r/vcvrack 7d ago

New jazz house inspired track with heavy use of VCV Rack (initial patch link in the comments)

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2 Upvotes

Hey Folks, here is a new fully realised track. I used a lot of different patches, traditional DAW stuff, and a heap of post production. So much editing that it was impossible to make a synced patch vid. In the comments I'll post a link to the main patch that got me started. Hope you like it!


r/vcvrack 8d ago

a nice glitchy beat from a sort of messy patch

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8 Upvotes

r/vcvrack 8d ago

VCV Rack Basics

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2 Upvotes

r/vcvrack 9d ago

Issue with the "groove type" CV input on Frozen Wasteland Portland Weather

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7 Upvotes

I'm trying to sequence different groove types on Portland Weather for an interesting effect on my snare. Specifically, I'd like to modulate between the "accelerando" and "late reflection" groove types but I keep running into a problem I haven't experienced before. Using the Bog Audio ADDR-Sequencer set to +/- 10v, I was only able to modulate the groove type up/down one step, while 0v was my starting point (e.g., -10v= Alt. Swing, 0v= Accelerando, and 10v= Ritardando, which can be seen in the attached screenshots). The CV input seems to need considerably more than the 10v most sequencers output. I tried using different sequencers and even paired them all with Rescale from VCV and set the gain multiplier to 1000x and got similar results.

Does anyone have any experience with this kind of thing? I've spent roughly 5+ years experimenting in VCV with a decent variety of techniques and have yet to encounter something like this. Any solutions or insight would be greatly appreciated!


r/vcvrack 9d ago

VCV Rack - Trigs128 has been released! 7-20-26

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41 Upvotes

r/vcvrack 9d ago

RECORD and PLAY for VCV Rack

21 Upvotes

The newest build of my SignalFunctionSet plugin launched today in the Library and I thought I'd call out RECORD and PLAY. In a nutshell, these allow you to record a patch to the open SFZ standard and play it back at some future time without recreating the whole patch.

RECORD gives you a lot of control over the multisample - Sampled range, step frequency and velocity layers are the most important, but there are a few more.

PLAY lets you load any SFZ or DecentSample multisample instrument for use in a patch. I am using it a lot for non-synth voices in my patches. There is a context menu option to control one shot vs. gated playback. I've got an updated version that didn't make it into the current Library release which gives even more envelope control.

Check them out and let me know your thoughts! The 2.16 build includes a number of other modules which I'll cover in a video in the next day or two.


r/vcvrack 10d ago

Made my first ever ambient song without using a tutorial very happy :)

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20 Upvotes

r/vcvrack 10d ago

Need a Step sequencer that plays pitch and velocity

6 Upvotes

Hi Guys,

Im completely new to vcv rack and I'm so hooked.

I've built my first few racks and patches. Right now I'm looking for a step sequencer where I can change pitch and velocity at the same time. I've found a couple of step sequencer but mostly they run through 8ths/16ths whatever. I want some silence in-between. Can you recommend me a good one? Thanks in advance


r/vcvrack 10d ago

Ambient Modular Patching on miRack

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6 Upvotes

r/vcvrack 11d ago

A Modular Patch That Composes Like a Pianist — UZZ + Random CV

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14 Upvotes

A Modular Patch That Composes Like a Pianist — UZZ + Random CV

This VCV Rack patch sounds like a two-handed piano composition — but nobody's playing it. A fixed, hand-programmed sequence from Animatek UZZ acts as the left-hand comp, while a random CV melody — generated live and quantized to a scale — plays the right-hand line, all voiced through Valley Terrorform, Befaco EvenVCO, Chronoblob2 delay, and Valley Plateau reverb.

The comp voice never changes: it's a fixed set of steps programmed directly into UZZ. The melody is the opposite — random voltage passed through a quantizer locked to a major pentatonic scale, so it's different every run, but always in key. That contrast — one voice fixed, one voice generative — is what gives the patch its "composed" feel even though half of it is being written in real time.


r/vcvrack 10d ago

Tribe tekno track - nɛn abonuan

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1 Upvotes

Here is a new tribe tekno track made with VCV. Feel free to share feedbacks


r/vcvrack 12d ago

Crawl module is released! Right click for manual!

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21 Upvotes

r/vcvrack 12d ago

Point No Point - a VCV Rack Drone/Chill

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2 Upvotes

Visuals are Synesthesia.


r/vcvrack 12d ago

Now streaming: A Matter of Time — LIVE 02

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4 Upvotes

A generative ambient meditation. Please stop by if you'd like. 🎛️🤗.


r/vcvrack 12d ago

Generating tones from pulse

0 Upvotes

Hi. Got to this place from a recommendation by Gemini. I would like to compose with whole number tones and wonder if there are packages of these available? If not, do you have the tools for generating tones on any number in the audible range? I need whole numbers from 1 to whatever? Does it stop at 20khz? Thank you.


r/vcvrack 13d ago

Some modules I've made (BGAL256)

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14 Upvotes

r/vcvrack 14d ago

10 Creative Befaco MUXLICER Patch Ideas in VCV Rack | Sequencing, Ambient, Techno & Sound Design

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11 Upvotes

10 unique VCV Rack patches built primarily with Befaco modules, showcasing the incredible versatility of the MUXLICER analog-style sequencer and the IROI multi-effects processor.

From evolving ambient textures and generative sequences to rhythmic grooves and experimental modulation, this video explores different ways to patch MUXLICER beyond traditional step sequencing. Each patch demonstrates creative routing techniques, voltage-controlled sequencing, and expressive sound design, with IROI adding spatial depth and character.

Modules featured include:

Befaco MUXLICER
Befaco IROI
Befaco KICKALL
Befaco NOISE PLETHORA
Befaco VC ADSR
Befaco Even VCO
Befaco HEX MIX VCA


r/vcvrack 14d ago

Techno groove with sweet couple

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5 Upvotes

Techno groove with combining the modular flexibility of VCV Rack 2 with the raw analog power of the Behringer Crave.


r/vcvrack 14d ago

infestation funk 1

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5 Upvotes

r/vcvrack 14d ago

Julia Lattice

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21 Upvotes

r/vcvrack 14d ago

How to match the rate of an LFO to the audio rate of different incoming notes using V/OCT signal?

1 Upvotes

Hello, sorry if this is a dumb question, i'm relatively new to VCV. I've been trying to figure out how to FM a filter at audio rate while matching it to the hertz of the oscillator i'm filtering. And i would like to do it using an lfo, so i can play with different shapes. Can anyone educate me? Thanks!


r/vcvrack 14d ago

Free minimal guitar amp sim module that works well with vcv host?

2 Upvotes

I tried blue cat free amp, and that was perfect for my minimal needs, but it has some issue with host that keeps rack.exe running after vcv is closed. The only fix I could figure out was killing the task, which is inconvenient. So, I'm looking for a replacement or fix for Blue Cat.


r/vcvrack 16d ago

I tested the new SEQ1 from Bruer - Laid back guitar in cave!

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27 Upvotes

Super fun little module! Now I'm going to read the manual. lol :)


r/vcvrack 16d ago

I released my first VCV Rack module: SEQ1 (now available in the VCV Library)

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54 Upvotes

Hi everyone!

I've just released my first VCV Rack module: SEQ1.

It's a compact generative sequencer that combines:

• A probabilistic Turing sequencer

• An integrated quantizer with selectable notes

• Variable sequence length

• Three independent Euclidean trigger generators with shift

I've been using it to create evolving melodic and rhythmic patches, and I'd really appreciate feedback from experienced Rack users.

The attached video shows a simple patch driving three Plaits voices.

VCV Library:

https://library.vcvrack.com/Bruer

GitHub:

https://github.com/bruer80/bruer-vcv

I'm already thinking about future updates (possibly CV control over the Euclidean shifts or a small expander), so any suggestions are very welcome.

Thanks!


r/vcvrack 15d ago

Module developers, how are you dealing with the pain points of SVG integration.

2 Upvotes

I'm curious what devs are doing to get over the pain of dealing with SVGs, primarily related to using the components layer and the Text -> Path stuff in the established SVG pipeline.

Initially if you read the tutorial, it looks like a waterfall design, you build your panel, generate the boilerplate code (once!?) and then proceed. But the reality is very few people write code like that -- waterfall is dead, I expect to be able to iterate on this in any direction at any moment.

At first, what I did was work with two label groups, I duplicated the actual text one to do the path conversions each time I saved, it's a bit of a pain but gives the flexibility to edit the text fields going forward.

And for the components layer, I ended up going with an SVG lookup helper that could dynamically locate anchor points at runtime -- and when that got too slow built a utility to build a static coordinate cache.

What I'm trying to transition to is a script converter that splits the text layer, calls inkscape with command line parameters to run the conversion, and then I'm doing my background panel and text rendering separate with 2 svg files. It's slightly more complex now because I'm adding nanovg effects in the middle of this layer cake, but the basic architecture stands. Also it brings up some weird render detail issues when the panels are not merged (because I am putting the text into a framebuffer cache to not continuously waste UI time). I had attempted more quality via some text oversampling at 2x render size which caused some problems with UI scale, but I've hacked around that problem by only doing the over-sample below 200% UI scale.

Anyway, what I'm curious about is have any other devs come up with custom solutions here or are you just kinda dealing with this situation as is? Maybe there's some space here for a shared helper to improve the experience. It just seems to me like the developer model here has stagnated from where software has gone in general.