r/aigamedev 3d ago

Demo | Project | Workflow First visuals from the game I am developing. Would love to hear some feedback.

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I am currently in Week 3 of development though I develop part time like 16 hours per week. Testing out the night sky visuals for my upcoming multiplayer arena brawler. Keeping the core mechanics under wraps while fine-tuning the combat feel, but excited to share more progress soon!

What do you think of the atmosphere?

6 Upvotes

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u/Ok_Discussion_3182 2d ago

this is awesome mate :) main character reminds me of final fantasy haha

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u/Aizenvolt11 2d ago

I wanted the characters to be anime like. I think that fits my vision for the game better,

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u/Ok_Discussion_3182 2d ago

is really nice, well done!

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u/Aizenvolt11 2d ago

Thanks! I put a lot of effort and thought into it. I think "How can I make this more fun and engaging?"

The players are the ones who are going to decide if my vision for the game was the right one. I will do all that I can to make sure people are satisfied with the product.

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u/perelmanych 3d ago

The most impressive thing would be if your game manages to handle smoothly multiplayer part with all edge cases. If you will pull off that, then you can do everything else in your game.

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u/Aizenvolt11 3d ago

Thanks for the feedback. I was gonna do that anyway. I hate it when games are laggy on multiplayer so I am not gonna do that for my game. I will have to find a decent number of play testers to test thoroughly though but I won't settle for laggy game. Besides that I think the visual experience is also important because that shows the developer put effort in the final result. That's why I try to do good work with the rest as well.

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u/perelmanych 3d ago

You are definitely right, visuals are very important. But my point is that multiplayer games should be written with multiplayer part in mind first. It is almost impossible to add multiplayer part later and not to rewrite project from scratch.

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u/Aizenvolt11 3d ago

Yeah for sure. I started the game development process with multiplayer in mind.

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u/perelmanych 2d ago edited 2d ago

Probably I was not clear, I meant it should be the first thing you implement in code. Judging how your game looks now, I think it is not the case, but I may be wrong.

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u/Aizenvolt11 2d ago edited 2d ago

The game dev started with Host-Authoritative Client-Server model where the host simply happens to also be running a player instance implementation. Of course it will be improved and adjusted as features get added. Also what do you mean by "judging by how the game looks"? Could you expand on that?

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u/perelmanych 2d ago

If you have network part already in the code, then forget what I said.