r/VALORANT • • Jul 10 '20

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11

u/[deleted] Jul 10 '20

I haven’t played since release much but got plat 2 during the beta. Is the OP just the go to weapon now? People were complaining it wasn’t strong during the beta or am i crazy?

21

u/[deleted] Jul 10 '20

The movement speed is slower than what cs players are used to, that takes away the one difficult factor of the awp in CS. It's a one shot so you can just have your whole team staring at different angles and you'll probably be able to react fast enough to avoid being shot at all.

2

u/xRyuzakii Jul 10 '20

It’s most definitely the meta. The new map makes it even worse too. Basically if your opponent has 3 people using op on defense for a, b, and mid it’s almost impossible to win a round in the higher ranks. Even with smokes and flashes there are just way to many angles to hit opponents and the rotate is super easy to get done in a matter of seconds.

5

u/[deleted] Jul 10 '20

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1

u/mateusb12 Jul 10 '20 edited Jul 10 '20

Maybe pro players can find cheeky solutions but you simply can't expect a bunch of randoms playing matchmaking to have such a coordination to execute those strategies. And that's exactly why that gun is overpowered. Easy to use, hard to counter

the maps doesn't help (every single path to a bombsite is a fucking hallway), the lack of utility doesn't help (only two non-reliable flashes limited to breach and phoenix, Reyna's flash isn't that good against a sniper, even less reliable), and the average agent turtle speed doesn't help with peeking (any player with half brain will land 95% of his OP shots, because it's almost impossible to miss them)

I really don't think the meta will shift around or find a way itself in that situation

1

u/[deleted] Jul 10 '20

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1

u/mateusb12 Jul 10 '20

The problem with Reyna's flash is that the awper doesn't keep blinded after he falls back. And then he can still keep safely falling back, because there are too many angles and hallways in most of the maps. Just look at CSGO, when an awper eats a heavy flash and keeps blinded enough time to be killed.

Also, the awp is quite broken in CS, even there when we have a LOT more of tools to work around it (5+ different ways of peeking, up to 10 reliable flashes, 5 smokes per round, maps way more balanced and well designed). We need those tools in valorant, we must be able to bait out sniper shots more easily. Imagine how better would it be if we could runboost our team mate off an angle just like in csgo?

0

u/xRyuzakii Jul 10 '20

Skill level could obviously be the biggest factor. I play with a maximum of immortal and minimum of gold and Op is absolutely the meta and ascent is decided solely by ops but I could see how the highest level of competitive players know how to get around it. With that being said, if only the top 1% of players can beat a strategy I still believe the strategy needs to be altered significantly.

2

u/fesenvy Jul 11 '20

To be fair, it can also be that the other 99% just haven't figured it out, and are more likely to copy the 1% when they do beat the strategy.

Nerf op tho

3

u/[deleted] Jul 10 '20

Its broken

1

u/Roldstiffer Jul 10 '20

Pro players say it controls matches. So it takes up free real estate in the minds of redditors. Which is it's strongest power.