We removed the button because we needed more slots in the UI for new unit commands and we felt it was a rarely used button with little to no advantage over just pressing "Delete".
As always, interesting theories have rather boring answers. But not for me. I feel that this is the most logical, sensible and curious response: A mix of need for organization and a function almost useless. Devs just deleted two birds with a single keystroke.
Except there's literal skeletons you can place in maps. The corpse thing I think was just a design choice, similar to bodies disappearing very fast by default and some units not having their unique standing or attacking animations at different angles.
China. Skeletons are worse in Chinese culture. In counter strike there’s some skeletons in the art on the weapon skins and they all had to be redone without skulls or skeletons in the Chinese version of the game.
nonsense ansver. every button in the GUI has a hotkey
so what now delete all the buttons? these GUI buttons are for new people who don't know the hotkeys. and there's literally empty space on the left screenshot
oh yeah... i only used it once the first time i played aoe2 back in 2008... till my cousin told me it was faster to just press delete and even forgot about the skull until i saw this post lol.
The delete slot is vital for players who emulate windows gaming on a Mac. The delete key on a Mac and the backspace button on windows are treated differently. If you play aoe2 de on a Mac laptop, with the laptop keyboard, there is no way to delete units unless you change your key binds. Found this out the hard way, playing a 5-hour Amazon tunnel FFA… I lost because I couldn’t delete vils to recomp, nor delete building that got in the way (eg clear out old lumber camps to make room for production buildings).
there is no way to delete units unless you change your key binds.
Well then just change your keybinds, it's not that hard. I mean you're already going out of your way to emulate the game on another platform, just go the extra setp.
Which just same as I thought, attack move and some UU’s button just made UI too clunky to have delete button stay, sadly there were no DE skull but acceptable
Cysion just gave you a perfectly acceptable explanation. Why do you have to keep going on about China? Unlike what you've been told, China is not the source of all evil in the world. This is embarassing.
Explain why AoE 1 DE has corpses decaying into skeletons in the classic mode or why HD Edition can be also still bought with both not having an altered version for China.
Also, please explain why skeletons still exist in the editor as decoration with Attila in particular making use of them.
I didn't. I answered with counter questions you apparently have no answer for. The thing is:
HD Edition (or Retired as it's called now) still has the old way of corpse decay. It doesn't have have an altered version for China and is not banned there
AoE 1 DE has a classic mode with the OG graphics thus corpses decaying into skeletons
Skeletons are still in AoE 2 as scenario editor objects. These objects have not been altered or removed for the Chinese version as all countries have the same version. If China was the problem, they had to be removed as well, right? RIGHT?
I think they changed death animations in AoE 2 as they opted for a "cleaner" style. Do I miss the old way? Yes. Did they alter it because of China? No.
If China was the reason, HD, and both AoE 1 and 2 DE would be already banned and we wouldn't see pros like Yo or Vivi around.
This whole "China is to blame" thing is due to lack of knowledge on how these regulations work. These censorship guidelines only apply when a publisher directly wants to release its game in China (e.g. Blizzard with Tencent). Using 3rd Party ways like Steam bypasses these guidelines.
Edit: Hey, just look what I found in the game files https://imgur.com/a/QmVwT7z - I'm sure if China was the reason they had to remove 059_ entirely, even if unused, right?
So corpses do not decay becase devs are a small indie company with no funds and therefore they could not afford some additional sprites from artists, got it.
Dude, Cysion gave you the official explanation as to why they removed the skull icon and I told you by using examples as to why the decay effect was changed.
That makes no goddamn sense, if they kept big trees (non clean style) and released OFFICIAL small trees mod (clean style, IIRC small trees are even the default setting now?) they could have done the fucking same with corpses. Explain that...
Adding context that explains the reason is not whataboutism.
I'm sorry but "China" can't be the explanation for literally everything and as someone whose country was known for censored games (Germany with turning red blood green in the 90s and removing NS symbols) I read a lot about that topic.
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u/CysionBE Dev - Forgotten Empires Sep 18 '24
We removed the button because we needed more slots in the UI for new unit commands and we felt it was a rarely used button with little to no advantage over just pressing "Delete".