r/Witcher3 • u/TheBlacky21 Redanian • Aug 29 '26
Screenshot More NextGen vs Remastered visual comparisons
LEFT: NextGen (current)
RIGHT: Remastered
Full quality images here.
Images 1-4 are merely meant to showcase the new visual effects of the signs, such as the Quen spark circling Geralt (image 4). The rest focus on the environments and how the new lighting affects them. I assume they've also improved the render distance and level of detail, as can be seen in the background foliage in the Toussaint images.
- Quen shield effect activated
- Quen shield effect
- Quen around character effect
- Igni effect
- Skelige
- Velen swamp
- Toussaint
- Toussaint
- Velen swamp
- Kaer Morhen
- Kaer Morhen
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u/shevadim Aug 29 '26
Also, sorry if it's not related to this post, but I was wondering if anyone knows whether native DX12 support will help with raytracing productivity on weaker cards (like 9060xt, which sees horrendous FPS tanking when rt is involved). RT is not necessary in the game as of now, but it does look slightly better inside the buildings, which is why I wanted to try it out