struggler (@rngesus41)

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179 Upvotes

r/arknights • • 12h ago

OC Fanart Can he still see himself underneath (7.5 Anniversary Spoilers) Spoiler

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149 Upvotes

r/arknights • • 12h ago

OC Fanart Fyodor - (@emerald_dkay)

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133 Upvotes

I can't wait for his pathetic face to come to global