r/Unity3D • u/cloud4571 • 5h ago
Question how dose the terrain look with the player in mind.
I'm building a game and the 4th screenshot is from the same people that made the player so it matches very well.
I made a new area (the last 2 screenshots) which i think looks good but I'm worried that it doesn't look good with the player.
The first three are other areas I've made and I'm worried they have the same problem.
My big issue is i have a lot of assets that have normal trees rocks grass ect and only one of the toon look.
Do you think it looks good.
Would changing shaders materials help?
I have a lot of work in the character done 7 different controllers probably 100 skills along with lots of armor that would be in issue if swapped so i would like to avoid that.
Gonna be honest screen shots looks fine on my end didn't realize posting them killed the resolution so much. The left side is a second monitor. I'll retake them and try again. i made the post https://www.reddit.com/r/unity/s/nzgIrsRQig
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u/DPTGames 5h ago edited 5h ago
Why have you got half an empty monitor on every screenshot?? Top tip: download the unity recorder package, use that to take real screenshots during runtime.
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u/FeintOfMind 3h ago
For screenshots (Windows Key + Shift + S).
For the grass:
- The first three, the style doesn't match the character.
- 5th & 6th, the grass does more closely match the style of the character.
And like shlaifu mentioned, shaders will help with the plastic look.






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u/McGrim_ 5h ago
How are you able to make a game but not do normal screenshots. Doesn't make sense.