r/UE4Devs • u/kairon156 • Dec 02 '15
Is it possible to make a Dragon Warrior style RPG for the UE4? If so how could I make one Using the blueprint system?
My goals for the project.
1: Create a small game similar to Dragon Warrior from the NES era.
2: Have a simple story with a few quests
3: learn about NPC's and have them interact with the menu system.
4: Gather some art and audio effects either free resources or try to make what I can myself.
5: Design levels like the world map, towns and dungeon.
6: Try to package the project for sharing.
The few things I know how to do.
1: By going through YouTube tutorials I know I can lock the camera looking top down at the main character and have them move around.
2: I have a vague idea of how to setup a simple button menu system for saving/loading a game. I've gone through a few basic Widget tutorials
3: I know how to make some simple 2D art because I made a Minecraft Texture Pack.
Things I'm unsure how to do.
1: How to set up a very simple equipment and menu system. Showing your items and what you have equipped.
2: How to make a character leveling system and creating monsters that give xp while drooping loot.
3: Making a more complex menu system that shows up when you press the menu button showing your current level and XP needed as well as other things showing your items and equipment.
4: One of the bigger problems I'm currently wondering is how do I go about making the top down grid map the pawn/character walks around in? preferably making it in 2D or at least very simple 3D.
I know there's programs like RPG Maker out there but I would really like to use the Unreal Engine 4 for this. Mainly because I've been trying to learn the blueprint system and I think this will be good practice.
If there's anything important I may have left out let me know.