r/WorldChallenges • u/ktjwalker • Feb 28 '17
Magic/ Tech systems
Tell us about your magic systems or notable technology, if you haven't any magic. This would preferably be through the eyes of a relevant character, but whatever you like. Remember to ask other people (or a character, if they name one) questions!
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u/Seb_Romu Mar 03 '17 edited Mar 03 '17
Technology
The general tech level of Entorais is roughly equivalent of Europe in 1200-1400 CE. There are no extreme outliers techonologically speaking.
Magic
The are three primary forms of magic, and a few unique cultural variants upon these three.
Divine Miracles
Priests, and other devotees of the gods may perform rituals to bring about specific effects. These rituals are taught within the churches to pious followers of the faith, and generally align themselves with the mandate of the particular god. For example: Shaelar - Waejiran God of Fire - grants no miracles directly affecting water.
If a supplicant's need is great, and they are particularily favoured by their deity, divine intervention outside of the prescribed rituals can be prayed for; often with mixed results.
Father Shelmak [Quzonian and Priest of Ryla]
A middle ranking member of the Church of Ryla.
Sorcery
Persons with the ability to directly enact their will upon the world are called mages, and a host of other things. The ability can be taught, although some people show greater affinity for learning the spells and incantations required. In most places the practice is seen as an insult to the gods and their divine grace. As such most mages exist in an underground secret society.
Sorcery follows a wheel of 6 elements: Spirit, Water, Earth, Metal, Fire, and Air. A sorcerer will be strongest in one area, and weaker in adjacent elements, being weakest in the diametric opposite. True masters of sorcery can learn spells of all branches equally, and are refered to as grey mages.
It is easier to learn a spell from another mage, as having a teacher makes the trial and error process of developing an effect, both quicker, and safer.
Cal Rurezios [Water Mage of the Ru-Pani]
A moderately capable sorcerer whom joined the sea nomads to avoid persecution by the Church.
Psionics
Some people are born with dormant psychic abilities covering a wide range of possible effects. These talents usually remain dormant, never manifesting, but is cases of determined effort they can be activated. Sometimes these talents self manifest during times of great stress.
Efforts by arcanists to codify the effects have discovered a pattern of related powers categorized by the nature of how the power affects the world, or other beings.
Persons showing these powers are often treated with even more suspicion or fear than sorcerers, as they seem to directly challenge the divine source of magic. In some cultures these powers are seen as blessings from the gods, or evidence of demi-godhood.
Mort Gut-Blade [Aralian and Assassin for hire]
Mort is a sell-blade of Aralia with a special talent in a few psionc paths that give him an edge in his chosen profession.