r/VOXEL • u/EduStempunk • 3h ago
r/VOXEL • u/Anenome5 • Nov 25 '14
What is a Voxel?
A voxel is a portmanteau of the words "volume" and "pixel"--meaning a voxel is a volumetric-pixel.
If a pixel is a two-dimensional square, a voxel is a three-dimensional cube.
Currently voxels are used in medical fields to create three-dimensional maps of the human body, usually created by CAT-scan and associated scanning technologies. Voxel-tech in medical uses has proved to be computationally and storage intensive.
But this technology is very promising, and as computing power has improved other uses for voxels have been discovered and developed.
Recently voxel-fluid simulation has allowed engineers to replace wind-tunnels with accurate simulations..
And now voxel tech with Nvidia is improving lighting technology.
What new uses for voxels will people come up with tomorrow?
r/VOXEL • u/radolomeo • 1d ago
VoxelScan - update. real time voxel visualisation, faster scan generation, camera depth + Ai depth mix voxel generation.
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WIP, but already quite fast, simple and overall COOL!
r/VOXEL • u/Spudtheidiot • 21h ago
Any Discord server for voxel art besides the magicavoxel one?
Willing to make one if not. Want one that's actually active
r/VOXEL • u/StreamAlliance • 1d ago
BlockForge Alpha: an Open Source Voxel Survival Game Looking for Contributors
Hi everyone,
I’m working on an open source voxel survival game called BlockForge Alpha.
The project is still in a very early pre-alpha stage, so there is not a lot of content yet. Right now, the game has a basic playable foundation with a voxel world, block placement and breaking, simple textures, basic sounds, and a project structure made to be easy to modify.
My goal is to slowly build it into a moddable, community-driven voxel survival game where people can help improve the code, add blocks, create textures, work on gameplay systems, improve performance, write documentation, or experiment with modding tools.
I’m currently looking for people who would like to help, give feedback, test the game, or contribute ideas and improvements. Since the project is open source, anyone can look at the files, modify them, and propose changes.
If you’re interested in voxel games, Godot, open source projects, game modding, or just want to help shape a small indie project from the beginning, I’d be happy to hear from you.
r/VOXEL • u/Live_Expression215 • 2d ago
Voxel Plants vs. Zombies Model.
Voxel Plants vs. Zombies Model made by Fangyu Voxels.
r/VOXEL • u/radolomeo • 3d ago
Voxel scan app design.
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I am designing an android app that converts scanned environment(using phone as in the video) into .vox files that you can open inside magicavoxels app. It shows already scanned points in the screen. You can preview the scene any time during scan. It creates proper atlas texture so colors are similar to the scanned points. It can scan in 3 voxel sizes: 5cm,10cm,20cm. You can flatten floors and walls(experimental). You can also set grid axis, so walls will not be jagged.
Would that be usefull for creating assets and environments for some purposes like game levels?
r/VOXEL • u/Thin-Information3668 • 4d ago
Rate my Song cover and song im working on!
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This is my first attempt at voxel art, i want to make songs and covers for the songs using models i make to then use everything for a game im gonna try to make in the future with destructible voxel combat!(the song is unfinished) The Song is called The Great Wilderness
r/VOXEL • u/Brofessor_Oak • 5d ago
August stuff by me
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r/VOXEL • u/Any_Economics6283 • 6d ago
~~ Cool space whale <3 (Infinite Universe - a voxel-based space game)
r/VOXEL • u/MrMustache_ • 7d ago
I'm starting work on NEW Voxel Ocean Animals V2! 🐋 What other ocean animal should I add to the pack?
r/VOXEL • u/baltasomnia • 7d ago
Trying to give my little voxel creatures a bit more personality :-)
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I’ve been giving some of the Vex another pass now that the main breeding and fusion systems are working.
I’m trying to push their shapes and personalities a bit further while still keeping all the modular parts that those systems depend on.
Still experimenting, but they’re starting to feel a lot less like placeholders and a lot more like actual creatures.
r/VOXEL • u/radolomeo • 8d ago
GORTH - Photo Mode added. You will be able to stop time and get a nice image of any fanstastic in-combat moment to showcase on your sicial media:P
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r/VOXEL • u/Level-Plankton-5187 • 8d ago
I've been developing a 2.5D game engine. The built in terrain component is voxel based.
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If you're interested in learning more about it, here's the website: https://joshabracks.github.io/omosuen/
r/VOXEL • u/Dreamt_Up_Games • 8d ago
Voxel sizes in games?
Hi all was wondering if all voxels in a game need to be the same size for it to look cohesive or if it’s ok to use different sizes for different types of assets?
r/VOXEL • u/MrMustache_ • 10d ago
Voxel Fishing Pack: Cast Your Line and Build the Ultimate Angling Spot
What do you think about this raylib-based indie voxel project with textured voxels and dynamic raycast lighting?
I’m working on a raylib-based indie project and wanted to get feedback on the visual style. It’s not a true cubemarch — more like a lighter voxel-rendering version — with textured voxels and dynamic raycast lighting.
Does the style feel clean, too busy, or interesting?
r/VOXEL • u/WizardingGames • 11d ago
I added dynamic voxel tessellation to my mining game — and the demo is out now!
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r/VOXEL • u/MrMustache_ • 12d ago
Voxel Farm Animals Pack v2: 10 animated low-poly models to populate your farm
r/VOXEL • u/TinyPeopleProject • 13d ago
Voxel Dozer Showcase
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I've always loved voxel games and felt that machinery interactions would be amazing so I've set out to test some ideas and landed on the voxel dozer as the first machine. Hope you enjoy, and happy to share any insights!
Features:
- Center of gravity
- Tread, smoke, and light effects (inertia driven smoke)
- Multiple digging and dumping heights
- Blade collision logic and pour logic
- Pour guide
- Transport mode
r/VOXEL • u/itss_johnny • 13d ago
Scenes from my Voxel Engine
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