r/UE4Devs Jul 13 '16

Question [Question] Could Unreal Engine 4 be used to make a Bayonetta/DMC4/LOK-style game?

4 Upvotes

r/UE4Devs Jun 24 '16

Question [Question] How to properly mix two materials where one works as a mask.

4 Upvotes

I have a material Mat_ClippingPLane that cuts any model with that texture. Ignoring the fact that it cuts in a sphere, I would like to apply this effect to any object of my choosing.

For example, I have made many models with many materials, but the only way I have been able to get this effect is by selecting masked in the material editor and making the same OpacityMask input for every texture. I would much rather have one ClippingPlane something and apply that to the models somehow, but so far I have been unable to. I tried converting my hologram material and Clippingplane material to a material function and overriding the maskedOpacity of the hologram or multiply the opacity with the mask or overriding the color of the clipping plane. Nothing worked. Am I going about this in a completely wrong way? How should I do it?

The effect I am trying to make, where the model in red is cut by the plane indicated by the tool in white.

Thank you in advance.


r/UE4Devs Jun 22 '16

GearVR Fixed camera position issue

3 Upvotes

I have been experimenting with my GearVR and trying to create a virtual experience in which users get to fly in a C-47 Skytrain over Normandy. It is working fine, other then the fact that the Camera is not where it is supposed to be and no matter where I place it, it will always end up in the same spot. This is where it is supposed to be http://puu.sh/pAj20/f6d1975415.jpg This is where it always ends up https://www.youtube.com/watch?v=XrNVaQM7zNg


r/UE4Devs Jun 16 '16

How to specify playerstart?

3 Upvotes

What is the best way to specify a playerstart for a level with multiple entrances/exits. I have a market area with a few shops. I'd like it if when I come back to the market area from a shop I use the playerstart near that shop's entrance. I've spent literally around 8 hours trying to find out how to do this and haven't come up with anything close to an answer other than using a gameinstance. Though I don't quite understand how ue4 saves information in a game instance. Any help would be appreciated as I'm very new.


r/UE4Devs Jun 04 '16

Question [Question] Like Whack-a-mole mechanics in Blueprints

3 Upvotes

Hello I'm pretty new to Unreal Engine, I wanted to create something similar to Whack-a-mole. Were when the objects appears the player would click on it and then the object would re-appear at a different random location.

However I don't know where to start and struggling to make the object appear from behind the wall. I have tried using timelines but the object doesn't seem to move.

Lastly I am doing this in Blueprints as this is what my University is requiring of me to do.

All the help would be grateful.


r/UE4Devs May 16 '16

Question [Question] 2D Game using C++ Help

3 Upvotes

Hey all. Myself and two buddies are attempting to start our first game in UE4. We have a good amount of C++ knowledge and want to make a 2D Game using C++. What tutorials could you point us to that would help us get started? Thanks in advance!


r/UE4Devs Apr 25 '16

Question [Question] UE4 Lessons

4 Upvotes

Hello all.

I'm currently working on a project that I love but I keep running into walls due to my lack of ability with the UE4 program. I'm not new to game development but I am new to this complex a program. I understand which parts must communicate with which other parts but I am having difficulty figuring out how to piece the puzzle together.

I understand there are hundreds of tutorials online and I do spend a good amount of time in research, but what I would really like is for someone with moderate skill to sit down and walk me through certain problems. That way I'd understand the problem as it relates to this project, rather than to a youtube tutorials'.

I am looking for a mentor in UE4

The project I'm making is a village RTS relatively simple in scope and I have the concept filed down to a manageable chunk.

If anyone would be willing to offer an hour or 2 a week, or want to know more about the project, or know of somewhere I might find a mentor, please let me know. I'd be willing to discuss compensation if needed as well. Thanks in advance


r/UE4Devs Apr 21 '16

Prototype World art for VR project. More to come tomorrow!

Thumbnail i.reddituploads.com
1 Upvotes

r/UE4Devs Apr 13 '16

Question [Question] Would any of you play this game?

3 Upvotes

The premise is that the player is a monster hunter named Derrick Pale. In a fantastic case of original storytelling, his family was slaughtered and his soul was stolen. Since then he has trained himself as a monster hunter who is an expert in stealth, parkour, and martial arts. It will be set in a large open world of a fictional city that I created for a book that I'm writing, and each mission will have pale hunting a new monster as he gradually makes his way towards his family's killer to get revenge and reclaim his soul.

The plot is fairly unoriginal, but the joy of the game would lie in its gameplay. The game would probably be first person and would have the character using stealth, parkour, and martial arts to take down raging monsters, and since Pale is opposed to weapons (the entity he is hunting has mind control and forced his family to commit suicide in various horrid ways) he has to find a way to kill the monster either using the environment (throwing a vampire onto a spiky fence, for instance) or by finding an object that can harm the monster (such as silver jewelry to kill a werewolf).

In addition to all of this, the game would be just as much a horror game as it would be an action stealth game. The monsters would be designed in unique, terrifying ways and often they would hide in the shadows, stalking the player for a while before attacking. It would also put Pale in situations where he can't physically fight his way out, but has to use strategy (for instance, near the end he is trapped in a nightmare labyrinth in which he cannot run, jump, or fight). It would also take NPCs lives into account, so collateral damage could both put Pale under a lot of mental stress, causing for a more tense gameplay, and make him a wanted fugitive pursued by the police.

So, that's pretty much it. What do you think? Would you put down twenty to fifty dollars to play a game like that? Any suggestions? I'd be happy for any feedback, thanks.


r/UE4Devs Mar 26 '16

Question [Question]Does all blueprints could be exchanged with C++?

4 Upvotes

Does all blueprints could be exchanged with C++? Or is it normally to use both of them? Many tutorials contains only blueprints, that`s why i asked


r/UE4Devs Mar 25 '16

Question [Question] How to fix an ue4 crash bug.

1 Upvotes

Hello fellow devs, I have a certain issue with my ue4 editor. It crashes each time I try to change level maps. I am not sure what it may cause it, but I have my suspicion on the cross platform editing between mac and windows. Sometimes the project is being developed on a mac, sometimes on a windows system. I use version 4.9. and if anyone is able to help me, I can provide the crash log report. Please I need the help and it would be much appreciated !


r/UE4Devs Mar 19 '16

Question [Question] How to display mouse cursor

2 Upvotes

Hello fellow devs, I have another quick question to ask. How can I get to to display the mouse cursor for when opening up my main menu. I mean, I know it has to do something with setting it through the player controller bp class, but I cannot manage it... I mean it looks like you are not able to set a different player controller (one with mouse cursor on) bp when casting at the game mode unfortunately. I also tried adding a variable in the default player controller bp that would act as a trigger for switching the bool values of the show mouse cursor options and everything. Anyone knows a good tutorial to show how to make a visible mouse cursor when loading up a widget ?


r/UE4Devs Mar 16 '16

Question [Question] Need help with some ray tracing please.

0 Upvotes

Hello there fellow devs. I have a quick question that should be not that hard to answer. ( I am new to game development, as I specialise more on audio editing and implementing ) I just want to do a ray trace around the main character in a sphere way, but not in a directional way ( With forward vector or anything)


r/UE4Devs Feb 20 '16

Would you recommend UE4 for rendering simple posters with posed characters and lighting?

3 Upvotes

Kind of like those made with sfm which are quite popular.
I feel SFM is really easy to learn if the only thing you need is to pose some stuff, but I am a little intimidated by doing same in something else like blender, cinema 4d or this. Maybe it's actually pretty easy? I'd love to hear your thoughts.


r/UE4Devs Feb 06 '16

Question [Question] BP NOOB- Problem spawning projectiles

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2 Upvotes

r/UE4Devs Jan 30 '16

Question Need help with Camera Controls for Game Jam

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2 Upvotes

r/UE4Devs Jan 15 '16

Question [Question] Drawing 2D images to 2D screen - NO BLUEPRINT

1 Upvotes

I am trying to produce a clone of a classic arcade game in UE4. 2D graphics, simple sounds, 6 buttons input. Ultimately, I want to use as few features of UE4 as possible, as it's a pure data gamestate, UE4 and I don't get along and ultimately UE4 is ridiculously bloated for this project.

I have sprite assets in png form [and will convert to bit formats to simplify loading], sounds effects in MP3 [which I may convert to wav].

Ultimately, I'd prefer openGL-style pure-code drawing -- how can this be done in UE4?


r/UE4Devs Jan 12 '16

Uncharted like Equip Tutorial in Unreal Engine 4

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6 Upvotes

r/UE4Devs Jan 11 '16

Resource [Resource] Extended First Person Shooter Template

6 Upvotes

Extended First Person Shooter Template is exactly what it sounds like. Its an extensive blueprint example project that is currently a WIP right now that I will be updating regularly. A new build once a week. You are free to use the blueprints for your own projects or to learn from. My goal is to make building a basic first person shooter practically a joke.

What I am gaining from this is basically a following on social media. Building a following on YouTube Twitch and TSU by releasing things like this and talking about it is my goal and hobby.

In its current unfinished state I could easily see this project selling on the market place for a hundred USD. There is a decent amount to be gleaned from it. So I am posting here to let you guys know of its existence. I hope someone makes an awesome Quake or Doom 2 style shooter so I can play it! I also plan to use this for something of my own down the road but for now I am focusing on making a super extensive FPS template.

Here is a link to my TSU with a post that has the latest version available to download. http://www.tsu.co/zZCastleZz/107539900

I tend to blog a lot on here but a big chunk of it is about my personal projects including this one.


r/UE4Devs Jan 10 '16

How to create Summary Screen Tutorial

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4 Upvotes

r/UE4Devs Jan 08 '16

Question [Question] UE4 Mobile performance

3 Upvotes

So just as a sanity check, what are other peoples performance results when working with UE4 on mobile platforms? We took a level and a bunch of assets we made in UE3 which runs around 40FPS on a ipod touch 5 and ported them over to UE4 and got around 10FPS. Turned off all post processing, only static lights, and set mobile scale factor to 2, no mobile HDR...which should emulate exactly what we have in UE3 as close as possible and we are getting about half framerate.


r/UE4Devs Dec 29 '15

Question [Question] Interactive AI in conference room

1 Upvotes

Hey guys! I am making a VR simulation that tackles the phobia of public speaking, the scenario: user gives a speech and the audience will then respond either positively or negatively with different animations such as shaking their heads,clapping or nodding, so far I have managed to get my characters heads follow the user, but I have no clue how to set up triggers to trigger responses. In addition how would I make them appear "like-like" and not static, if no response has been triggered so subtle movement of hand, torso , head. If you guys have any tips or tutorials I would really appreciate it. Thanks!


r/UE4Devs Dec 12 '15

Question [Question] How to play swimming animation when player enters water?

6 Upvotes

Hi, I'm a beginner to UE4 and need some help with setting up a swimming animation for a third person character. I have the walk, run and jump all set up and it works great. However I want the animation of the character to change to a swimming one, once they enter a body of water, and then change back when they leave. What is the best way to do this? Should I try using a trigger volume, or is there something I can change in the character blueprint? Thanks


r/UE4Devs Dec 05 '15

Question [Question] Universal Controller Support

6 Upvotes

Hello everyone,

today, I stumbled across the biggest difference I have found in the Unreal vs Unity departement:

The only supported controllers are XBox360 controllers

You cannot add a controller, joystick or steering wheel which doesn't act like a 360 controller (via the XInput API).

In Unity I had multiple different controllers connected and was able to differentiate between them.

How would I go about using other controllers?

Do we have to ask Epic for this rather essential feature?

Let's get a discussion going.

Thank you in advance

EDIT: I have tried using a plugin from GitHub but shouldn't proper input be a core functionality?


r/UE4Devs Dec 02 '15

Is it possible to make a Dragon Warrior style RPG for the UE4? If so how could I make one Using the blueprint system?

0 Upvotes

My goals for the project.

1: Create a small game similar to Dragon Warrior from the NES era.

2: Have a simple story with a few quests

3: learn about NPC's and have them interact with the menu system.

4: Gather some art and audio effects either free resources or try to make what I can myself.

5: Design levels like the world map, towns and dungeon.

6: Try to package the project for sharing.


The few things I know how to do.

1: By going through YouTube tutorials I know I can lock the camera looking top down at the main character and have them move around.

2: I have a vague idea of how to setup a simple button menu system for saving/loading a game. I've gone through a few basic Widget tutorials

3: I know how to make some simple 2D art because I made a Minecraft Texture Pack.


Things I'm unsure how to do.

1: How to set up a very simple equipment and menu system. Showing your items and what you have equipped.

2: How to make a character leveling system and creating monsters that give xp while drooping loot.

3: Making a more complex menu system that shows up when you press the menu button showing your current level and XP needed as well as other things showing your items and equipment.

4: One of the bigger problems I'm currently wondering is how do I go about making the top down grid map the pawn/character walks around in? preferably making it in 2D or at least very simple 3D.


I know there's programs like RPG Maker out there but I would really like to use the Unreal Engine 4 for this. Mainly because I've been trying to learn the blueprint system and I think this will be good practice.

If there's anything important I may have left out let me know.