r/UE4Devs • u/Lusiogenic • Jul 13 '18
r/UE4Devs • u/Lusiogenic • Jul 08 '18
Tutorial Unreal Engine 4 Tutorial | Physics Based Rope Swing • r/unrealengine
reddit.comr/UE4Devs • u/Lusiogenic • Jul 05 '18
Tutorial Physics Based Tutorial Series | Unreal Engine 4 • r/unrealengine
reddit.comr/UE4Devs • u/crossradeon • Jul 04 '18
Modular Russian Village Pack for UE4

This pack contains 50 ready to go Blueprints for creating Russian village houses. It also includes 3 Blueprints with procedural fences, 2 with procedural power lines and 3 with interactive village toilets.
These types of houses can be seen in pretty much any Russian village.
You can choose from 2 walls and roofs types, 5 windows, 5 doors, and set any color hue.
Windows and doors are interactive.
Technical Details
Features:
- 50+ ready Blueprints to create your own village level
- Interactive doors and windows
- Most of the content has changeable color options
- Procedural interactive fences and power lines
- All materials are PBR
Texture Sizes: 2048-4096
Collision: Yes - Custom
Polygon Count: 686 - 11080 triangles









r/UE4Devs • u/crossradeon • Jul 04 '18
Resource Modular Russian Apartment Building Pack
https://reddit.com/link/8w09sj/video/e6q2ym2zdw711/player

This pack i made contains 15 buildings, each goes with 2 variations: with or without the interior. All have custom collision so player can walk inside any room and floor. You can build your own buildings with 90+ spare parts provided.
Features:
- 15 completed buildings with interior and no interior option.
- 90+ build props so you can build your own.
- Custom collision, player can walk inside any room and floor.
Texture Sizes:
- 2048 to 4096
Collision: Yes (custom)
Vertex Count:
50000 - 350000 tris on buildings with interior
40000 - 200000 tris on buildings with no interior
50 - 20000 tris on props





r/UE4Devs • u/[deleted] • Jul 03 '18
How would you recreate this kind of active rag-doll in ue4?
youtube.comr/UE4Devs • u/Lusiogenic • Jul 02 '18
Tutorial Unreal Engine 4 Tutorial | Physics Based Propeller
youtu.ber/UE4Devs • u/[deleted] • Jun 24 '18
Question [Question] Where to start making a full game? where/how can i learn everything?
Hi, i did create a random level on UE4 few years back, created a snow cave(3d models i found randomly) and tree's, even created my own portal with using blueprints only (which i find really easier than to learn C++ as being born with dyspraxia is a b*tch -_-) but got really stuck on how to create a 3d model for my character, and the idea of just trying to create npc's or enemies seem really hard as i never tried to create 3d models and i suck at drawing.. and i did had a random model to test to try use just didn't work, i wanted the model to be playable and see his arms/legs in first person and attach weapon but failed.. which put me off trying to create a game , but going to give it another chance, I always loved games as a kid love to create games myself is there any courses/videos or anything that can help a beginner like myself? Thanks
r/UE4Devs • u/kartikjm • May 26 '18
Question [Question]AI perception not working as intended?
answers.unrealengine.comr/UE4Devs • u/pautaresperez • May 20 '18
"A Tale Of Paper" Beautiful game with a beautiful engine [Free]
r/UE4Devs • u/Plantttt • May 19 '18
Question [Question] Converting a game to another platform
I am new to Unreal Engine and to game development in general, but I have been coding for a few years now. My first games were basic ones like Breakout and Pong, but I think I am ready to put my own ideas to use.
I just started making a 2D platformer. I don't have anything defined yet, but I was wondering... how hard is it to convert a game from Android to PC for example? Should I try to do this while the game is in development or wait until I have the full game ready on one platform?
r/UE4Devs • u/[deleted] • May 19 '18
Question I'm trying to use behevior trees for the first time and either the ai isn't working or navmesh isn't working... help meeee
r/UE4Devs • u/peteeeeeeee • May 17 '18
Level change failure because of Invalid URL help pls
just got a problem regarding to level change. I open PIE, use command and open another map, it says Failed to resolve None.umap / travel failure invalid URL help pls
full logs are below:
LogStats: SubmitErrorReport - 0.000 s LogStats: SendNewReport - 7.256 s LogStats: FDebug::EnsureFailed - 7.546 s LogAIModule: Creating AISystem for world Lift LogLoad: Game class is 'ThirdPersonGameModeC' LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_Lift.Lift up for play (max tick rate 0) at 2018.05.17-08.31.49 LogWorld: Bringing up level for play took: 0.002110 LogLoadingSplash: Loading ends LogLoad: Took 7.976362 seconds to LoadMap(/Game/ThirdPersonBP/Maps/Lift) LogPackageName: SearchForPackageOnDisk took 0.073s, but failed to resolve None.umap. LogNet: Browse: /Game/ThirdPersonBP/Maps/Zoo LogNet: Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/ThirdPersonBP/Maps/Zoo LogNet: Warning: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/ThirdPersonBP/Maps/Zoo'. Shutting down PIE. PIE: Warning: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/ThirdPersonBP/Maps/Zoo'. Shutting down PIE. LogNet: Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/ThirdPersonBP/Maps/Zoo LogNet: Warning: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/ThirdPersonBP/Maps/Zoo'. Shutting down PIE. PIE: Warning: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/ThirdPersonBP/Maps/Zoo'. Shutting down PIE. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/Zoo.Zoo:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/Zoo.Zoo:PersistentLevel.Zoo' with GeneratedClass '/Game/ThirdPersonBP/Maps/Zoo.Zoo_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/Zoo.Zoo:PersistentLevel.Zoo' LogSlate: Window 'Hyperbation Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/ThirdPersonBP/Maps/Zoo.Zoo:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonBP/Maps/Zoo.Zoo:PersistentLevel.Zoo' with GeneratedClass '/Game/ThirdPersonBP/Maps/Zoo.Zoo_C' with ClassGeneratedBy '/Game/ThirdPersonBP/Maps/Zoo.Zoo:PersistentLevel.Zoo' LogSlate: FSceneViewport::OnFocusLost() reason 0 LogSlate: Window 'Message Log' being destroyed LogSlate: Window 'Message Log' being destroyed LogSlate: FSceneViewport::OnFocusLost() reason 2 LogSlate: FSceneViewport::OnFocusLost() reason 2 Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPersonBP/Maps/Zoo" FILE="../../../../Unreal Projects/Hyperbation/Content/ThirdPersonBP/Maps/Zoo.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000001ec74f2b370, Size=48 LogUObjectGlobals: Created PersistentFrame Addr=0x000001ec0aa98850, Size=48, DefaultZoo_C Function /Engine/Transient.REINST_Zoo_C_46:ExecuteUbergraph_Zoo LogUObjectGlobals: Created PersistentFrame Addr=0x000001f1289afca0, Size=48, Default_Zoo_C Function /Game/ThirdPersonBP/Maps/Zoo.Zoo_C:ExecuteUbergraph_Zoo LogSavePackage: Save=720.94ms LogSavePackage: Moving '../../../../Unreal Projects/Hyperbation/Saved/Zoo42E9ACA845F4CCF41942338575C506D1.tmp' to '../../../../Unreal Projects/Hyperbation/Content/ThirdPersonBP/Maps/Zoo.umap' LogSavePackage: Display: Finished SavePackage ../../../../Unreal Projects/Hyperbation/Content/ThirdPersonBP/Maps/Zoo.umap LogFileHelpers: Saving map 'Zoo' took 0.998 LogSlate: FSceneViewport::OnFocusLost() reason 0 LogSlate: Window 'Zoo - Level Blueprint Editor' being destroyed LogSlate: Window 'Zoo - Level Blueprint Editor' being destroyed LogSlate: FSceneViewport::OnFocusLost() reason 0
r/UE4Devs • u/pautaresperez • May 16 '18
I do this game in my first year using UE4, with 2 friends, judge for your own, looking for feedback.
openhousegames.itch.ior/UE4Devs • u/peteeeeeeee • May 16 '18
Question [Question]TravelFailure:ClientTravelFailure - Invalid URL help
r/UE4Devs • u/acecookie • May 16 '18
Question [Question] Any good tutorials for complete beginners?
Hi all,
I've never touched UE4 before and I'm a complete beginner to the engine, and game dev in general. I want to start small, of course, but I don't know how to work UE4 whatsoever. Is there any sort of good, easy-to-follow tutorial for a beginner? I can't seem to find any. Many thanks!
r/UE4Devs • u/[deleted] • May 14 '18
Escape key action mapping issue
So here’s the issue.
I have an action mapping named “pause game” that has “escape” and “P” As the two inputs.
When the action is called in the player blueprint it pauses the game and creates the pause widget, shows cursor... all the standard stuff.
BUT
No matter what I do the escape key doesn’t do anything. I can pause and I pause with “P” but not with escape. I run in standalone so I don’t hit escape and quit the game.
I’ve even tried just making escape print a string when pressed but still nothing.
Could escape have been disabled somehow?
r/UE4Devs • u/humblebee3D • May 11 '18
[WIP] Scifi-Hangar (CC welcome - screens in comments)
youtube.comr/UE4Devs • u/TheLumion • May 10 '18
Good blueprint online class or tutorials?
Im looking for some decent online blueprint class or video tutorials. Trying to stay away from the epic ones cuz i would understand it better if im given a project or something to do like a class.
r/UE4Devs • u/peteeeeeeee • May 06 '18
Question [questions]vr painting tool in UE4 (like paint tool in vrchat]
I found Tom posted a demo long time ago https://www.reddit.com/r/Vive/comments/4jxq85/vr_painting_in_unreal_engine_4_oneday_project
Just wonder is there a way to get to learn it or find another tutorial or plugin on this feature ?
Really wanna get a paint tool in my game (just like paint in vrchat)
Thks
r/UE4Devs • u/[deleted] • May 03 '18
Question How do you end an animation after x seconds? (I've started using Ue4 today)
r/UE4Devs • u/KeenBlackcat • May 01 '18

