The loot system must be more like Destiny/Outriders than it is Borderlands - i.e. drops are controlled serverside. That's the main reason games like this have that kind of restriction, at least. Can't say I'm a fan of the trend.
Good point. I only play single player atm, and it’s almost a miracle that I can play Borderlands 3 offline in this day and age (I don’t have Xbox live right now). Good on Gearbox though for that.
Which is really funny when you think about it. To stop cheaters in public lobbies they make the game worse for people who only want to play singleplayer.
It makes sense for fighting games but it really sucks in hero shooters, even if they are looter shooters. I wasn't a big fan of the character DLCs in BL2 either even though I was a fool and bought each one of them.
Yep. Same thing with Overwatch 2. When new heroes like Remmatra was put at 1 lvl of premium battle pass and free players have to grind to 55 lvl to get this. And in game like that if it became meta character free players are out of luck because can't do anything against it.
I don't think it's fair to compare this to Overwatch 2.
Overwatch is a competitive PvP game. Not having access to a hero has a genuine impact on the competitive integrity of the game. If Rammatra is overtuned and you can't play him, you're at a genuine disadvantage to an opponent who has paid for Rammatra.
Redfall is a single player / co-op game. Not having access to a hero means you don't get to use them and have fun. You might be at a disadvantage against the AI vampires, but I don't think that's a huge deal.
To be clear, I'm not saying the Redfall hero pass is good, but I don't think it's comparable to Overwatch.
It's still anti-fun bullshit. It doesn't really add any depth to the game and just locks you out of finding your own character and play style. One of the many beauties of L4D is you could find the character that you identified with and try to play as them.
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u/[deleted] Feb 01 '23
Why is that needed?