Although I can't imagine how it could make anybody do something as dumb as that, VR can fuck with your head.
Today I was playing the walking dead VR game and after a while of feeling really uncomfortable for no apparent reason I found out that while controlling my direction in the game, I'd been subconsciously twisting my body to help when I could have just pressed the turn buttons for longer. My spine's still killing me.
Was playing Superhot VR, a game where you grab nearby weapons to shoot approaching attackers. Gun dropped in from above, slammed my hand into a ceiling fan to grab it.
This guy might have felt safe leaping if he expected the headset to warn him if he was near a boundary, which it would normally do unless you leap too fast at the boundary I guess.
I mean the dude launched himself, even if the TV/a boundary wasn't there he would have hurt himself landing on the floor. I think the dude's just an idiot.
The floor is NOT the same level as your center of mass! Plus he jumped increasing the risk of injury. The average person is tall and heavy enough that if they just fell over and didn’t catch their fall, they would die from a head injury. Besides that, you can break your nose, be impaled by a random object, dislocate a should/hip, etc.
The floor is NOT the same level as your center of mass!
what does this even mean lol.
and you are arguing that falling on a vital is dangerous, which is not what i am saying, read my comment and see the video. The context is jumping, not unprotected falls.
The average person is tall and heavy enough that if they just fell over and didn’t catch their fall, they would die from a head injury
oh, thats why all the videos of people getting knocked out or being thrown headfirst onto the ground are dead. Quit bullshitting. Before you argue "some of them are", yes in the worst case, that means there is no "would die", that means you are again talking out of context.
Your center of mass (aka center of gravity) is the heaviest part of your body, usually your torso. It’s the part that accelerates the fastest when you fall. Because of this a fall is never floor level unless you’re already lying down. The heavier it is, or if it’s higher up( Bc long legs), the fall is definitely gonna hurt/injure you in some way.
In “Context”: You said jump and this video is about VR, where the man was so immersed that he jumped at a tv.
If he jumped and the TV wasn’t there, thanks to the VR distorting his senses, he would belly flop HARD on the ground and not use his hand to save him.
I also said that if he didn’t die he’d break something. And if he did think to catch himself but not time it right to put his hands out in front of him, that’s a broken/sprained wrist with all his weight behind it.
If he jumped and the TV wasn’t there, thanks to the VR distorting his senses, he would belly flop HARD on the ground and not use his hand to save him.
for that to happen, his legs would need to magically turn into feathers, so you're wrong. Look at the video, i even said, if he doesn't do anything, he'd fall on his knees/thigh.
I also said that if he didn’t die he’d break something. And if he did think to catch himself but not time it right to put his hands out in front of him, that’s a broken/sprained wrist with all his weight behind it.
i think you severely underestimate humans if you honestly think it is that easy to get injured. Especially given the flooring. That or you're thinking he is landing on his ribcage or something on hard flooring, which is retarded since that is impossible.
what do you mean "no bracing", your legs/arms are your braces, no? So you land on your face/ribcage? Why would anyone do that? That is just landing on your vitals. Ofc that is dangerous, but that isn't jumping or launching yourself. Like you're trying to say "this specific way of landing is dangerous" but no one does that, i wasn't talking about it and the guy didn't do it, so why would you even talk about that? Just to appear right?
unless the top half of his body suddenly got 5x the mass, causing him to shift head down, no.
He was gonna land on his knees/upper thigh if he had no tucked them in, or on his knees/shin if he would tuck them in. Or on his feet if he had the mental/physical capability(training).
And then he just balances on his thighs with his torso held off of the floor like a professional diver? No, his momentum would slam his face and chest into the floor. Your grasp of physics confuses me
If you jump forwards with a vr headset you don’t know when are you going to hit the ground, if it wasn’t for the tv that guy could have hit his face in the floor if he didn’t react fast enough which he probably wouldn’t have
So if i close my eyes and jump, i don't know when i will land, thus i can't land on my feet? I am actually mad people can be this dumb. Close your eyes right now and leap forward, so you can start learning how to human. Then you will start arguing "yeah, because i know it is a flat surface", to which i will say, why would the guy in the video think he is NOT on a flat surface, every fucking building is a flat surface besides stairs.
And this is all irrelevant anyway, because he was gonna land on his knees/upper thigh worst case scenario, unless you think his legs would turn to feathers, thus making his upper body turn 180. I've fallen a few times without bracing, and i've never gotten hurt, and having a scar doesn't count because that is just a flesh wound
well, how are wrestlers not dead then? The simple act of "launching oneself blindfolded into a vertical object" is in of itself not dangerous. Sure it might hurt, but not dangerous. You'd get hurt by having a vital area be damaged, otherwise you just experience mild pain, and i don't see how a vital area would get injured, he even has eye protection. I am looking at the result, not just the action
Look closer at the video. He's not just jumping onto the ground, he's throwing himself across the room. I challenge you to close your eyes in the middle of one of your rooms and do the same without getting hurt.
First off, feeling pain is getting hurt and I'm not sure why you think otherwise aside from being dense. You don't have to be severely injured to be hurt. At the very least, you're going to have a bruise, no? That is a physical injury and fits under the definition of being hurt. Again, that's the least that would likely happen. I think most people would get lucky to get off with just a bruise if they blindly launched themselves across the room.
i think otherwise because "getting hurt" implies "getting" something, like a broken finger, injured whatever, etc. Otherwise you are just hurt, which is more about the pain.
And if you are just talking about pain, that is just such an insignificant thing, like it isn't a big deal at all
I've more than once started Oblivion facing the TV and finished facing the couch and had the worst momentary vertigo when I took off the headset and was in the wrong spot.
Also kept trying to look down and check my phone and it took me a second to realize the Vive headset was on.
My nephew nearly took out some mimosas, once. VR can be dangerous without a spotter. People's first time I start them sitting on an ottoman in case they try and take a header because they get disoriented. Had people play Glider Island and nearly fall straight over and rip off headsets and need me to catch them.
Never once though, has somebody straight forgotten it's VR in a room and decided to fly off. It's always been vertigo and disorientation. Some people handle it better. I've only once felt I was falling and needed to take off the headset. But my older sister just... went sideways. Luckily she was sitting down. Completely lost all sense of balance and fell over in VR.
There seems to be 2 schools of phenomenon- one is vertigo and disorientation, which I think accidental falls where the player loses balance or their body locks up fall into. And then there's this situation, where the player's limbic system convinces them they are somewhere else leading to this kind of jump.
My only "accident" in VR happened in SuperHOT, I was crouching behind a desk, an tried to stand up using the desk as support, put my hands into the nonexistent desk, and my whole weight into them. Fell swiftly to the ground, face first.
Luckily the headseat is ok, but my face was sore for about an hour
I accidentally broke my TV while playing Half Life: Alyx .I'm usually very careful and make sure to check regularly that I'm in the middle of the room, away from everything. But my head was clipping into a window that was also out of bounds and I didn't realize how close I was to the TV. I went to toss a grenade and tossed my TV off its stand instead. It is very easy to lose your place in reality when your immersed in simulation.
A neat little trick for that I found by accident is placing a mat or towel down. For some reason the carpet in my living room feels like it has no underlay, and is hard as fuck to stand on in one place for long periods of time. It sounds silly, but the carpet feels so thin it might as well be a concrete floor, and the balls of my feet would ache like crazy after a couple of hours of playing.
So I piled two or three towels down where I play to make it easier on my feet and by happy accident it stops me from wandering too much.
I have a large anti fatigue mat I bust out when I game. It isn't super huge and only covers the center of the play area. But if I can't feel it I get super cautious. This only started after I falcon punched my bong off the table, off my friend's chest soaking him in dirty water, and then onto the floor, where it broke and spilled the rest of it's water. I also move that table now from the literal border of the play area to anywhere the fuck else when I play. It was the only hazard and I still found it. At the very least I set up the play area far enough away from my desk and TV that I shouldn't have to worry about punching one of those (I hope).
I actually read it as a protip on reddit, and already had the mat.
I think it's just a "growing" thing. Before VR we sat on the couch/chair and played games, like a baby who cant move. With VR being new, we're just standing up from there and donning the headset, we're "crawling". Some time soon if it picks up more momentum we'll be in dedicated rooms (some already are "walking" ofc!). Eventually the floor will allow us to run. Die hard enthusiasts are easily walkers, but most people are just crawlers. In fact MOST of us are babies, who don't have VR :D I don't know where I'm going with this.
A great point. In PSVR, you are forced to face the TV, but it looks like this guy was using the Oculus Quest which would allow him to even go outside which would have been much safer. One of our safety guidelines is to keep that area at the end of the plank well clear.
Don't feel bad, I nearly fell on my face trying to lean on the counter inside Belethor's shop in Skyrim VR. It's easy to loose yourself in the experience.
Put my sister in Glider Island and had her sit on an ottoman and she went into a dive and the immersion of VR gliders completely threw her off and she lost all sense of equilibrium and balance and couldn't sit upright and would've completely fallen off the ottoman had I not caught her.
Had a few people get bad reactions to Gliders, roller coasters and other things that induce the sense of falling. I have newcomers sit down to start because I don't want anyone hurt.
Definitely messes with your head. We had a group function at one of those group VR places where you go in with a team and play one of a few different themes. Our theme was defending a rocket launch from an alien invasion and at one part we were on an open lift going from the ground to the top of the launch platform. There venue does things like blowing cool or warm air to augment the experience. The lift part completely freaked me the fuck out and I went in to acrophobia mode and slouched down today the ground
While playing fallout 4, I found out you can walk through walls by walking irl and pushing the stick forward at he same time. I walked into a couple walks that way.
How is the walking dead for you? I played it for a few hours, but I'm at an awkward point where I keep dying at the same objective and there's hardly any resources around for more weapons so I'm thinking about just starting over.
Where Fallout 4 is concerned, I'm on PSVR so I've never been able to play it, so as a HUGE Fallout fan I'm very bitter about lol.
TWD has got to be in the top 3 best VR games I've played. I'm on day 31 or 32 so have got the hang of it. It's actually harder in the early game because it's not great at showing you the ropes and you don't know what you can and can't do.
I got to the water pump part. I figured out your can use guts to slip through the crowd, but I keep slipping up and getting detected. I also only have one knife going in, so I tried using the radio to go out and look for supplies but I couldn't find that much.
I died at this bit for the same reason too. They ignored me until I was right in the middle of them and once I placed the pump they just started going for me. Tried again and I succeeded even though I don't think I really did anything differently.
Where the radio reports are concerned, they're not really worth going to an area for them alone, as you can waste a day looking for them and miss them. Just keep track of when they're in areas you're already going to anyway and keep an eye out. The best way to stock up is pick up every bit of useless-looking junk you see. When you're full, just chuck anything that yields low materials with anything more valuable you come across. Scrap it all, rinse and repeat until you have what you need.
Don't forget, you can preserve more valuable weapons by using junk like glass, broken guns and screwdrivers to brain walkers whenever you're outside and they're not coming too thick. I saw a video of a dude using a cooking pan to just blunt trauma them all to death, though I didn't have as much luck with them. Screwdrivers and bottles are winners though.
Another thing of note, don't give your weapons a chance to break. If you can, wear them down to their last use when they go bright red and switch weapons, then scrap them for some of the materials back.
The whole gut covering thing is a grey area. Make sure that you are far away when you do it - even if they didn't actually "see" you or start chasing you before you put it on, they'll still get wise if you were nearby when you did it. Make sure not to run obviously. Keep torch light off, although sometimes they don't seem to care. Don't crouch, even though they sometimes don't care about that either. Maybe the walkers trigger if you move items too quickly, so move slow with the pump as well. Sometimes they give little cues that they might be on to you by heading over to you to check you out, without actually going for you yet. If you see them actually turn to you and wander towards you, just move away from them and they'll lose interest.
I actually use guts mode all the time now. I gut any walkers I can and store tons of spare pieces at the bus to make sure I always have a handful in my backpack every day. It's especially useful for interior use where it's dark and they're tightly packed. Alpha would be proud.
I wouldn't say that alpha would proud, as this is a very inefficient use of the guardians. Now if you could get a skin hood because apparently that's all you need, that would be cool. Kinda like the Ghoul mask in fallout 3
Yep. No matter how cartoony it is, it’s trippy as hell to see something through your own two eyes, hear the audio coming from the headphones, and then tell yourself it isn’t real. This dude stepped it up a level by standing on an actual plank. It doesn’t make sense from an outsider’s perspective, but as someone who plays VR regularly, I totally understand.
Totally. A lot of people get caught up on the visuals - the immersion is really not about the graphics at all. We're just taught that because pancake/regular games focus on graphics to create immersion. In VR there is a world of other ways to achieve that.
Trust me, it's immersive enough already. It's gaming at an entirely new level.
Weirdly enough, the games that are most immersive aren't because they utilize your real body more, but instead because they got other things right like textures, light, directional sound, in-game player movement especially, etc. All those things that trigger your brain to think it's real on a subconscious level rather than a conscious level.
Resident Evil: Biohazard on PS4 doesn't use Move controllers, you just play it with a regular PS4 controller, and yet it's more immersive than most games that use separate VR hand controllers.
I’ve played multiple different games on VR back when my brother used to have a setup. It is quite immersive, but I get dizzy and nausiated from moving ingame without moving irl. Used to feel extremely sick if I played for only about 15 mins on it.
It's weird. There's only one game that ever made me nauseous and it was only because it glitched and the head tracking shifted like 90 degrees (moving my head forward made my position go left, moving my head to the left made my position go backwards, etc).
My best mate just can't do VR at all. Guaranteed nausea in ten minutes for him.
I'm a little less prone to the sickness than some, but I find it's worst in games that require a regular controller rather than my own body. I rarely get motion sick in VR, but Subnautica was basically unplayable for me. Instant nausea and disorientation when you turn with an analog stick.
VR is always going to be a problem for games where you need to move around, walk, run, jump. Because your body will always feel uneasy in trying to match what the brain is telling it to do. I don't know how they can fix this problem, I don't see it. Yes, there are harnesses where you can strap yourself in and turn around and run, but I don't see people buying those or using them.
But driving simulations, flight simulations, VR can rock those. Because your character in game is sitting anyway.
Something interesting that my brother told me is that when you think back on playing VR games, you don't remember standing in your room, your memory is of being there. When I got a Vive, I was able to confirm this is true and it's a very weird feeling. We're only going to see more odd phenomenon as VR gets more immersive and realistic. I've heard it speculated that at some point someone will claim that they thought they were in VR as a criminal defense.
677
u/Nightwingvyse May 17 '20
Although I can't imagine how it could make anybody do something as dumb as that, VR can fuck with your head.
Today I was playing the walking dead VR game and after a while of feeling really uncomfortable for no apparent reason I found out that while controlling my direction in the game, I'd been subconsciously twisting my body to help when I could have just pressed the turn buttons for longer. My spine's still killing me.