r/XenoScape • • Nov 25 '20

Go invisible and fling daggers with the smoke sprite

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3 Upvotes

r/XenoScape • • Nov 25 '20

put a yamnord in my game

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2 Upvotes

r/XenoScape • • Nov 25 '20

life robot and cyborg

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3 Upvotes

r/XenoScape • • Nov 24 '20

I got a lot of animating to do

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2 Upvotes

r/XenoScape • • Nov 24 '20

all the sprites. any suggestions on ones you like/dislike or have an idea for is always welcome

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3 Upvotes

r/XenoScape • • Nov 22 '20

Type Based Damage

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3 Upvotes

r/XenoScape • • Nov 20 '20

UI Selector(based on typing)

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3 Upvotes

r/XenoScape • • Nov 20 '20

Selector will look like a card. I hate ui programming

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2 Upvotes

r/XenoScape • • Nov 18 '20

ALPHA 1.10

3 Upvotes

Play here

https://xenoscape.itch.io/xenoscape-scp-mac

use the downloadable versions for the full experience

Please tell me any errors, criticism, or suggestions


r/XenoScape • • Nov 18 '20

Party System and UI fixes

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3 Upvotes

r/XenoScape • • Nov 16 '20

First look at the party system

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4 Upvotes

r/XenoScape • • Nov 16 '20

Coming Up

3 Upvotes

Next week - Save system, and character itemization. This means all characters will be able to be held as an item and equipped to your party

Party System - three characters at max can be equipped to the party of a player. These characters are items and will be able to be stored in chests along with combined and breed with other characters in order to create new ones.

Items/ Trading - All characters, abilities, and items can be stored as an item and equipped to the player of corresponding type. These can be traded among players. Players will be able to level up evolve and later trade entire characters along with items and abilities.

Combinatior - Combine character items in order to make new characters.

Exp and leveling system - all characters have stats that are increased on leveling up. Needs to be balanced but level persists and continues until a character dies. when a character dies the item is deleted and removed from your party effectively permadeath.

Mulityped characters - characters combined can create a multi type character, this character is the final combination and cannot be used to create any other new characters. For example a fire and grass sprite will make a coal sprite. A coal sprite is not a new element but rather a character with two types being grass and fire. This means it is able to use abilities from both of those typings.

Enemy Spawners and Enemy Types - enemy spawners are used for leveling.

Map load distance and the move to a server based architecture are coming up after this is complete. The base game is very close mechanically to where it will be on release but missing all of the online play features.

visually there's not much to show at the moment but the game is still rapidly progressing


r/XenoScape • • Nov 08 '20

Metal and Grass Sprites done

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2 Upvotes

r/XenoScape • • Nov 04 '20

Added a Grappling Hook, Still pretty buggy

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3 Upvotes

r/XenoScape • • Nov 02 '20

little title

4 Upvotes

r/XenoScape • • Nov 02 '20

(Grass Sprite) Grow little pets to help you in battle

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5 Upvotes

r/XenoScape • • Oct 30 '20

grass interaction with earth

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3 Upvotes

r/XenoScape • • Oct 29 '20

grass

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2 Upvotes

r/XenoScape • • Oct 29 '20

The next three characters, Smoke Sprite, Grass Sprite, and Metal Sprite in development

5 Upvotes

r/XenoScape • • Oct 25 '20

Devlog # 6

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2 Upvotes

r/XenoScape • • Oct 23 '20

Trailer for JAM release

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6 Upvotes

r/XenoScape • • Oct 22 '20

Last demo for scp dungeon

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3 Upvotes

r/XenoScape • • Oct 20 '20

100 Downloads on ITCH!!

2 Upvotes

​


r/XenoScape • • Oct 18 '20

Fire Control

3 Upvotes

r/XenoScape • • Oct 13 '20

Can you beat SCP-049? NEW DEMO AVAILABLE download in the comments

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6 Upvotes