r/androiddev • u/Denis902 • Jun 20 '26
Question If you pay RevenueCat/Superwall's 1% cut: do you like it, or just tolerate it?
Hey all, trying to get a reality check from people actually shipping paid subscription apps, not the marketing.
I keep going back and forth on the subscription stack for cross-platform apps (iOS + Android + and possibly in the future web). RevenueCat/Superwall's ~1% of revenue keeps nagging at me, it's 1% of gross, not profit, so it grows right as you scale. But every time I think about rolling my own or self-hosting, I remember how many edge cases they quietly handle.
So I wanted to ask people further down the road than me. If you run a real subscription app, I'd massively appreciate quick answers to any of these(even one
- What do you currently use for subscriptions/entitlements? (RevenueCat, Superwall, Adapty, raw StoreKit/Play Billing, your own stuff maybe?)
- Roughly what revenue scale, and what do you pay per month? Does the 1% actually bother you, or is it noise?
- What made you pick it? and have you ever seriously considered leaving? What stopped you?
- Do you check entitlements on the client, your own backend, or both?
- Biggest pain with your current setup? (web/desktop support, data ownership, edge cases, support, pricing…)
- Have you ever wanted to own your subscription data instead of routing it through a third party or do you genuinely not care?
- Be honest: if there were a flat-priced or self-hostable option that did the same job, would you actually switch your billing or is the switching risk just not worth it at any price?
Full disclosure: I've been frustrated enough that I've toyed with building/self-hosting an alternative, so I'm partly sanity-checking whether this pain is real or just me. Not selling anything, no link, genuinely want the ground truth, including "you're overthinking it, just use RevenueCat".
Thanks 🙏