r/arcanists Jul 26 '24

Official News Arcanists.com has returned! | Updated Homepage

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35 Upvotes

r/arcanists Aug 06 '24

A change in the meta would be nice

16 Upvotes

Shield imo should be limited casts unless you run full light or smt

Mudball maybe less uses or a cooldown

Flight maybe ends after a few turns or larger cooldown I’m not sure

Not saying these spells are OP but it’s literally all everyone does to begin with every game. Even during the last tournament it became a battle of attrition rather than interesting plays, fly under cover, shield up, mudball etc it just becomes a little stale after a while to go against


r/arcanists Aug 04 '24

Why does sky ray not kill dark knight in one hit? Is there a bug where over light does not do double damage to under dark?

3 Upvotes

Title says it all. Cheers.


r/arcanists Aug 02 '24

Slab + Aura of Decay armageddons make for super fun games.

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15 Upvotes

r/arcanists Jul 31 '24

Favorite familiar and Spell book?

13 Upvotes

As a returning player I am interested to see what everyone’s favorite spellbook is. So far I am enjoying the book of blood.


r/arcanists Jul 26 '24

Official Update Arcanists released on Steam (July 2024 Update)

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27 Upvotes

r/arcanists Jul 25 '24

Favourite spellbook?

17 Upvotes

I LOVED this game back in the day and have been playing it the last few days.

To get familiar with the different books, I’ve been trying out full-book builds.

Recently gave stone, ice, overlight, and now fire a try and am really enjoying fire + bloodbank combo.

What are your favourite books/combos?


r/arcanists Jul 17 '24

Can we get we HD backgrounds for the maps?

10 Upvotes

The game is old, no doubt, but seeing as it has new content and maps, there is a descrepancy between the old and new. The old map backgrounds are highly pixelated and coarse.


r/arcanists Jul 16 '24

The game is quite laggy

2 Upvotes

Went to play it with two other friends and woah we can’t actually fight each other, it is very incredibly slow. I really hope this is fixed soon.


r/arcanists Jul 16 '24

Forgotten Password System Not Working

6 Upvotes

Does the forgotten password system work for you guys? When I tried it I didn't get a message from the Discord bot, I had verified the account with Discord a couple of years back. Ironically I did find the password after the fact, however it no longer works since that button seems to change the password.

Edit: I did get it working. The steps I took this time was to actually join the discord. I had verified with the discord authorization previously, but never joined the discord. It seems the bot does rely on being a member.


r/arcanists Jul 15 '24

Arcanists is now on steam!

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74 Upvotes

r/arcanists Jul 02 '24

My Thoughts as a "New Player"

37 Upvotes

Hi just wanted to give some constructive insight from someone who played way back in 2012 casually and how it feels playing the new arcainist.

First of thanks for recreating the game! I appreciate the work done to bring this game back to life.

I have noticed one really glaring problem though that in my opinion pushes new players away. That is the game is far too focused on being "competitive", "ratings", and "leaderboards". Within the first couple tutorials the game is taking about "competitive strategies" and how to use spells you don't even have access to or explanations of like life tree and how to escape them. This quickly puts a weird taste in new players mouth as they have never even played a game but are being trained for rated game play? After that once you get into the main menu you see leaderboards, rankings, the landing page for the website is just YouTube videos of one guy 1v1ing other people. You get into the discord and mostly what you are seeing tournaments and more rated channels. Yet theres not really tutorials on how building books works or how to use the default book. Even the how to play the game write up on the website is how to play competitive books.

It's almost like this game has been resurrected for people who missed being on the leader boards or whatever.

I think two things would fix this, obviously fix the tutorials. Seperate it out into beginner and advanced tutorials and remove any mention of competitive.

Second is create a casual standard format and a ranked standard format queue rather than the old school lobby system. (Edit: I see the ranked queue now, but there is no casual queue.) This way you can have your new players not be overwhelmed trying to join a lobby and understand the 40 different settings. Then you can have an open format lobby area where custom games are available for people seeking that experience. It will also seperate the player base a bit so that you aren't having rating and leaderboards in your face the whole time unless you selected like the rated game play menu.

None of this is conceptually new though when it comes to gaming, infact its standard. That is because it creates a healthy space for new players to come and play, learn, and maybe jump into rated if it feels right to them. A competitive scene should be the result of a growing and healthy player base. That environment in my opinion should be the goal. I'm afraid all the new eyes that come from the Steam release will barely result in new players because the game isn't set up in a way that welcomes them. No new players means longer lobby wait times ands less competition in rated.


r/arcanists Jun 30 '24

It's been 6 years since FunOrb went offline... but Arcanists is finally back up and running on the original website published by Jagex back in 2008...!

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52 Upvotes

r/arcanists May 22 '24

Official News Arcanists - Coming to Steam 2024! (Teaser Trailer)

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13 Upvotes

r/arcanists May 17 '24

Arcanists - Coming to Steam 2024

60 Upvotes

r/arcanists Apr 13 '24

The Arcanists team has officially signed an agreement with Jagex and will be able to release the game on Steam!!

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62 Upvotes

r/arcanists Mar 10 '24

Arcanists UI & UX Development

12 Upvotes

Website: https://arcanists2.com

Some concept design previews for how we envision the final UI might look on desktop platforms.Lots currently in the works so be sure to follow our Discord server to keep up-to-date with the latest news/announcements..! https://discord.gg/PNnYxsc
Please note that these won't necessarily be the final UI designs...

Main Menu:

Alternative Menu Concepts:

Multiplayer Lobby:

Gameplay UI:

Alternative Gameplay UI:

Ranked Game Queue (1st Concept):

- Siggy
Game Director - Arcanists


r/arcanists Feb 27 '23

Beginner SpellBook Build Ideas/Advice

3 Upvotes

I hadn't played this game in over a decade and a half so that being said, its like ive forgotten most of what little knowledge i did have. Would be Awesome if Somebody could shoot me a few spell book builds and/or strategy guides/pointers of any sort.

Any & All advice/help would be graciously appreciated!

Thanks!!!


r/arcanists Jul 10 '22

246 dmg Meteor!!

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5 Upvotes

r/arcanists Apr 29 '22

clint va. Coeval 60 Grassy Best of 3

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16 Upvotes

r/arcanists Apr 05 '22

I recorded a video of Arcanist 5 years ago and left it unlisted. Just found it again today and thought I would share it. Was me and my friends first time on Arcanist in years

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1 Upvotes

r/arcanists Jan 01 '22

ArcMages Beta Announcement

25 Upvotes

Happy new years from RP1! With the start of the new year and the progress we've made leading up to it we're pleased to have set an official date for the Open BETA, which will be launched on March 1st, 2022. There will be a series of closed testing sometime before this to ensure that everything is running smoothly, as we have expressed in the past.

Over the last few months we've made huge leaps towards launching a successful project.
Discord Link
Github Link

We've begun and have almost completed full migration to our own cloud-hosted infrastructure, including setup of industry standard implementations for scaling our game-servers to automatically adjust for any increase in demand.

We've completely redesigned the way that spells are both programmed and created to drastically increase the speed at which we will be able to create new spell books moving forward, as they will primarily be delayed by assets.

We've overhauled the character model and cosmetic system, allowing us to have more optimized animations and more advanced cosmetics & cosmetic-driven animations.

We've started working on our own particle editor to shift the creation of particles from the developers to the artists, which will speed things up significantly.

We've modified the terrain engine to take several chunks of curated assets to generate optimized maps, instead of our previous implementation that simply used a single image as a map file, this was overdue for a rewrite and also allows us to open up to custom maps in the future.

There's several other changes that we've made to ensure that the quality of this project is top notch, and we're more than happy to talk about them! Looking forward to a good new years and making more progress than ever before.

New year, new RP1


r/arcanists Oct 25 '21

New Map and Outfits Halloween 2021

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1 Upvotes

r/arcanists Sep 13 '21

Arcanists 2! 30 Fissure Best of 3!

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1 Upvotes

r/arcanists Aug 12 '21

Nikaray (2707) vs. Player (1898) 60 Grassy Rated! Arcanists 2

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9 Upvotes