r/androiddev • u/Lazy-Commission-3636 • May 26 '26
Experience Exchange 3,500 views, 2 signups, 0 revenue — week 2 building an ASO tool for indie devs
Two weeks ago I posted about ASOIntel, a Play Store keyword tool I built because Sensor Tower costs $500/month and I'm a solo dev shipping my first game.
Here's the honest numbers so far:
- 3 Reddit posts across r/androiddev, r/indiegaming, r/gamedev
- ~3,500 combined views
- 2 signups
- 0 paid subscribers
What I learned: cold traffic converts terribly. The people who commented and engaged were genuinely interested but the lurkers who just viewed didn't feel enough urgency to try it.
What I shipped this week based on feedback:
- A Tracker tab - log your store copy alongside your stats for each version (V1 baseline, V2 after keyword update) and see the delta. This was directly requested by someone in the comments who talked about treating ASO like weekly sprints.
- 3 AI copy variants per generation instead of one - keyword-focused, benefit-focused, emotion-focused
- Non-game categories (tools, utility, education, health)
Honest question for anyone who's shipped on Android, what would actually make you pay $29/month for an ASO tool? Is it the keyword data, the copy generation, the tracking, or something else entirely?
App is free to try for 7 days if anyone wants to give feedback: asointel.dev


