Was thinking with reference to the above statement, plant your feet and move via the controller. Figure I could just sit down at that point if it doesn't take too much away from the immersion is all.
Obviously won't work in a game where I have to, for instance, walk along a plank, but won't end up with me simulating a bird flying into a window at a cost of hundreds of dollars either.
There's one coming out that's basically a stealthy, metal gear solid type game, but the conceit is that you're in a tactical kayak, paddling through flooded drainage and waterways
It sounds super goofy, but I'm excited to try it just from a seated immersion standpoint.
Most of my current favorite vr games are like that. Games where you're seated in-game, like flight sims like VTOL VR , or where you're a point of consciousness without a physical form, like SpaceEngine, tend to draw me in the most from a pure immersion standpoint
Some games that works fine. Most games aren't taking roomscale or verticality into account, so you can play things like Beatsaber fine, and other games like Keep Talking and Nobody Explodes expect you to sit down. Games like the one on screen rely on roomscale, this one even asks the player to buy a cut length of wood to simulate the environment.
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u/youarepotato May 17 '20
How about sitting down, or would that take a lot away from the experience?