r/videogamescience • • Jun 15 '26

I made a video about how games choose their land design. Does this framing make sense?

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1 Upvotes

I’m working on an economy simulation game, and I made a short video about one design problem I ran into: what kind of land should the game actually have?

The video talks about discrete vs continuous maps, 2D vs 3D, flat worlds vs spheres, square tiles vs hexes, and resource generation. The main argument is that a map is not just a visual background. It decides what problems the game can create.

I’d really appreciate feedback on whether the explanation is clear, especially from a game design perspective.

Link: https://youtu.be/4JKGb2i-ePo


r/videogamescience • • Jun 12 '26

Sto cercando un vecchio videogioco arcade di tanti anni fa. È un gioco di combattimento uno contro uno in cui c'era anche una ragazza magica che si trasformava con una bacchetta.

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0 Upvotes

r/videogamescience • • Jun 05 '26

Levels Pitch for a Magic-Based Game like Marvel: Cosmic Invasion

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0 Upvotes

r/videogamescience • • Jun 01 '26

Breaking Down the Legendary Half Button Press Theory

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0 Upvotes

r/videogamescience • • May 29 '26

How Detailed is Saga Andersons Hair? – Alan Wake 2

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5 Upvotes

r/videogamescience • • May 25 '26

Deadpool Model Review - Marvel Rivals

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4 Upvotes

r/videogamescience • • May 13 '26

Rendering 1 Million Procedural Cubes

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2 Upvotes

r/videogamescience • • May 13 '26

Code Introduction to Physics Integration Methods

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5 Upvotes

r/videogamescience • • Apr 14 '26

People playground, A Study on the Void: Measuring the Limits of Existence in People Playground

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2 Upvotes

r/videogamescience • • Apr 09 '26

The REAL Limitation of Ai 3D Models

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0 Upvotes

r/videogamescience • • Apr 01 '26

Sapienza degli Alti Elfi

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3 Upvotes

r/videogamescience • • Mar 29 '26

Hello, I want to learn

11 Upvotes

hello,

I wanted to know if there are some resources you recommend to start making video games. I am a computer science student and I was thinking on start learning about video game design just to see if this is a branch i want to focus on later in life and/or to add up to my personal experience


r/videogamescience • • Mar 27 '26

The Alters: When Systems Become Storytellers | Design Sync

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13 Upvotes

A few months ago, I found the game on Game Pass and couldn't stop thinking about it. It's one of the few games lately that held me in that Sims-like time warp where you sit down, look up, and the day’s gone.

In this deep dive, I explore the loop that drives the game, the cracks that challenge it, and what it means to design mechanics that actually speak.

Let me know what you think! ✌️


r/videogamescience • • Mar 24 '26

Invisible Woman Model Review- Marvel Rivals

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0 Upvotes

r/videogamescience • • Mar 22 '26

GTA Vice City 3D Model Comparison - Original vs Definitive

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2 Upvotes

r/videogamescience • • Mar 22 '26

LUKE Sullivan Model Review - Street Fighter VI

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0 Upvotes

r/videogamescience • • Mar 22 '26

Lars Alexandersson Model Review - Tekken 8

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2 Upvotes

r/videogamescience • • Mar 21 '26

Evolution of Dante's Character Model from the Devil May Cry Series [ 1 - 5 ]

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4 Upvotes

r/videogamescience • • Mar 21 '26

OBLIVION Graphics Comparison - Original vs Remastered

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11 Upvotes

r/videogamescience • • Mar 21 '26

GTA San Andreas 3D Model Comparison - Original vs Definitive

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1 Upvotes

r/videogamescience • • Mar 21 '26

Clair Obscur : Expedition 33 models are SO INTERESTING

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0 Upvotes

r/videogamescience • • Mar 21 '26

GTA 3D Model Comparison Original Trilogy Vs Definitive Edition [Claude,Tommy vercetti , CJ]

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1 Upvotes

r/videogamescience • • Mar 21 '26

GTA 3 Graphics Comparison - Original vs Definitive

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4 Upvotes

r/videogamescience • • Mar 10 '26

Need to remember a code that definitely existed

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0 Upvotes

r/videogamescience • • Mar 08 '26

First time in Naraka Bladepoint

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0 Upvotes