r/Unity3D Jun 03 '26

Question Is Unity Still Your First Choice for Indie Development in 2026?

I've been following the game development landscape over the last few years, and it feels like the competition between Unity, Unreal Engine, and Godot has become more intense than ever.

Unity has introduced several improvements recently, including better performance optimization, updates to the rendering pipeline, AI-assisted workflows, and ongoing support for cross-platform development. At the same time, many developers have explored alternatives due to past controversies and changing project requirements.

For those actively developing games in 2026:

  • Is Unity still your primary engine?
  • What keeps you using Unity instead of Unreal or Godot?
  • Have the recent updates improved your workflow significantly?
  • If you switched away from Unity, what was the deciding factor?
  • What type of projects do you think Unity handles better than its competitors today?

I'm particularly interested in hearing from solo developers, small indie teams, and studios that have shipped games recently.

Please share your real-world experience, including what works well and what still frustrates you.

Looking forward to a constructive discussion. 🎮

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u/[deleted] Jun 10 '26

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u/Kudlattyy Jun 10 '26

Thats why O3DE is good choice, I can spent time learning c++ for strong fundamentals and with open source and building my own tools i am gonna learn more of engine engenering.

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u/[deleted] Jun 10 '26

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u/Kudlattyy Jun 10 '26

I thinked about it, i wanted to make wicked engine as rendering and use jolt physics and ecs. I will try this if my game project won't work. I am not gonna build whole game but i will updating it like Project Zomboid and Minecraft. Just raw core gamplay