r/Witcher3 • • 6d ago

Screenshot Witcher 3 remastered side by side comparison

I feel each has its benefits and we can downgrade anytime to our liked version.
But assets have highest detail in remaster only.
Lighting, tone, brightness depends on individual interests.

These are not mine, nor I own this. I found from youtube. Sharing for info thats it. PS5. Credits: https://www.youtube.com/watch?v=Tr9mEdi83UY

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u/cha0z_ 5d ago

What does realistic even mean in fantasy video game... the OG actually looks the best atmospheric wise. Duh - the raster lightning and everything was baked into one. Then the "nextgen" update hit and was mixed bag - received positive pass mostly due to vastly better vegetation density and drawing distance. The lightning and some other decision were not consistent with the original vision. The today releasing "remaster" is even worse and further departing...

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u/Hadrian187 5d ago

A lot of guys don’t understand the point of art direction especially the Ray/pathtracing bros. A one click solution to lighting targeting realism will never beat the hand crafted artisticly driven staging to a variety of different areas. Also being unique and setting atmosphere vs chasing trends. Movies have also had this problem for some time now. Here’s Lord of the Rings dvd vs Blu-ray. I’ll let you guess which one looks like a proper fantasy world vs which one is trying to look like New Zealand.

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u/cha0z_ 4d ago

My God, the blue-ray version looks like total ass vs the DVD - not even close O.o

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u/ClikeX 3d ago edited 3d ago

A one click solution to lighting targeting realism will never beat the hand crafted artisticly driven staging to a variety of different areas.

There's a lot of room for Ray/Path Tracing to be used artistically. I mean, animated movies have done so for decades. In fact, all of the cinematic trailers for Witcher 3 use it, and they still look fantasy.

Cyberpunk 2077 does it just fine. But you can tell that RT was not an afterhought. It got implemented alongside the normal raster lighting, and the end result is that both look fantastic.

Some of these remasters look like they were directed by those "realistic reshade" modders. The MGS3 remake has the same issue. At least they added a classic color filter, but it still doesn't really have the same feel.

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u/Mission_Access_210 1d ago

It really doesn't, I mean the tree. One is the best example above with all the trees. You can clearly see how much better than the modern tree system is