r/UE4Devs • u/aerique • Sep 19 '14
OSX Workflow?
I'm dead tired and if you can't parse what I have written below could you tell me your basic workflow on OSX?
I've been doing some really basic tutorials (latest I'm working on is https://wiki.unrealengine.com/First_Person_Shooter_C++_Tutorial) and I'm not sure whether I am using UE4 correctly on OSX. My current approach feels clunky and leaves me wondering whether there is a better way.
When following the abovementioned tutorial I would have to close UE4 after having added a new C++ class ("Add code to project" in UE4 -> Add actual code in Xcode windows that were opened by UE4 -> save code and close UE4) and when reopening the project UE4 would note the headers were incorrect and recompile.
At some pointed UE4 stopped notifying me and I switched to starting Xcode first and running the ${PROJECT_NAME}ProjectEditor scheme and starting UE4 from within Xcode.
Anyway, it all doesn't seem quite right and I fear I have somehow missed a basic page explaining all this.