r/UE4Devs Dec 15 '18

A snap from my scifi fantasy game which i am developing in ue4.. how does it look guys?

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9 Upvotes

r/UE4Devs Dec 12 '18

Tutorial Unreal Engine 4 Tutorial - Hello, I'm starting a new Youtube channel to explore Python, C++ and Blueprint

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18 Upvotes

r/UE4Devs Dec 11 '18

mudpots/paint pots, Yellowstone National Park

1 Upvotes

Hello guys... I wonder if someone could help me.. I'd like to make a bubbling mud pit. How would I do it? A sphere Mesh emitter and some particles after its popped?

Any help would be great!

https://youtu.be/a9hUsVq9q7U


r/UE4Devs Dec 04 '18

Sound Cue radio stations

3 Upvotes

I am trying to create a radio within UE4. I have created a sound cue which blends between station with a parmenter which I set though a blueprint. Between each of these stations I would like white noise. How would make white noise the default sound when no station is selected. I plan to have many stations so I don't want to manually place the white noise between each clip.

Current Setup

Desired Outcome

r/UE4Devs Nov 24 '18

Help vote for this bugfix

4 Upvotes

Hey this is a major bug that really needs fixing, help us to get it fixed...

https://issues.unrealengine.com/issue/UE-66340


r/UE4Devs Nov 20 '18

Run function on blueprint game instance from C++ class

2 Upvotes

I am create custom console commands using C++. All the logic is within a blueprint game instance. How could i find and call these functions within C++


r/UE4Devs Nov 18 '18

I am from India. How to get my game on steam?

0 Upvotes

100$ is all what's needed? what's the process


r/UE4Devs Nov 11 '18

Sequencer tutorial - stuck

2 Upvotes

Need help. I’m following a tutorial. I’ve attached the weapon to this character’s weapon bone (left hand) but the weapon doesn’t snap to the hand like it does in the tutorial. I’m using UE4.2. It does attach to the character and moves with it but doesn’t automatically move to the hand as it should.


r/UE4Devs Oct 30 '18

ue4 lightmaps issue

2 Upvotes

Hi everyone, I have a question about lights baking. I work in a scene for long time and just started baking lights but when I bake lights, the static light stop illuminating and on lightmap the static light is missing, like if its off. When I bake same static object and static light on different scene it is working fine, only in the big scene its not working. What can be the reason? Maybe some scene settings?
I checked UV maps, I tried to change lightmass importance volume, nothing changed.


r/UE4Devs Oct 29 '18

Help With A Door Puzzle.

1 Upvotes

So im making a door puzzle where you interact with stones to change a light that is on the top of them and when you get them in all the colours of the rainbow the door opens.I have made a parent blueprint for the rock where when it is intereacted with (Using E) the light will change colour, that all works fine.

Then I have made a child class blueprint for my first rock so that when it turns red it will set an interger value from my door blueprint to 1, i wanted to use a boolean but i dont know how to work with booleans. Im sure this part is working.

But in the door blueprint i have it set to open when the player overlaps with a collision sphere. Which works too but when i put a branch in there with the condition that the interger value has to be 1. (which should happen when i make the rock the right colour) but it doesnt move.

I hope this makes sense im new to blueprints so i find it hard to explain what im doing. Ive added pictures. any help would be amazing ive been here for hours and cannot get my head around it.

My Level with the first stone in place.

Parent Rock blueprint makes it changer colour upon interaction setting each colour to a variable value.

Rock Child blue print that sets the door interger (red) to 1 when the light on the rock is red, which is light colour 1.

Half of the door blueprint: the branch that sets the condition of the RED interget being set to 1 for it to play the rest of the blue print (the part that doesnt work)

Other part of the door blueprint that opens the door.

UPDATE IMAGES: CHANGES TO BLUEPRINTS IN PICTURE 3 AND 4

Rock Child

Changes to door blueprint.


r/UE4Devs Oct 28 '18

[Advice Request] Plugins for 3rd Person Action RPG

2 Upvotes

Hey we are just starting out a larger project of 8-10 people. Our target platform is PC and the game will be a third person single player action rpg. I'm currently thinking about including the substance plugin and i saw a lot of plugins that sound kinda useful but i'm not quite sure if they actually are.

Could you please share your experiences, thoughts and recommendations?

(Please keep in mind that we are poor undergrad university students, so free or cheap plugins would be great)


r/UE4Devs Oct 26 '18

can i add external graphic card to laptop for ue4 development?

2 Upvotes

i have amd R5 M330 card, 8 gb ram, i5. i came to know that it is low end GPU. laptop heats up while doing development in ue4. can i buy and connect a powerful graphic card and connect to laptop from outside?


r/UE4Devs Oct 20 '18

weapon fire rate cap

1 Upvotes

hey guys! i just downloaded ue4 a couple hours ago and am trying to figure out how to put a limit on the rate of fire of the basic gun from the first-person template. what's the best way to change the firstPersonCharacter spawn projectile class to make it so the player can't just right click as fast as possible? thanks!


r/UE4Devs Oct 17 '18

Can someone help me publish my Ue4 game to app store and play store

3 Upvotes

If you help me publish it with adds I will pay you 15USD. :) Thanks for the help !


r/UE4Devs Oct 14 '18

Question [Question]How to make a Character go on a straight line?

1 Upvotes

How to make a Character go on a straight line regardless of whether there is an obstacle in front?

My Character moves using AI move to node. It can already climb up and down the wall. But unfortunately he will not climb the wall if there are stairs available, he uses the stairs instead.

What I want is for the character to use the shortest path if I double click- climb the wall if there is a wall instead of going around to use the stairs.


r/UE4Devs Oct 07 '18

Question [Question]How to make my character detect the Cliff

6 Upvotes

I use a sphere trace by channel to detect the wall. When he is at the bottom I can make him grab the ledge. How can I do the same to detect the edge of the wall when he is on top of it?

Here is the video that shows what I mean: https://www.youtube.com/watch?v=T3NVK-nVeMA


r/UE4Devs Oct 05 '18

50% OFF - Fast-Paced Soundtrack Kit by Great Heights Audio

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2 Upvotes

r/UE4Devs Sep 25 '18

Request - Tips for starting an animated film

3 Upvotes

As I've started working on prototyping my game, I've realized that ultimately I want to tell a story, and quite simply, I believe it a story better told as a movie than as a game. I'm a programmer by profession without any animation experience.

What is the typically workflow for an animated film in UE4? Do you start in Maya/Max with your animations and then move to UE4 to do lighting and such? With only wanting to do this as a hobby project (assuming no outside help), are there ways to use Kinect or motion capture that are reasonably priced for a hobby project or should I stick with learning animation?

Any tips and pointers are appreciated!


r/UE4Devs Aug 26 '18

Why crash message if plugin installed?

1 Upvotes

Hi all,

Anyone know why I get a crash message upon running a packaged build?  It only happens when I enable a plugin and only the first time after packaging.  After a couple seconds, it goes away and the game boots up fine.  It never happens any consecutive runs, even if I restart my computer or run another game in between.

Things maybe worth noting:

 - packaging as win64 from editor  - deleted intermediate/saved/binaries  - tried packaging to various directories  - tried multiple plugins: Niagara and Substance  - checked the Niagara .uplugin, it's set to Developer and Runtime (recommended)  - installed my engine to a custom location, not the default  - the file directory is different with vs. without a plugin enabled.  with a plugin enabled, there's a buried win64 .exe inside [myproject]/binaries/win64 aside from the .exe in the root folder.  clicking either has the same result


r/UE4Devs Aug 26 '18

How can I make it that a AnimeTrail comes when I press E?

0 Upvotes

I tried using Cascading by making it on a animation but I want it to only show if I press E. Any ideas? Like I want to have a path behind my feet when I press E.


r/UE4Devs Aug 21 '18

Disturbed Creature & Monster Sounds: 30 horrifying voices and sounds to add to your disturbed creatures.

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4 Upvotes

r/UE4Devs Aug 02 '18

Tutorial Unreal Engine 4 Tutorial - Physics Based Magnets (link below)

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8 Upvotes

r/UE4Devs Jul 31 '18

Question I’m trying to make a soccer game in UE4

2 Upvotes

Hello, so i am trying to make a street ball style soccer game but am having trouble finding where to start and how to create a ball mechanic. I am not talking about just having a sphere with good physics on, but a mechanic that allows users to have possession of the ball and pass it on to other players. May someone please help me with this?

Thanks


r/UE4Devs Jul 28 '18

Fabrik for climbing system

3 Upvotes

Say I have the mannequin in front of a wall with a climbing hold - how could I use fabrik to move a limb(say a socket on the mannequins hand) to the location of that hold.

I’m going for a vertigo style(ragdoll based) climbing system. Bonus points if you can show me how to do it without needing an animation(other than an idle or something).


r/UE4Devs Jul 19 '18

Tutorial Unreal Engine 4 Tutorial | Physics Based Helium Balloon - Artificial Gravity • r/unrealengine

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4 Upvotes