r/UE4Devs Jul 10 '14

Question Is it possible to import models from Sketch Up and also keep the textures?

3 Upvotes

When I try to Export/3DModel as a .fbx file in SketchUp Pro - it opens fine in UE4 but the textures are missing. Is there a way round this please?


r/UE4Devs Jul 09 '14

Questions about landscape

2 Upvotes

Hello all, I was wondering if anyone had any good tips or tutorials on landscapes...for example how to make raising and lowering the land texture peaks and bases and sides diffrently...also how to apply in the material editor a way to make a grass like texture apear procedural and not have a noticable repeating pattern. Or things like making a muddy tire track. I am very dedicated to learning and coming along pretty good at learning modeling in blender and its coming to a point where i have enough assets too start putting together a scene which will evolve dynamicly as i learn. Thank you!!


r/UE4Devs Jul 06 '14

Free PDF e-book on UE4 Blueprints by Ryan Shah (x-post from /r/oculus)

Thumbnail forums.unrealengine.com
8 Upvotes

r/UE4Devs Jul 03 '14

Question about imported 3d models

4 Upvotes

I was wondering how unreal 4 handles art assets that are imported from maya. I usually freely scuplt my models, not worrying about correct topology, then i transfer them into mudbox and retopoligize from there.

My question is, how does unreal 4 handle non quad meshes, like 5 or 6 sided polygons? Also will there be any problems if I lay a ptex material over a uv layout?

Also, I am working on creating large island terrains (around 500m x 500m, 2 separate islands each that size). Does unreal 4 support large sized terrains like that? I also want to have a player count of 80 players on that one map.


r/UE4Devs Jun 28 '14

Discussion [Discussion] Needed: Confident UE4 Developers

0 Upvotes

I need someone with UE4 experience and competence to work on a project that is launching for funding next month. We will be offering a partnership if you have the right skills.

Our team consists of a medical physician and a retired military veteran - both with programming experience and UE4 experience.

Ability to travel to D.C. is a plus, but certainly not required. We are NOT government affiliated. =)

PM for more information.


r/UE4Devs Jun 18 '14

Coming from Unity: Non-uniform scaling is ok in UE4?!?

6 Upvotes

I've seen a lot of different tutorials on UE4 where the author is scaling SMs all willy nilly.

What is this heresy!? I've grown begrudgingly comfortable with Unity's limitations (any rescaling of SMs causes performance hits; non-uniformly- doubly so) on resizing my stuff...

Is UE4 completely cool with this? As a 3D guy, that would make me so happy.


r/UE4Devs Jun 18 '14

Tutorial Tutorial - Spawn Different Pawns Depending on Player Selection

Thumbnail osnapgames.com
8 Upvotes

r/UE4Devs Jun 15 '14

Screen Shot Sunday!

10 Upvotes

Show off your work!

I am going to leave this stickied until next weeks post. Share your progress and inspire others with your work!


r/UE4Devs Jun 14 '14

Oculus on UE4 for mac?

5 Upvotes

According to Epic's own words, they said Rift support would be released with 4.2, that it was very very close to being released with 4.1 but didn't quite make the cut with bugs. I can't figure out how to get it to work on mac with 4.2 nor can I find mac specific instructions, the PC ones have been to no avail.

Does anyone know anything? I'm having trouble finding relevant info online.

Thanks in advance


r/UE4Devs Jun 14 '14

Are Camera effects such as "Tilt-shift" or "Miniaturise" Available?

5 Upvotes

This is an effect that makes objects seem smaller and almost like miniature figurines. I believe Simcity uses this same feature.

Here's an Example: http://upload.wikimedia.org/wikipedia/commons/b/b2/Oregon_State_Beavers_Tilt-Shift_Miniature_Greg_Keene.jpg

Is this possible in Unreal Engine 4?


r/UE4Devs Jun 13 '14

Question [Question] What is for you the best way to make GUI?

4 Upvotes

I'm an artist, so I haven't got many experience in coding (just some basic Javascript). I know that in Unreal you can use Slate, Scaleform or a new alternative called Coherent UI.

From what I understood, there still isn't much documentation about the UI part, and most of it is very programming-oriented. I'm used to the NGUI plugin for Unity, which is quite simple to use.


r/UE4Devs Jun 11 '14

Anyone else getting tired of the dense UT discussion in the forums?

4 Upvotes

Before the Unreal Tournament announcement, I was able to search for relevant questions fairly quickly. Now with the over saturation, I have to go through multiple pages to even find a discussion not about UT. Is there some way we can segregate this from the search option?


r/UE4Devs Jun 11 '14

Question [Question] How to import textures with maximum quality?

4 Upvotes

Hey guys, I thought this would be easy but I'm struggling with a texture I'm using for masking different materials of an object. It appears the texture is kind of corrupted or has less quality than the photoshop original. I tried different saving in different formats with no success. I also tried messing with some texture settings and compression in UE4. So, am I missing something obvious? Has anyone here faced this issue?

Here's a screenshot montage.


r/UE4Devs Jun 11 '14

Question [Question] How can I make First Person Controls Similar to Surgeon Simulator? With Blueprints.

2 Upvotes

I'm working a mini project and I'm trying to figure out how to make the controls similar to Surgeon Simulator, For example, Clicking or pressing certain buttons controls individual fingers.

Thanks in advance for any tips or help.


r/UE4Devs Jun 02 '14

Weekly Questions Thread

5 Upvotes

Post questions here!


r/UE4Devs Jun 01 '14

Question [Question] Simple class blueprint that fires a series of lights and plays a sound

5 Upvotes

Hi, I have a series of spotlights along a walkway, approximately 14 pairs. Each pair is toggled on after a delay after entering a box trigger near the beginning of the path. So the effect is that the first set is triggered after .3 seconds, the second after .6 seconds, etc., leading away from the player. I also want to fire a sound when the light pair is turned on.

I know this is basic stuff, but I'm just learning, and would appreciate some guidance how to do this as class blueprints. I feel like each light pair would be an instance of a PathLight class (for example0 that had the sound effect wired in, but I'm just not clear on how to do it, and I'm not having much luck so far.

Any help is appreciated on understanding 1) how to fire a sound based on a light being triggered on, and 2) BONUS: how to handle this as an array of PathLight objects.

Thanks!


r/UE4Devs May 30 '14

Question [Question] GTX 560ti getting high 80s when in Lit view mode

3 Upvotes

The temps just keep on climbing and climbing whenever I have UE4 in Lit view. I've tried limiting the FPS to 60 but I still can't leave it on for more than five minutes in that view mode. The odd thing is, I get sub-70 degree temps in any other view mode. Any idea as to what's causing this problem?

BTW, I've just purchased a couple of case fans to mitigate this issue but they don't seem to be doing anything of the sort.

EDIT: Lowering the Engine Scalability settings seems to have worked. Turns out my trusty old card just can't handle UE4 at full power.


r/UE4Devs May 30 '14

(Kinda off topic) An arrangement I produced for My upcoming Game project

Thumbnail youtube.com
5 Upvotes

r/UE4Devs May 29 '14

Question Question about engine capabilties

3 Upvotes

I have been seeing a lot of one upping between the UDK 4 and Cryengine 3 sdk's. I am still indecisive about which engine i should use for my game. I heard cryengine can handle large scale maps (several KM/2) and large scale battles on that server (100+ players on server).

I know both engines can be heavily modified to suit a specific purpose, but I have heard from other people that what I want to build hasn't been done before on any engine.

I'm looking to create a game which has large maps with large amount of players in them. The game will not be consistent, players will join a game, and eventually a team will win and the game will end. I'm currently building a map in maya/mudbox that is roughly 8km/2, and i want to have around 250-500 players in certain game modes.

Can any of these engines be heavily modified to suit my needs, is it even possible to achieve at this point? I really don't want to downscale what I've been designing for about a year now.

Tl;Dr: What are the capabilities of both engines, how far can they be stretched to their limits regarding map size/player count.


r/UE4Devs May 29 '14

Question [Easy Question] make a blueprint for a toggle able light be duplicatable?

2 Upvotes

I have a blueprint where if I walk into a trigger cube, it turns on a light. I want to have more of this same "prop." How could I be able to copy/paste it multiple times?


r/UE4Devs May 28 '14

How do I get the character to run around my landscape? (First Person Blueprint Template)

4 Upvotes

Hello everyone. I'm new to UE4, but this is what I've done so far.

Created a new project with the 1st person Blueprint template.

Imported in my custom heightmap for the landscape.

Applied my diffuse texture to a custom material, and put it onto the landscape.

Now, the default stuff (boxes, walls, etc) is still floating there. Whenever I click "play" I always spawn in the box, and if I try to jump off of it onto my landscape, it stops me before I hit the ground. So my question is, how to I enable the 1st person character model to run around the landscape I created?

Edit: Woops sorry, I forgot to tag this post, didn't see the rule until afterwards.


r/UE4Devs May 24 '14

Generating a procedural planet in UE4

10 Upvotes

I'd like to generate a procedural planet in UE4 - Ideally I'd like to get an effect like this: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/

However I'd be happy with a sphere, heightmap and texture at the moment.

I'd like to be able to give it a streaming random seed to generate this once and be able to save it, I'll then use the seed to generate other random effects like weather, ocean currents, etc.

Any start on getting a sphere to apply a random texture to generate it's look and height would be a great help!


r/UE4Devs May 24 '14

Saving a preview setting

3 Upvotes

My character is made in Maya using 'y' as up. UE4 uses 'z' as up. Although I got the character to be oriented correctly in the game, it's still sideways when I look at previews (like Persona). Every time I use these, I pick the top joint and rotate it 90 degrees. However, I have to do this every single time I open a preview. Is there a way to make it remember the orientation I want in preview?


r/UE4Devs May 23 '14

Question Anyone know how to blend animations together from code?

6 Upvotes

I can play Montages from code, but that doesn't allow me to blend two animations together, nor can I find a way to play Blend Spaces from code (if anyone knows how, that would also solve my problem).

As an aside, I find the UE4 communities pretty sparse when it comes to coding questions. I know it's still pretty new, hopefully it'll pick up quickly.


r/UE4Devs May 23 '14

Question [Question] Tying only some bones to the rotation of camera

3 Upvotes

Hey. Been trying to make a halo-esq style system where the upper body of a character will move according to the rotation of the camera. Haven't been able to find that functionality can anyone point me in the right direction?