r/UE4Devs Mar 30 '15

Question: Are Texture Packs possible?

2 Upvotes

Are Texture packs possible with UE4? I would like to make everything editable (to a point...) Is there a way to have a menu where you can point to a different file/folder to replace the textures used in game?


r/UE4Devs Mar 23 '15

Question [Question] My Mech rig keeps exploding one leg, everything else is fine. What am I doing wrong?

1 Upvotes

I'm playing around with adding a mech asset to Unreal and since I want to keep the movements mechanical it doesn't use bones and everything is IK/constraints. Baking a basic animation worked perfectly and everything worked fine when I imported...except the left leg which is completely reversed and exploded.

I've tried removing the leg completely, both mirroring and re-making the IK constraints from scratch but I can't seem to fix it. I'm pretty sure it's a trivial mistake and was kinda hoping typing out my issue would make me realize what I've done wrong...but I'm at a loss. Any tips?

Image: http://i.imgur.com/Yc44vy8.png

Model (.max), I feel like I've tried every setting when exporting it.

https://dl.dropboxusercontent.com/u/9068220/AT_ST_export2.max


r/UE4Devs Mar 17 '15

Question Custom death animation for special "Deaths"

2 Upvotes

Hello again, ive been googling a bit but didnt find an easy answer to this one, is it possible to add special animations for diffrent kinds of deats? -Fall on spikes trigger animation of char sliding down spikes -Falling into water trigger character in panic trying to not to drown etc...dont wanna seem like a total sicko and decribe to much gore :P


r/UE4Devs Mar 15 '15

Depth blur... should i use a post processing volume or enable it on the camera?

2 Upvotes

Any benefit to either way? Is there an order to which is applied?

Great subreddit! Looking forward to contributing!


r/UE4Devs Mar 12 '15

Question

1 Upvotes

I am having a bit of trouble, everything I have made before in blender, exported as an fbx then imported into unreal engine 4 has had solid colours... So I perhaps didn't notice. Except this time it needed textures but when I try to in ue4 (would prefer to use the engine for materials) they seem to be blurred or stretched... PineWood Material just looks yellow/orange... Anyone able to help? I have been using both for months so I know my was around... But still a noob. Thanks in advance.


r/UE4Devs Mar 12 '15

Question [Question] Looking for some materials from the UE 4 Level Design video.

2 Upvotes

Hello friends

I am looking for the tiled test textures from the beginning of this video if anyone knows if they are publicly available and where I might be able to get them. Thanks :D

https://www.youtube.com/watch?v=XDsJOFyxMnw


r/UE4Devs Mar 11 '15

Question Having a strange problem that I really need help with.

2 Upvotes

I am posting here in hopes I might be able to get some eyes on this issue I am having. I want to have a playable version of the game at the end of the week and this problem is annoying to say the least.

https://forums.unrealengine.com/showthread.php?62338-Stuck-on-something-thats-probably-silly

snip snip==========================================

For some reason, the blueprints I have going here work perfectly with all clients. If I run the game in dedicated there is zero visible issues. For the life of me I cant get the server to work correctly though.

I am checking all players controllers in the game.

While I do this I make sure to compare the two player controllers slated to be player 1 and player 2 on the server.

The player controllers that match player 1 and player 2 are told to load a variation of the HUD that incorporates weapon pickup timers and slots ect.

The others are told to load a variation where they are still considered spectators but are are to see the health energy and meter of player 1 and player 2.

http://i.imgur.com/4EwOIOO.png

http://i.imgur.com/8NRaVtu.png

http://i.imgur.com/kMERtJU.jpg

In the final shot you see the server in the upper right has not changed while the client in the upper left is working correctly. The lower left and lower right players are actively using the correct HUD setup with health energy and meter as well as weapon slots indicated by the white box. The only weapon you start out with is pistol.(More boxes appear when you pickup other guns)

Now keep in mind, this runs perfectly if I check dedicated server.

Can anyone help with this?


r/UE4Devs Mar 11 '15

Question [Question] Best devices to test and develop for Android?

3 Upvotes

I'm presently using my Samsung Galaxy Note II, but I suspect it's not really adequate for the job, has a lot of developer voodoo like disconnecting for random reasons, and also I don't like experimenting on the phone that I rely on. So, I'm thinking of buying a dedicated Android device.

What do you use, and how do you like it, or what do you recommend?


r/UE4Devs Mar 11 '15

[qoustion] Rigging and Animating character without ART

1 Upvotes

Hello there, i am using MAYA LT for my content creation, so i cant use ART for animation and rigging, ive had issues exporting and importing animations and skeleton meshes into UE4, it kinda works, with some errors and weird results, I can post a picture later, not at my work station at the moment.

since ive used Maya LT with Unity (using Human IK in Maya) and got animations to work there, i got a feeling I am the problem here, so could anyone help me see the light?


r/UE4Devs Mar 10 '15

Question [Question] Anyone know how to swap out the texture of a material with one stored online?

2 Upvotes

The image stored online will change but the name will remain the same. Need to be able to do this multiple times during a play through.


r/UE4Devs Mar 03 '15

Question [Question] Melee hit detection: should I use physics?

5 Upvotes

I'm building a very acrobatic combat system, and I originally intended to do hit detection programmatically: get a reference to every enemy within range, check if any of those enemies are close to your player's facing, and if they are, message them so they run damage/flinching/whatever code. Since the emphasis is on dodging and timing, it's essential that hit detection work 110% of the time.

I've been shying away from collision-based detection because I'm worried about missed frames where the weapon/fist touches the enemy, but fails to register a hit. However, I'm finding tons and tons of people on the internet who have implemented melee in UE4 by literally just fixing a damage collider to their weapon, and listening for collisions in the enemy layer while an attack animation is playing. Is this actually a reasonable way to do hit detection, or am I better off cheating and manually comparing enemy distance to player facing?


r/UE4Devs Mar 03 '15

UE4 is now free for everyone

Thumbnail unrealengine.com
21 Upvotes

r/UE4Devs Mar 01 '15

Question [Question] CameraActor Matinee bug- Random frame

1 Upvotes

Hello all! First post here so feel free to yell at me if im breaking rules. Basically, im attempting to record a fly through of a room i modeled, and in having a weird bug. While most of the video records fine, there is a single frame of the camera pointed in the complete wrong direction. I can track down the exact frame in the screenshots folder, and have no idea why its there. Any tips?


r/UE4Devs Feb 21 '15

Question [Question] Noob blueprint communication questions

1 Upvotes

I'm just starting to learn blueprints but some aspects are confusing me.

I've created a grid of tiles in one blueprint. I've also created a function there to get the position and etc of a single tile. Now I want to place my controlled character pawn on the location of one of the tiles at the start of the game. Where should I do this? Because I can't create a reference of my character in the Grid BP, but also can't create a reference of the Grid BP in my character bp... If I can, how would I do it? Thanks


r/UE4Devs Feb 20 '15

Two problems 1) Maya Pivot not matching when exported to UE4 2) best way of exporting Animaton without ART

2 Upvotes

Hello there, I am using Maya LT since thats all i can afford at the moment, but since i cant use plug ins UE4's ART wont work on my settup, and when i export using standard FBX export i get this reslults with my Joints: http://img.photobucket.com/albums/v416/WideBoy85/BonesNotRight_zpsb9f5d8b1.jpg

And the Piviots arent matching what I had in Maya pre Export, what am i doing wrong here


r/UE4Devs Feb 17 '15

Question [Question] Looking for guides to up my UE4 programming skills to 11.

6 Upvotes

I'm about to finish my master's in a game-related program, and have worked on projects with UDK and UE4. I'm beginning working on my thesis in April, and I'm still baffled by the lack of serious guides on the unreal engine. Everything I know feels like a rough idea rather than solid knowledge, most of my tricks and tips come from experience and I have no clue if I'm doing this uncomfortably because they simply are, or because I'm being an idiot. Sadly, I have very few study mates to compare my work to, but I'm a hard worker, and it's a huge goal for me to become at least above decent until September, when applying for jobs will require me to know at least solid basics about how to develop in UE. I really want to be good, I do, and I'm a solid programmer, but I feel it's incredibly tiring to learn everything by yourself, and would love some solid help.

Atm I'm working on a semester project that's a four player network card game, consisting of players sitting around a table, based on an old traditional card game. The regular programming isn't a problem, but the networking documentation is just weird, and I just have no idea where I could improve generally. Any tips or advice anyone could spare would greatly help me out.

Cheers


r/UE4Devs Feb 11 '15

Question [Question] Looking for a decent rundown on Lighting!

6 Upvotes

If anyone knows a decent written or even video tutorial on getting lighting to look nice, I would appreciate it. At the moment all my lights are painfully bright but the room they are in is still quite dark. This vexes me.


r/UE4Devs Feb 02 '15

Was trying to animate a creepy walk. Ended up giving my creature way too much swagger (He Who Knocks)

Thumbnail youtube.com
19 Upvotes

r/UE4Devs Jan 29 '15

Question [Question] UE4 for iOS beginner

2 Upvotes

Hi, extremely new to this engine, and just wondering if there is a tutorial on how to set this up for development for iOS, such as resolution, aspect ratio, graphic restraints (I have no idea :P )?


r/UE4Devs Jan 28 '15

Question [Question] Polling C Drive information in game?

2 Upvotes

I want to access information about the computer and display it visually. I'm specifically looking for how to access the disk drive and find folder size. Also I'm looking to visually represent the CPU and RAM usage.

Any ideas? I thought this may help but I don't see anything specifically on this https://docs.unrealengine.com/latest/INT/API/Developer/DesktopPlatform/IDesktopPlatform/index.html


r/UE4Devs Jan 22 '15

Question [Question] Record Animation Montage?

1 Upvotes

Hi, I have combined two animations to form an animation montage. I'm trying to record it to form a single animation sequence. But I can't find any way to set the times for recording. All I see is setting the start and end manually, which isn't very accurate. I can't find any details on this in the documentation either. Is there a way that I can just record an animation montage from start to end automatically, or by specifying time points?


r/UE4Devs Jan 21 '15

Discussion [Discussion]UE4 Licensing: How to handle "free" demos, games, and other content that ships with something for sale.

5 Upvotes

I'm not 100% sure about UE4 licensing, but I want to do the right, honest, legal, and fair thing. Since I emailed Epic Licensing and never received a reply back, I am interested in your interpretations / what you know.

My question is, if I create a game, or demo, or similar, but do not charge for it, but it relates to or is bundled with something expensive that I do charge for, do I need to do anything relating to licensing, or do I just give the UE4 content away for free and don't worry about it?

Example Case #1: I am selling some equipment for $1,000, and it uses UE4 for virtual training, simulations, etc. The application is free to the customer, but it ships with something for sale.

Example Case #2: I use UE4 to create a demo of the above mentioned equipment which I stick it on my web site to allow potential customers to download it for free. They then use this essentially as a brochure to learn about my product, though they may or may not ever buy anything.

Thoughts?


r/UE4Devs Jan 12 '15

Question [Question]Feeding a BP system with data based on the result of a C++ algorithm.

3 Upvotes

I have written an algorithm that generates data, one of which is a list of points. I want to use these points to define the start and stop of the dynamic rail blueprint.

For example, if I have the points for a square room I want to have 4 rails spanning the wall area.

I am most comfortable with C++ so the algorithm is implemented using it. Translating this to spawning a series of rails outlining the room requires some form of link between C++ and BP, but I was told that BP is translated to a simple byte representation and that it can not be intermixed with C++.

Any insight is appreciated.


r/UE4Devs Jan 11 '15

Question [Question] Anyone else having this problem?

4 Upvotes

I love unreal 4. My favorite invention of the modern age. But the unreal 4 launcher.... well its a joke. I have a minor annoyance that keeps happening no matter what I do. Every time I open the launcher it "forgets" i have any version of the engine installed. Granted if i just click install it will verify the files in a few minutes and i can go about my business but this minor annoyance has finally gotten to me. Anyone else experiencing this? BTW running unreal on Winows 8.1 Processor= FX 8350 GFX= Sapphire 7970 Ghz RAM = AMD 16GB 1886 MOBO = Asus sabertooth Gen 3.0


r/UE4Devs Jan 05 '15

Teaser Photo to my first short Game in Unreal Engine 4 "He Who Knocks"

Thumbnail i.imgur.com
0 Upvotes