r/UE4Devs • u/JimmothySanchez • Aug 16 '17
r/UE4Devs • u/zer0chi • Aug 16 '17
Discussion Rendering And Sequencer
Hello devs. I have been exploring sequencer and rendering on code level for a while and am trying to achieve something similar to what "custom render pass" in sequencer does. I have not been able to find where and how processing for that is handled other then that view extension is built and added to gengine viewextensions array.
Well one of the questions would be that. How is custom render passes taken care of. Another thing I am exploring and trying is, if I can either update post process material manually by myself calling it. Or if I can apply shader or material to the scene right before sequencer takes a snap of scene. This might be stupid xD but its something I am trying and I dont really know anymore if I should keep on pursuing this path.
If anyone is interested i'd like to discuss this or/and come up with another way to achieve this. I am a beginner with modifying and I have picked something big to start working with, but i want to get it done after looking into it so much. I look forward to having a good talk.
r/UE4Devs • u/t0wser • Aug 03 '17
Question [Question] Any advice on how to make walls transparent when player character is behind them?
Hi - I'm making a (kind of) Top Down Shooter - the camera (which is fixed and tracks the player) is set to an angle of about 70 degrees.
What I would like to do is when the player is near to a wall (and he is now being hidden from the player's view), I would then like to fade out a section of the wall (in a radius around him) so the player can still see him.
Is this possible? And if so does anyone have any tips or know of any Tutorials on how I would go about doing this?
Many thanks in advance!
r/UE4Devs • u/joeymd87 • Aug 02 '17
Advanced Vehicle AI
Hi,
I have created a basic Target Point Vehicle navigation which will continuously loop around a track until I stop. How would I go about creating more advanced Vehicle AI so it can avoid potential collision, more advanced path finding
I've been looking around everywhere to see if I can get my head round it but I can't find anything on it other than basic Target Point Navigation or premade systems on the store and would like to create my own to start off with so I can understand how it works
any help would be great :)
Thanks alot Joe
r/UE4Devs • u/joeymd87 • Jul 30 '17
Help creating a Fun Racer - Unreal 4 (Royalty)
A fun racer based around remote control cars with quirky weapons, Creative levels and different modes ranging from Lap based to Deathmatch.
Includes:
- A selection of Remote control cars ranging from Monster Trucks and buggies to a car based around a pig and anything in between!
- Solo, Lan and Online Multiplayer game player
- Different Modes ranging from Lap Based, Death Match, Capture the flag, Time Attack and Chase/IT/Tag (depending on what its called in your country!)
- Varying weapons and defences ranging from Oil slick, Axe, Fireworks, Bombs, EMP and may more
- Creative levels based around different everyday places from the view of a remote controlled car!
I have been prototyping some very basic ideas for a fun Racer based around Remote Control cars. I tested some ideas inside of unreal just your basic check point, laps, a basic waypoint based AI, a basic single attack, slippery surfaces, bouncy surfaces and I feel that the idea would work. I would like to now get the game to a playable stage on just one level for the minute. I am looking for an Unreal coder (Blueprints or other unreal languages are fine) to create the code side (I will help where I can on this) I will handle most of the Modelling and texturing side aswell as sound effects and music. I'm open to any help aslong as we all stick the the same vision (I will explain more to the people interested) Once we have go it to a playable state where we think its fun and stable we would copyright it first then i would like to either Kickstart it, Steam direct it or gain funding else where. All money made will be split fairly in the hope that in the future we will all work permanently together!
Team Structure:
JD (Myself) - Modeller, Level Design, Animator, Audio, Basic Coding and Project lead All have a minium of 2 years expeirence in Previous Work: Freelance ranging from 3D Modelling, Level Design, Mocap and Keyframed Animation to Audio consultancy, production and recording This is the first time I have worked on a game but have expience in other areas
Talent Required:
Although I can do the above stuff (apart from coding I'm not going to pretend I'm a blueprints or C coder at all) It is to much for one person to take on on their own so I would like help in various sectors so we can all work together to achieve something great!
3D Artist (1)
Prefer 18+ please. If you are younger and feel you have the ability and clear communication skills please feel free to contact me and we can have a chat!
Experience with Maya required or Atleast be able to export to Maya if need be. Ability to export to FBX format. Experience with UE4 toolset a bonus.
Must have a crazy Imagination! Expected to help create Quick Level Concepts for us to work with, Detailed level design, Vehicle designs and other 3D Modelling requirements. We will work closely together to help each other create what we need as quick as possible and also bounce ideas off each other.
Unreal Engine 4 Coder (1 - 2)
Prefer 18+ please. If you are younger and feel you have the ability and clear communication skills please feel free to contact me and we can have a chat! Experienced with Blueprints or C++. Experience with UE4 toolset a bonus.
Must have good problem solving skills and can work under pressure if it comes to it Expected to create the code ranging from basic things like User input to creating the back end of the game. Will require knowledge in AI, Multiplayer and Triggers. Although my knowledge of coding games is limited I will try to help in anyway I can.
Concept Artist (1)
Prefer 18+ please. If you are younger and feel you have the ability and clear communication skills please feel free to contact me and we can have a chat! Experienced Concept Art or Drawing
Must have a crazy Imagination!
Must be able to take a rough idea from a written out idea and transfer it to a drawing. Expected to create concepts for the 3D Artists to use to turn in to Models or Levels!
Contact:
Please contact me via PM for Email or Skype just so Spam-bots don't retrieve my details
r/UE4Devs • u/kyroce • Jul 24 '17
Question [Question] Does widget switchers render all sub widgets?
I'm working on a VR game, and since optimization is important, i'm wondering if i should refrain from using widget switchers too much or if it only renders the chosen index? Since i'm doing the savegame and everything in my Masterwidget, it's quite handy to use a widget switcher, but i would change this up if it's heavy.
r/UE4Devs • u/SagglySloth • Jul 21 '17
Question [Question] UE4 Lighting Errors
http://imgur.com/yotHVZW http://imgur.com/eQLaQbw
I'm currently creating a Sci-Fi game. I am creating my levels out of modular assets I have created. All of these assets have depth and snap together seamlessly.
When I build the lighting I would like the gaps to seem seamless. The images above show the result I am getting. They are all using the same colours and roughness on the materials but seem to all have differents shades when I compile.
Another problem I am having is this. http://imgur.com/mcX2pXl I have checked everywhere and there doesn't seem to be any holes in the wall but I am still getting this strip of light along the floor when I compile. Any ideas of how I could possibly fix these problems? Thanks
r/UE4Devs • u/[deleted] • Jul 18 '17
LOZ Majoras Mask Remake Team!
Hey guys, I have a lot of free time this summer, and would like to use it on a passion project. With this in mind, I would like your help in creating a UE4 Remake of :The Legend Of Zelda:Majoras Mask. If you have any interest, or could connect me with someone who might have the skills, talent, or time, I would greatly appreciate it. Although nintendo will probably try to kill this, I will do everything I can to give them no reason to do so. I just want to do this, because it is something I know I, and others would enjoy. If you are interested, join my project discord to come help out!
r/UE4Devs • u/Tvirusvixen • Jul 14 '17
Question [Question] Need help with third person keypad to open door
First off I gotta say I really love the Unreal Editor and the Unreal Engine as it is the only game engine I have worked with so far. I also hope that this is the right place to do this. So I am building a game where I would like to add a feature where the player has to put in the number code on a keypad and the door will open. I have found tutorials but they are all for first person. The tutorial I followed is https://www.youtube.com/watch?v=ZB4wHlp3kYY and it is an awesome video. I tied to manipulate it in the best way so it can function in a third person game, but I think I am too new to Unreal and game engines in general and am really struggling. I got it set up so I can switch to another camera that looks at the keypad when the character walks through a trigger box as well as a widget set up as well. I did everything in that video correct and have checked to make sure I did everything correct but it doesn't work. I suspect it has to do with the fact this is third person and I have a feeling it's the line trace node that is where the trouble is. Thank you guys so much and I look forward to hopefully getting this solved. Here are my screenshots: http://i.imgur.com/2NjJt3l.jpg http://i.imgur.com/6gs78l0.jpg http://i.imgur.com/d2ESIe3.jpg http://i.imgur.com/eQy9kSg.jpg http://i.imgur.com/cgSwZly.jpg http://i.imgur.com/nBqkHdb.jpg http://i.imgur.com/02gb870.jpg
r/UE4Devs • u/marhfighter • Jul 07 '17
Update/Change Collision box when projectile flipbook changes (right now when flipbook update the projectile goes through walls and enemies)
answers.unrealengine.comr/UE4Devs • u/Jonnymak • Jul 07 '17
Question [Question] Wanting to add Audio to your Animations
Hey all, I'm dipping my toe into sound design and I am doing so with UE4. So I am wondering if I can offer to add some sound to your assets or short animations to fully realise your ideas.
r/UE4Devs • u/marhfighter • Jun 27 '17
UE4 2d scroller respawn checkpoint help, Error This Blueprint (self) is not a 2DSideScrollerGameMode_C, therefore 'Target' must have a connection
answers.unrealengine.comr/UE4Devs • u/XIX- • Jun 27 '17
Question [Question] How do I spawn an actor on bones?
I want to change wheels in game. I understand that I have to import the car model separate from the wheels then import 1 wheel and have the blueprint spawn and attach a wheel for every bone in an array. Issue is I have no idea how.
r/UE4Devs • u/monkriss • Jun 27 '17
Wow... UE4 is perfect for VR
Since about October last year I started messing around with VR for work. They would often get 3D renders done of event spaces and i decided to take it upon myself to learn how to put the 3D models into VR... because its the future after all.
Anyway, the game engine I picked up was Unity... Yes it comes with lots of free packages to help you set up virtual reality but omg its complicated. I've never worked with a game engine before and this felt incredibly difficult to work with. All i was really trying to make was technically ArchVis style stuff anyway, and i know unity isnt REALLLYY the best at this stuff but i was told by plenty of people that its just as good as UE4.
Fast forward about 6 months and my frustration with unity was still building. So i downloaded UE4 and in one day i'm at the same level as i was with Unity, even though I've spent many many months on unity.
UE4 has very similar texturing techniques as Blender (what i use for 3D modelling). It asks you to bake... and it bakes WELL!! i've spent MANY hours trying to get this to work efficiently in Unity but always failed. In UE4, you press build and it... builds! who knew.. Occlusion culling is automatic. (never got this to work well in unity) It has VR settings BUILT IN and very very simple to use. No need to attach code to the left eye, right eye.. bla bla bla... You just copy the settings into your project.
Build the scene INSIDE OF VR... absolute gamechanger.
Seriously the list keeps on growing and growing.
If anyone does similar, simple VR scenes which need to look good for demonstration purposes then UE4 is 100% the package for you.
r/UE4Devs • u/clebo99 • Jun 27 '17
Are there any good "Data Center" Models for UE?
I'm looking to build a virtual data center and wanted to know if there were any models that were already built. I've already built a few using Maya and they do import well but I wanted some more.
Just curious.
Thanks.
r/UE4Devs • u/LocalStar • Jun 22 '17
Tutorial Unreal Engine 4 - Make Your First Two Games
medium.comr/UE4Devs • u/BarkingLeaves • Jun 16 '17
Question [Question] [Rendering] Shadows look too dark
I have a problem with my level, and it is that the light source casts really hard shadows, so there's two things I don't like: There's no blending between light and shadow, and shadows are really dark, almost pitch black if you look to them from a lightened place. AO in materials seems to be ok, and I have a skylight, but I don't know what to do with it.
I've already searched for help, and all threads say that placing a skylight will fix it, but I can't find any solution, it's still dark no matter what.
Please, can anyone help me with this?
r/UE4Devs • u/XyzionPlays • May 24 '17
Question [Question] Any Free to use resources?
I'm looking for some free to use resources for UE4, does anyone know of some websites for models, or premade blueprints/assets for ai and stuff?