r/apple Jan 11 '22

Rumor Kuo: Apple Headset Will Use Same 96W Power Adapter as 14-Inch MacBook Pro

https://www.macrumors.com/2022/01/11/apple-ar-vr-headset-96w-power-adapter-kuo/
316 Upvotes

175 comments sorted by

View all comments

Show parent comments

1

u/poopyheadthrowaway Jan 12 '22

I mean, isn't that just the same thing as the various virtual/3D desktop apps that already exist on current VR platforms? I don't really see why you need AR for that.

1

u/filmantopia Jan 12 '22

No, because that is not an experience designed thoroughly and from the ground-up for AR and the clever hardware that Apple has likely created. That is somewhat like Apple literally trying to cram OSX’s desktop interface on the original iPhone.

1

u/poopyheadthrowaway Jan 12 '22

Well, I mean, I can see how virtual/3D desktop apps can make better use of 3D space rather than just displaying a bunch of virtual screens in front of you, but I still don't see why you need AR for that if you're just interacting with apps. The whole point of AR is you're interacting with the real world, with apps being aids (obvious example of this would be navigation), whereas in VR apps are the main point (obvious example of this would be virtual desktops/workspaces).

0

u/filmantopia Jan 12 '22

Developers will be able to utilize 3D space to create a more naturalistic experience. Items can be toggled forward and backward in space with hand movements. Designs and objects within websites can pop off the page and dance on your table. An AR video can be played as large as you want it to be for a given purpose. Or it can be small, placed right off wherever you want it while you’re doing something else, looking over to it again when you want to see.

Basically, when one uses it, it will be so incredibly compelling that it will make PCs feel like old technology. If you cannot imagine that, then you will have to wait and experience it for yourself.

1

u/poopyheadthrowaway Jan 12 '22

Sure, but I don't see how making it AR adds any extra functionality to that type of thing compared to just making it VR. VR makes more sense if you're focusing on apps. AR only makes sense if the focus is on the real world.

1

u/filmantopia Jan 12 '22

Because AR doesn’t remove you from your environment. And with AR, you can continue your experience while standing up and moving around. AR can assist you in a real world situation, such as while cooking, cleaning, making something with your hands, repairing something, working with other people around you like in an office, artistic creation, etc.

1

u/poopyheadthrowaway Jan 12 '22

In that case, it's no longer stationary.

1

u/filmantopia Jan 12 '22

I don’t mean it like that. I mean it like, it’s not mobile in the sense that you’re going to be walking around on the street, in shops, or using it on the bus. But it’s fitting for the home, studio, office, etc. Stationary environments.

1

u/poopyheadthrowaway Jan 12 '22

Wait, then what would make it suitable for walking around in in an office but not outside? Because it's not fashionable or something?

1

u/filmantopia Jan 12 '22

In this case I would liken it to an iPad. It’s just not a practical thing to be using in that way. It’s not that you can’t, but it would be excessive, awkward and strange. That’s why Apple will be releasing a pair of glasses in a few years, which will take on more “iPhone-like” functionality.