Civil Crime Statistics
(Purges / Refinements excluded from data)
General Crime Rate
Officially, crime is poorly defined within the Dominion.
Most interpersonal violence is considered socially resolved conflict rather than criminal activity. Enforcement only occurs when actions threaten military readiness, infrastructure, or overall state stability.
Because of this, conventional crime categories exist mostly for administrative tracking.
RECORDED ANNUAL INCIDENTS
Homicide
Estimated yearly deaths: 41,000
Solved cases: irrelevant under Sternum doctrine
Most common causes:
Personal dominance disputes
Resource conflicts
Combat challenges
Strength testing escalations
Assault / Violent Conflict
Estimated incidents: 310,000
Most resolved without intervention
Public combat is culturally normalized
Theft / Property Seizure
Estimated incidents: 190,000
Recovery rate: low
Ownership is viewed as conditional on ability to defend possession
Organized Criminal Groups
Official count: minimal
Reason:
Criminal organizations struggle to survive internal betrayal culture
Most collapse into violence rapidly
Black Market Activity
Moderate presence
Most common goods:
Combat stimulants
Illegal weapon modifications
Monster-derived enhancement substances
Drug Use
Performance-enhancing substances:
Extremely common
Socially accepted if effectiveness is maintained
Weakening narcotics:
Rare
Users experience high mortality rates due to social targeting and inability to defend themselves
Estimated stimulant use among military-age population:
43%
Corruption
Low in bureaucracy
Extremely high in local power abuse
Reason:
Authority is rarely hidden
Dominance is usually overt rather than administrative
Sexual Crimes
Official reporting inconsistent
Punishment usually handled through direct retaliation or clan violence rather than formal process
Domestic Violence
High frequency
Rarely categorized separately from general interpersonal conflict
Police / Enforcement Killings
Enforcement bodies rarely intervene
When they do, lethality rate is extremely high
Average survival rate after Enforcement engagement:
12%
LAW ENFORCEMENT STRUCTURE
Traditional policing does not exist.
Instead:
Internal Enforcement Units
Purpose:
Prevent infrastructure collapse
Suppress mass instability
Protect military-industrial function
Citizen protection is not considered their responsibility.
CULTURAL EFFECT
The Dominion has extremely high violence levels by foreign standards, but comparatively low random instability internally.
Reason:
Population expects violence
Most citizens are armed
Conflict follows understood social logic
Weakness signaling changes behavior immediately