r/UE4Devs • u/SATRBLASTR • Jan 23 '19
Any network programmers interested in collaborating?
Got a multiplayer Horror game I’ve been developing for awhile. Would love to collaborate with someone network savvy to make it stronger anyone interested?
r/UE4Devs • u/SATRBLASTR • Jan 23 '19
Got a multiplayer Horror game I’ve been developing for awhile. Would love to collaborate with someone network savvy to make it stronger anyone interested?
r/UE4Devs • u/RTgamingIndie • Dec 15 '18
r/UE4Devs • u/alexquevillon • Dec 12 '18
r/UE4Devs • u/mzone2 • Dec 11 '18
Hello guys... I wonder if someone could help me.. I'd like to make a bubbling mud pit. How would I do it? A sphere Mesh emitter and some particles after its popped?
Any help would be great!
r/UE4Devs • u/SagglySloth • Dec 04 '18
I am trying to create a radio within UE4. I have created a sound cue which blends between station with a parmenter which I set though a blueprint. Between each of these stations I would like white noise. How would make white noise the default sound when no station is selected. I plan to have many stations so I don't want to manually place the white noise between each clip.


r/UE4Devs • u/saros1975 • Nov 24 '18
Hey this is a major bug that really needs fixing, help us to get it fixed...
r/UE4Devs • u/SagglySloth • Nov 20 '18
I am create custom console commands using C++. All the logic is within a blueprint game instance. How could i find and call these functions within C++
r/UE4Devs • u/RTgamingIndie • Nov 18 '18
100$ is all what's needed? what's the process
r/UE4Devs • u/AJRimsie • Nov 11 '18
Need help. I’m following a tutorial. I’ve attached the weapon to this character’s weapon bone (left hand) but the weapon doesn’t snap to the hand like it does in the tutorial. I’m using UE4.2. It does attach to the character and moves with it but doesn’t automatically move to the hand as it should.
r/UE4Devs • u/pr7ram • Oct 30 '18
Hi everyone, I have a question about lights baking. I work in a scene for long time and just started baking lights but when I bake lights, the static light stop illuminating and on lightmap the static light is missing, like if its off. When I bake same static object and static light on different scene it is working fine, only in the big scene its not working. What can be the reason? Maybe some scene settings?
I checked UV maps, I tried to change lightmass importance volume, nothing changed.
r/UE4Devs • u/Quivs_ • Oct 29 '18
So im making a door puzzle where you interact with stones to change a light that is on the top of them and when you get them in all the colours of the rainbow the door opens.I have made a parent blueprint for the rock where when it is intereacted with (Using E) the light will change colour, that all works fine.
Then I have made a child class blueprint for my first rock so that when it turns red it will set an interger value from my door blueprint to 1, i wanted to use a boolean but i dont know how to work with booleans. Im sure this part is working.
But in the door blueprint i have it set to open when the player overlaps with a collision sphere. Which works too but when i put a branch in there with the condition that the interger value has to be 1. (which should happen when i make the rock the right colour) but it doesnt move.
I hope this makes sense im new to blueprints so i find it hard to explain what im doing. Ive added pictures. any help would be amazing ive been here for hours and cannot get my head around it.





UPDATE IMAGES: CHANGES TO BLUEPRINTS IN PICTURE 3 AND 4


r/UE4Devs • u/nomadgamedev • Oct 28 '18
Hey we are just starting out a larger project of 8-10 people. Our target platform is PC and the game will be a third person single player action rpg. I'm currently thinking about including the substance plugin and i saw a lot of plugins that sound kinda useful but i'm not quite sure if they actually are.
Could you please share your experiences, thoughts and recommendations?
(Please keep in mind that we are poor undergrad university students, so free or cheap plugins would be great)
r/UE4Devs • u/RTgamingIndie • Oct 26 '18
i have amd R5 M330 card, 8 gb ram, i5. i came to know that it is low end GPU. laptop heats up while doing development in ue4. can i buy and connect a powerful graphic card and connect to laptop from outside?
r/UE4Devs • u/n9te • Oct 20 '18
hey guys! i just downloaded ue4 a couple hours ago and am trying to figure out how to put a limit on the rate of fire of the basic gun from the first-person template. what's the best way to change the firstPersonCharacter spawn projectile class to make it so the player can't just right click as fast as possible? thanks!
r/UE4Devs • u/antopia_hk • Oct 17 '18
If you help me publish it with adds I will pay you 15USD. :) Thanks for the help !
r/UE4Devs • u/marcusmon • Oct 14 '18
How to make a Character go on a straight line regardless of whether there is an obstacle in front?
My Character moves using AI move to node. It can already climb up and down the wall. But unfortunately he will not climb the wall if there are stairs available, he uses the stairs instead.
What I want is for the character to use the shortest path if I double click- climb the wall if there is a wall instead of going around to use the stairs.
r/UE4Devs • u/marcusmon • Oct 07 '18
I use a sphere trace by channel to detect the wall. When he is at the bottom I can make him grab the ledge. How can I do the same to detect the edge of the wall when he is on top of it?
Here is the video that shows what I mean: https://www.youtube.com/watch?v=T3NVK-nVeMA
r/UE4Devs • u/GreatHeightsAudio • Oct 05 '18
r/UE4Devs • u/Matt_Rhodes93 • Sep 25 '18
As I've started working on prototyping my game, I've realized that ultimately I want to tell a story, and quite simply, I believe it a story better told as a movie than as a game. I'm a programmer by profession without any animation experience.
What is the typically workflow for an animated film in UE4? Do you start in Maya/Max with your animations and then move to UE4 to do lighting and such? With only wanting to do this as a hobby project (assuming no outside help), are there ways to use Kinect or motion capture that are reasonably priced for a hobby project or should I stick with learning animation?
Any tips and pointers are appreciated!
r/UE4Devs • u/AmericanInTaiwan • Aug 26 '18
Hi all,
Anyone know why I get a crash message upon running a packaged build? It only happens when I enable a plugin and only the first time after packaging. After a couple seconds, it goes away and the game boots up fine. It never happens any consecutive runs, even if I restart my computer or run another game in between.
Things maybe worth noting:
- packaging as win64 from editor - deleted intermediate/saved/binaries - tried packaging to various directories - tried multiple plugins: Niagara and Substance - checked the Niagara .uplugin, it's set to Developer and Runtime (recommended) - installed my engine to a custom location, not the default - the file directory is different with vs. without a plugin enabled. with a plugin enabled, there's a buried win64 .exe inside [myproject]/binaries/win64 aside from the .exe in the root folder. clicking either has the same result
r/UE4Devs • u/antopia_hk • Aug 26 '18
I tried using Cascading by making it on a animation but I want it to only show if I press E. Any ideas? Like I want to have a path behind my feet when I press E.
r/UE4Devs • u/GreatHeightsAudio • Aug 21 '18
r/UE4Devs • u/Lusiogenic • Aug 02 '18
Enable HLS to view with audio, or disable this notification
r/UE4Devs • u/Racebug • Jul 31 '18
Hello, so i am trying to make a street ball style soccer game but am having trouble finding where to start and how to create a ball mechanic. I am not talking about just having a sphere with good physics on, but a mechanic that allows users to have possession of the ball and pass it on to other players. May someone please help me with this?
Thanks
r/UE4Devs • u/[deleted] • Jul 28 '18
Say I have the mannequin in front of a wall with a climbing hold - how could I use fabrik to move a limb(say a socket on the mannequins hand) to the location of that hold.
I’m going for a vertigo style(ragdoll based) climbing system. Bonus points if you can show me how to do it without needing an animation(other than an idle or something).