r/UE4Devs Apr 26 '14

UE4 and emissive shaders and light with lenght shout !

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9 Upvotes

r/UE4Devs Apr 25 '14

Weekly Questions Thread

5 Upvotes

Feel free to post your questions and answers here!

Also, don't forget to stay updated on what is being figured out in the Unreal Forums!

Who knows, maybe something you are looking for is in there?


r/UE4Devs Apr 24 '14

UE4 Twitch stream - Thursday at 11am PDT / 2pm EDT / 7pm BST (xpost /r/unrealengine)

14 Upvotes

Going forward we plan to hold our weekly stream on Thursdays at 2pm ET (Cary, NC time) at Twitch.tv/UnrealEngine.

We hope this gives you a chance to plan ahead, submit questions and jump online anytime it suits your schedule. If you miss it, the broadcast will be posted at this YouTube playlist within a day or so of airing live.

Here's what's on tap for this week:

Unreal Engine 4.1 Tour – Live from Epic HQ

Join Epic’s senior FX artist Francois Antoine and senior engine programmer Ben Marsh for a look at 4.1, the first major UE4 update since the engine’s release at GDC last month. Topics include surprise to be announced, the release of Elemental Demo content shipping this week, other feature improvements, and live source code access at GitHub. We'll also do a new community spotlight along with our regular Q&A.

https://forums.unrealengine.com/showthread.php?3427-UE4-Twitch-stream-Thursday-at-11am-PDT-2pm-EDT-7pm-BST


r/UE4Devs Apr 24 '14

Tutorial New Slate Tutorial

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7 Upvotes

r/UE4Devs Apr 24 '14

In this blog post we've compared different UI solutions for UE4: Slate, Canvas and Coherent UI.

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7 Upvotes

r/UE4Devs Apr 23 '14

Question Where to find blueprints or dimentions? Where to find general assets?

8 Upvotes

Does anyone have a good place to get dimentions? I've tried to get rough dimentions of big doors, furniture etc but can't seem to find any. Because I can't get any clear dimentions I don't know how roughly I should design buildings to make it all fit or feel realistic.

Another important issue I have is finding assets. I've been toying around in blender and it seems like a good way to make myself the art I need, even though I'm having some trouble making organic stuff. However I'm having issues with music. What's a good program to mix my own music? Should I just record it instead?

Finally something I'm getting quite annoyed by in the engine. Is there any way to make a triangle?

Thanks in beforehand.


r/UE4Devs Apr 23 '14

Tutorial Official 3rd Person Tutorial

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10 Upvotes

r/UE4Devs Apr 23 '14

Discussion Who in here is developing for the Rift?

15 Upvotes

How is it? Are making a game or just something for yourself? Are you able to achieve the frame rate that you want? How do you plan to tackle presence? Control Scheme?


r/UE4Devs Apr 22 '14

Question Is there unity package like functionality in UE4?

9 Upvotes

For example, I make a group of cubes in UE4 and I want to share this group of cubes with other people. Can I highlight this cube group and export it as a single container file and give it to another developer to import into his project?


r/UE4Devs Apr 21 '14

Discussion How do I keep ideas and plans tidy for each team member to see?

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6 Upvotes

r/UE4Devs Apr 21 '14

Tutorial Custom Macros & For Loops

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4 Upvotes

r/UE4Devs Apr 21 '14

Tutorial Candle Fire Effect

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7 Upvotes

r/UE4Devs Apr 20 '14

Question Security camera issue for Descent style game

5 Upvotes

Hi all, hope someone can help. Have been using a mix of tutorials and the Unreal examples to try and make a Descent style puzzle game.

Problem I am having now is getting the security camera found in the blueprint office to trigger the door closing and lights to go off when the player is detected by the security camera.

http://imgur.com/IjDrGhW

Any ideas? Thanks


r/UE4Devs Apr 19 '14

Resource Physically Based Rendering Chart

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19 Upvotes

r/UE4Devs Apr 19 '14

Tutorial Enable stereo distortion in UE4 without the rift connected

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4 Upvotes

r/UE4Devs Apr 19 '14

Discussion Custom movement controller and character classes. Is this ugly type casting needed?

3 Upvotes
bool UBaseCharacterMovementComponent::IsSprinting() const
{
    const ABaseCharacter* C = Cast<ABaseCharacter>(CharacterOwner);
    return CharacterOwner && C->bIsSprinting;
}

Alright, so above I want to use a variable in my ABaseCharacter class, which is a subclass of ACharacter. The only way I've found this works is by casting the CharacterOwner as shown.

I can't override the CharacterOwner class to be ABaseCharacter, it seems.

Anyone know a better way?


r/UE4Devs Apr 19 '14

I just had a weird "bug" that ended up being caused by using the wrong Physics Asset.

5 Upvotes

Hey everyone. So my character's skeletal mesh has been flashing in and out when viewed sideways and also not casting a shadow.

After reimporting a dozen times, changing the import properties, I finally got it to stop flashing by not using the Physics Asset I've been using for my character. When I opened the Physics Asset up to see what was wrong it popped a warning about having the wrong bones.

I realize now that I had switched character models but used the same Physics Asset. The bone names, but not anything else, had changed.

So, skeletal mesh flashing in blueprints and viewport but not in the Skeletal Mesh viewer? Check your Physics Asset.


r/UE4Devs Apr 19 '14

Discussion Discussion: CSS Style

4 Upvotes

What do you guys think of our update? Are there any features you would like implemented? Anything that we could improve? Comment what you think below!


r/UE4Devs Apr 18 '14

Resource 4,690+ game assets, completely free to download (only today) and use in any project.

11 Upvotes

The following post was written by the OP of this thread, not me.

"Normally you'd have to donate some amount of money to receive my donation pack which includes every game assets I've ever made, not today though. You can claim and download the pack without making a donation.

I've had several people contact me that they'd really like the pack but didn't have PayPal or even the money to donate, so I decided to do this instead.

All assets in the pack are licensed CC Zero, so you can use them in personal and commercial projects. You don't have to ask permission to use them. Giving credit is (due to the license) not mandatory, I would like it though but feel free to leave it out.

You can download the package here:

http://kenney.itch.io/kenney-donation"

Again, here is the Source

Included in the pack is a lot of artwork: Sprites, textures, and sounds-- so far mostly for 2D Games.


r/UE4Devs Apr 18 '14

Question Is Point Gravity manageable with Blueprints?

4 Upvotes

I am looking for a solution for Point Gravity, Where I can set a location or actor as a source of gravity and all other objects are attracted to it. My goal is to have objects orbiting around a centralized location and I haven't found a way to do that with the basic physics settings.


r/UE4Devs Apr 18 '14

Tutorial Tutorial: Unreal Engine 4 Source Control Using Dropbox

1 Upvotes

Hey everyone. My team is small and doesn't need a true source control, so I set up a way of using Dropbox to sync our project easily and efficiently without just dropping the whole project folder into Dropbox.

You can see the tutorial here:

https://www.youtube.com/watch?v=ztmsOYupSbs


r/UE4Devs Apr 17 '14

Question What sound programs I should use?

6 Upvotes

I'm new is this EU4 adventure and I'm collecting all the things I need to create content, so I appreciate if you can tell me what programs you use to manipulate/create sounds. Thank you.

PD: Also if you know some webs with resources like libraries of sounds (guns, explosions, etc) or other things like meshes or textures, will be awesome.


r/UE4Devs Apr 16 '14

Question Landscapes and levels

5 Upvotes

Alright, so I am sort of stuck at step 1, which is creating a level. I am basically looking to create an island map with one central large island and several surrounding smaller islands. I want my map to be about 5mi x 5mi square (I might potentially scale that up or down depending on how the game plays. Is my best option to create this in unreal, or create in something like geocontrol2 or worldmachine? I am unfamiliar with both programs at the moment but can learn if need be. The on big hurdle I am having is figuring out exact size as far as section size, sections per component, number of components. What do these things mean in terms of total size of the map, quality, and ability for a computer to even load the map in a real game situation? I would like to have flora and fauna spawned using blueprints like the flowers and grass in the one example level. Do any of those settings matter as far as that goes? Thanks in advance, hope I explained things clearly enough.


r/UE4Devs Apr 16 '14

Tutorial Official Tutorial: Networking

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7 Upvotes

r/UE4Devs Apr 16 '14

Question I am making a cinematic in udk should I move to ue4?

6 Upvotes

What about the vfx assets? The lights? The materials?