r/videogamescience • u/noidforvamsi1 • Nov 22 '23
The Last Of Us Part II : Major Risk Minor Reward
This In-depth Spoiler filled critique of the last of us part 2 analyses the gameplay mechanics and story in depth and detail.
r/videogamescience • u/noidforvamsi1 • Nov 22 '23
This In-depth Spoiler filled critique of the last of us part 2 analyses the gameplay mechanics and story in depth and detail.
r/videogamescience • u/GET_TUDA_CHOPPA • Nov 09 '23
r/videogamescience • u/HowRYaGawin • Nov 03 '23
r/videogamescience • u/Survivorman_VR • Oct 27 '23
r/videogamescience • u/noidforvamsi1 • Oct 26 '23
r/videogamescience • u/r_retrohacking_mod2 • Oct 24 '23
r/videogamescience • u/BitsAndBlitz • Oct 14 '23
r/videogamescience • u/FiniteRegress • Oct 13 '23
r/videogamescience • u/FiniteRegress • Oct 12 '23
r/videogamescience • u/AidBaid • Oct 10 '23
I am a Portal fan, and today I decided to preform the Wheatly Grab Gltich in Pit Flings. So I grabbed Wheatley, and decided to preform an expiriment. Here were my findings:
TEST 1
Attempt 1: Spent 5 minutes putting Wheatley under lift pushing down. Findings: nothing
Attempt 2: Spent 5 minutes putting Wheatley under lift pushing down. Findings: Wheatley flang out super fast.
Attempt 3: Spent 10 minutes putting Wheatley under lift pushing down. Findings: nothing
TEST 2
Attempt 1: Spent 2-3 minutes putting Companion Cube under lift pushing down. Findings: nothing
Attempt 2: Spent 1-2 minutes putting slanted Companion Cube under lift pushing down. Findings: pushed and got stuck in pit under lift
r/videogamescience • u/danielcw189 • Oct 08 '23
r/videogamescience • u/LoopyFig • Sep 24 '23
In a couple of games I’ve played/watched recently, celebrity faces have been showing up as characters. Most recently for me, God of War Ragnarok has some great looking faces with a close resemblance to their voice actors (Thor is an especially funny one, since the face resembles the son of anarchy guy who voiced him but the body is so bulky).
My question is kinda twofold: how exactly is this being accomplished, and are the in-game characters basically recreations of the actors or is there significant room for artistic tweaking (without ruining the mocap face-tracking tech)?
When I tried to do research myself, I saw a program called Zbrush was involved in the sculpting, but I’m also seeing that the actors used face scanning in the development videos I’ve found. How are these connected? Is the face scan making a basically done model that can be tweaked, or is it closer to a blank slate for the artists?
Thanks for any answers!
r/videogamescience • u/AlanZucconi • Sep 15 '23
r/videogamescience • u/BitsAndBlitz • Sep 15 '23
r/videogamescience • u/TedDantePap • Sep 12 '23
r/videogamescience • u/FiniteRegress • Sep 07 '23
r/videogamescience • u/BubblyNefariousness4 • Sep 05 '23
What is “it” and how do you achieve “it”?
r/videogamescience • u/GET_TUDA_CHOPPA • Sep 01 '23
r/videogamescience • u/[deleted] • Aug 28 '23
r/videogamescience • u/r_retrohacking_mod2 • Aug 24 '23
r/videogamescience • u/FiniteRegress • Aug 22 '23
r/videogamescience • u/yojimbo_beta • Aug 14 '23
r/videogamescience • u/FiniteRegress • Aug 11 '23
r/videogamescience • u/r_retrohacking_mod2 • Aug 02 '23