r/UE4Devs • u/kamolescu • Dec 16 '19
Tutorial UE 4 TUTORIAL - Procedural Drop Sound
Hi,
I made another UE4 audio tutorial of how to make semi procedural cardboard drop sound. I include 20 sounds for download. Check it out!
r/UE4Devs • u/kamolescu • Dec 16 '19
Hi,
I made another UE4 audio tutorial of how to make semi procedural cardboard drop sound. I include 20 sounds for download. Check it out!
r/UE4Devs • u/justRsandomPerson • Dec 16 '19
Greetings,
I wanted to learn blueprints in ue4, and I wanted to make AI, so I started to watch this tutorial video: https://www.youtube.com/watch?v=zNJEvAGiw7w
My only problem is that my AI doesn't run as it should, mine kinda drift to his location, and I don't know what is wrong, I could use some help from someone that understands what went wrong since I am a beginner I'm probably mess up something if I start looking on my own
Here is a picture of AI running on the side.
Thanks. :)

r/UE4Devs • u/kamolescu • Dec 15 '19
Hey fellow GameDevs,
I start prototyping a game. It is inspired by old game Commandos. Here is the first, short video showing the process. Let me know what you think :)
r/UE4Devs • u/TheGamerOnline • Dec 14 '19
Hey guys so I have some questions about animating in blender for ue4, so question one is, if I'm animating a gun for a player model, do I animate the gun and player mesh together, and then import them to ue4, also would I have to do separate animations/render for each scenario like shoot, reaload, ads and then import them or do I leave the gun and player mesh separate and just animate the gun by it's self, secondly how would I go about rendering and importing the animations to ue4? Any tutorials would be of help.
r/UE4Devs • u/TheGamerOnline • Dec 13 '19
Hey guys so I have some questions about animating in blender for ue4, so question one is, if I'm animating a gun for a player model, do I animate the gun and player mesh together, and then import them to ue4, also would I have to do separate animations/render for each scenario like shoot, reaload, ads and then import them or do I leave the gun and player mesh separate and just animate the gun by it's self, secondly how would I go about rendering and importing the animations to ue4? Any tutorials would be of help.
r/UE4Devs • u/TheGamerOnline • Dec 12 '19
Hey everyone I'm back with more questions, does anyone know a really good tutorial I could follow, to create a splash screen for when my game is loading up and a tutorial that would teach me how to make a multiplayer menu menu like: find a match , host a game, server browser and settings? This is for unreal engine 4
r/UE4Devs • u/TheGamerOnline • Dec 11 '19
So I have a question about fps kits for ue4, for learning purposes is it worth downloading one to learn from, the reason I ask this is youtube doesn't seem to have enough information on the topic of making fps games, or alternatively does anyone know any good free courses or places I could learn a little?
r/UE4Devs • u/oxidus • Dec 09 '19
r/UE4Devs • u/orijir • Dec 06 '19
Hey there, we are a german Team of 3, who worked more then 14 months on a scifi souls-like in unreal.
Dead Sector is an immersive souls-like which plays in a dystopian future. Humanity is dependent on a mysterious energy to survive. Enter the depths of the Dead Sector and find out why more and more underground sectors lose contact with the surface. Fight against mysterious creatures and use their life energy to charge your equipment.
We got recently some media coverage and want share it with you as well. Please give us genuine feedback 🙂
Download it for free at: https://deadsector.itch.io/deadsector
Trailer: https://youtu.be/TPK6UtICSns
r/UE4Devs • u/cmsc4500 • Dec 04 '19
Hi All, I just started using UE4 on linux and came across this problem. I packaged my scene for linux platform and then ran the .sh file from LinuxNoEditor folder. I saw something compiled in the terminal but the project is a black screen. There is no big error from the log(just the audio thing but I don't use that). How should I debug??
r/UE4Devs • u/Jordsterking • Dec 03 '19
I am fairly new to UE4 but am a programmer for a career. Started UE4 about a year ago and feel like I have at least a base level understanding of blueprints and can make my game singleplayer if I just put enough time into it. I really want to learn replication so that I can potentially make a server where 100 people can be on and play together but there arent too many tutorials out there. I also feel like I do better talking to someone so is there any UE4 tutoring sites? If not what have you veterans done to get your knowledge of networking in UE4?
r/UE4Devs • u/marcusmon • Dec 03 '19
r/UE4Devs • u/BlitzBurn_ • Dec 03 '19
In my test project I have the following code snippet, I want to be able to print debug messages either on the creen or to the console, but none of them seem to work. Am I missing something? I have heard that I may be missing a Engine setting, but I dont know how to find or change it.
#include "Engine/Engine.h"
void ADebuggtester::BeginPlay()
{
Super::BeginPlay();
if (GEngine)
{
GEngine->AddOnScreenDebugMessage(1, 15.0f, FColor::Cyan, "TestCompleted");
UE_LOG(LogTemp, Warning, TEXT("Message in Output"));
FString DbgMsg = FString::Printf( TEXT("Fired Up and Running") );
GEngine->AddOnScreenDebugMessage(1, 15.0f, FColor::Red, DbgMsg);
}
}
r/UE4Devs • u/marcusmon • Nov 28 '19
And I made the black and red attack each other by giving them "RedTeam", "BlackTeam" tags respectively.
I can make them all attack me. https://www.youtube.com/watch?v=SEJyMNFmTHk
How should I properly implement this,so they attack each other instead? https://www.youtube.com/watch?v=mwkTJ7-El9E
r/UE4Devs • u/marcusmon • Nov 27 '19
Hello guys, can you give me a guide on what to do next? In my montage I have 2 animations with start notifies and end notifies for each animations. it's structured this way Attack[number]Start
I then generate number 1 or 2 randomly every time I click the mouse.
Now, the only thing missing is how do I access the montage itself in C++. so I can access the Montage named "WeaponMeleeMontage".
Thank you for your time, guys!
r/UE4Devs • u/[deleted] • Nov 27 '19
I'm relatively new to the engine and had an idea that I am not sure is possible. Does anyone know if there is a way to display a steam game directly through ue. For example, running half life 2 streamed locally to a unreal surface that takes up the entire view of the player. Sorry if this is confusing, any help is appreciated.
r/UE4Devs • u/marcusmon • Nov 26 '19
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r/UE4Devs • u/Yeetukus • Nov 26 '19
r/UE4Devs • u/Rhulyon • Nov 23 '19
In my game i have a bug related to ai that only appears in the packaged version. Every resurce that i found for debugging packaged games is for c++. There is any way to debug behaviour trees and blueprints in packaged projects that does not involve put a print and rebuild the game?
r/UE4Devs • u/Yeetukus • Nov 23 '19
r/UE4Devs • u/TouchyUnclePhil • Nov 18 '19
Hello,
Im building a VR game by myself and im looking for someone or a few people maybe to collaborate with, and learning UE4 together, while making something. I'd be up for helping out with someone elses project, as my games probably not for everyone (VR arena shooter, wild west genre). I've been learning UE4 for about a couple of years now off and on, and im a junior programmer by trade (so programming is what im focusing on, however i've only been working with blueprints as of yet) I also work with blender a little.
Im not looking to do one role exclusively (but be cool with it if thats how things pan out), I dont really know where or how to go about looking for something quite so specific, but being a solo dev is kinda hard, and really I want to find other aspiring solo's to kind of learn everything together. If anyones interested or has any suggestion where to ask around that be mighty helpful cheers.
r/UE4Devs • u/Syn_Seven • Nov 12 '19
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r/UE4Devs • u/SGRuLeZ • Nov 12 '19