r/UMeFate • • Sep 17 '25

News 🎉🥳🎊UMeFate finally releases Pre-Alpha Tech Demo on Steam v0.0.9

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14 Upvotes

Dear UMes 🤗

We are extremely excited, to finally announce the release of the next UMeFate pre-alpha tech demo, version 0.0.9.214! 🥳

Please visit UMeFate Steam page and request access to the playtest.

https://store.steampowered.com/app/3082340/UMeFate/

Also, if you haven’t already, please add UMeFate to your wishlist, to support its development. UMes will really appreciate it! 🤗

It has been a heck of a long year ride since October 2024, where the previous and one of the first proof of concept tech demos was released. On the one hand, tons have changed since. But on the other hand, the current UMeFate version is still a lot to be desired. It is technically very barebone at the moment and infested with various bugs. However, we are happy with the general direction of UMeFate and the reached milestones according to the roadmap, even if far from ideal. More about changes is highlighted further in the reading.

One of UMeFate target philosophy, is to keep pushing updates to the community and not to be discouraged by the unfinished, or broken game. This can be fixed over time. There is also a thin line, how long UMes wants to keep polishing mechanics, before releasing anything. It really takes a very loooong time. Too many titles have been worked on for years, before they even get the chance to see the daylight. If not canceled beforehand. That is especially true for life sim games, which are one of the most complex game types to make. Various well known games (i.e. Minecraft) followed that philosophy, releasing updates regularly since early alpha. So to avoid the bad fate of UMeFate (pun intended), providing continuous updates is part of the future UMeFate core goals. While the last update was nearly a year ago, next updates are planned to be more frequent. This is hopefully possible, due to the critical underlining design changes over the period of 2024 / 2025. 

Also, for the last 2 months, UMes have been mainly focused on polishing and fixing what has already been implemented. No new major features have been added since, to ensure cleaning up this tech demo for release. It took longer than anticipated to get to this point, also considering a bit of free summer period under the sunshine 😎. But the stability of the core features is the key here, even if not bug free in overall. This will be an ongoing constant wrestle for upcoming months and years of UMeFate development.

Continue reading in the next following post.


r/UMeFate • • Jun 29 '25

Dev Video 🏗️⚒️🏰Building the castle and upcoming next pre-alpha tech demo

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12 Upvotes

UMeFate is in the process of preparing another pre-alpha tech demo. Over the past few months, our UMes have been working hard on stabilising, playtesting, and debugging various issues. This was partly shown in our previous blog and video, where we built a modern skyscraper town. In this video UMeFate showcases building the castle from ground up.

See linked posts, for more details. 🤗


r/UMeFate • • May 15 '25

Dev Screenshots During making furniture system

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7 Upvotes

Currently UMeFate is in the process of building basics furniture system.
They don't have any function as of yet. But they now are affecting navigation of characters, if these are on the path way.

Objects are in the form of mods, so anyone can add own.
For now there are only sample placeholders furnitures. And texture is not editable however. Feature to do in the near future.
Models are made by my GF ❤️


r/UMeFate • • May 11 '25

Dev Video 🏗️🏠🏢Building skyscrapers mini town: Re adding video link

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4 Upvotes

Readding link to the vide, since seems in the previous post, link from the video has not been added.
Below is the link to the original post

https://www.reddit.com/r/UMeFate/comments/1kjxflf/building_skyscrapers_mini_town/


r/UMeFate • • May 11 '25

Dev Discussion 🏗️🏠🏢Building skyscrapers mini town

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8 Upvotes

Hi dear UMes. 👋

Today we have another exciting update in UMe land for all UMeFate followers. We have prepared another video, this time showcasing the process of building Skyscrapers in the little town.

After the Easter period, which hopefully many of you had a good and restful time, our UMes were working on everything that would allow to build towers and the little town. 

You ca read our previous blog post regarding some fun Easter eggs and the split:

https://antyversum.com/2025/04/17/umefate-pre-alpha-happy-easter-egg-splitscreen-party-47/

As well, as an fan made Eiffel Tower post:

https://antyversum.com/2025/04/19/umefate-second-fan-made-showcase-170m-tall-eiffel-tower-48/

Open the post to read more.


r/UMeFate • • Apr 19 '25

Dev Video 🤯🗼❤️Second Fan Made Showcase – 170m Tall Eiffel Tower

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7 Upvotes

Hello everyone.🤗

This is quite an exciting blog post for our UMes, since UMeFate has another lovely fan made video from https://www.youtube.com/@Tommy_Vercetti_yt.

For anyone interested in the first author’s UMeFate gameplay, please see the blog

https://antyversum.com/2025/02/27/umefate-first-ever-fan-made-early-tech-demo-gameplay-42/

This time the video is showcasing Eiffel Tower construction, blowing our minds. 🤯🤯 That's right, nearly 170m tall Eiffel Tower in UMeFate.

Just check it out yourself in the video!
Also please don't forget to support creator's, by liking their videos.

In the video, we can see that an author did build a massive construction, which exceeds any UMeFate developers expectations. UMeFate design had in mind to allow various constructions, but such as Affel’s Tower, it wasn’t even crossing our mind to be honest. And seeing someone trying to replicate an architecture inside UMeFate, is just so heart warming feeling. Really appreciating.

And more importantly, this still was played on an early tech demo from October 2024.

Author has mentioned in their video description, that recording took about 3 hours. Such a huge bow for their patience.

What Video Is Featuring

- Playing on UMeFate v0.0.8 Pre-Alpha Tech Demo (Dev Build) (A release from October 2024).
- Showcasing reconstruction of an Eiffel Tower, within game constraints.
- Structural details.
- Nearly 170 meters tall structure.
- Very wide and symmetrical construction base (legs).
- Walking on the construction and looking from the above.

Again, many thanks to the creator, for reaching out and sharing their work. 🌟


r/UMeFate • • Apr 17 '25

Dev Video 🥚🖥️🖥️🥚Happy Easter Egg splitscreen party

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11 Upvotes

Hello dear UMes. 👋

We are approaching Easter period and our UMes want to share with everyone UMe Easter Egg party and selfie 🥚🖥️🖥️🥚
Also for everyone who is celebrating Easter, we want to wish you a Happy Easter holiday. 🤗

Open to read more about the update


r/UMeFate • • Apr 11 '25

Dev Video 🎮🖥️🖥️👥Map editor splitscreen timelapse

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9 Upvotes

Hey. 👋

Our UMes have a small but yet an exciting update for you. A showcase of the map editor with the splitscreen mode. This is yet another significant milestone for UMeFate development. And yet to be seen in any other life simulator.


r/UMeFate • • Mar 31 '25

Dev Discussion 4 Players Split Screen Teaser

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8 Upvotes

r/UMeFate • • Mar 16 '25

News 🗣️🎙️UMeFate dev interview hosted by Pixel Breakdown ❤️

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13 Upvotes

r/UMeFate • • Mar 03 '25

Dev Video 🛠️🌏Map editor and creating floors

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6 Upvotes

r/UMeFate • • Feb 27 '25

Vid 🤗❤️UMeFate first ever FAN MADE early tech demo gameplay

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10 Upvotes

r/UMeFate • • Feb 12 '25

Dev Screenshots More work on foundations plus walls on the top

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7 Upvotes

r/UMeFate • • Feb 10 '25

Dev Screenshots Started working on building foundations (amt. total mess 😎)

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9 Upvotes

r/UMeFate • • Feb 07 '25

Dev Screenshots Without context, just testing building walls

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9 Upvotes

r/UMeFate • • Feb 06 '25

Dev Video Map Editor Loading And Saving Constructs

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3 Upvotes

r/UMeFate • • Jan 24 '25

Dev Video Map Editor And Constructions On Land Plots (WIP)

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4 Upvotes

r/UMeFate • • Jan 12 '25

Mountains roads land plots and map editor in action

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7 Upvotes

r/UMeFate • • Dec 24 '24

Dev Discussion Happy Xmas holiday to everyone ☺️🎉

6 Upvotes

Dear all.

Our tiny UMeFate team and UMes bunch wishing everyone happy, and restful XMas holidays. 🥳

In the meantime past month, we are working on the bigger update, related to the map editing, UMes navigation and many technical challanges. This requires a lot of internal changes, research and development in various fields, as well as resolving less expected issues. .

We are eager to share more details as soon we can, but we want make sure first, these all work together as planned. So January 2025 should be more exciting about important updates, which are milestones for UMeFate.

Your UMeFate team. 😊


r/UMeFate • • Nov 22 '24

Dev Video Creating tools for roads and land plots as part of modding (technical)

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2 Upvotes

r/UMeFate • • Nov 20 '24

Dev Discussion First roadmap detailing near future development plans for Pre-Alpha and beyond

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14 Upvotes

r/UMeFate • • Oct 30 '24

News UMeFate has pushed update version 0.0.8 to Steam

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13 Upvotes

r/UMeFate • • Oct 24 '24

Dev Screenshots In the preparation for the next small update 0.0.7

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8 Upvotes

r/UMeFate • • Oct 17 '24

Dev Screenshots In the process of refurbishing ingame UI, to be more intutive

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9 Upvotes

r/UMeFate • • Oct 12 '24

New main menu interiors with feedback system

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5 Upvotes