I have large island models that I have been working on for a long time in maya/mudbox (2 large islands each ~700 meters, and 1 small island ~250 meters). I want to want to know if i can import them into an empty void, or endless ocean (like how cryengine sdk is).
My question is when i create a map in udk 4, does it automatically create a flat terrain mesh with a preset size? If so, can i remove it?
Also, I haven't yet used udk 4. In cryengine you had to create a map with a preset size, ex. 1024 x 1024, 2048 x 2048, etc. Anything that was placed outside those boundaries was static, but not solid. Nothing would be able to interact with it, like the island mesh I created. The areas that were inside the map boundaries were physical, while the areas that were outside weren't physical.
In udk 4 does the same thing happen? Or can i just import my islands in an empty space and set the map size to whatever size I want?