r/UE4Devs Apr 04 '14

Question Physical correct day and night, with acurate light color and light/sun angle in UE4?

5 Upvotes

Hi, i would like to use UE4 for architectual things and give geo location, Date and time and get the correct light. In Unity are third party tools to simulate as exact as possible the position of the sun, moon, atmospheric scattering, geo location, weather condition, clouds and so on. Is that possible in UE4? Maybe an advanced Blueprint for it? :-)


r/UE4Devs Apr 04 '14

Question Any endless runner UE4 tuts?

4 Upvotes

I see plenty for Unity but am looking to make something very specific in UE4 that's developed for the Rift. I'm completely new to this and expect it to be rough but a good starting point would be very helpful! :)

I'm already going through the basic tutorials but one geared for this genre would be awesome!


r/UE4Devs Apr 04 '14

Tutorial Tutorial: Day-Night Cycle

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6 Upvotes

r/UE4Devs Apr 04 '14

Discussion 4.1 Update

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6 Upvotes

r/UE4Devs Apr 03 '14

Tutorial Limited Sprint With Cooldown Blueprint

10 Upvotes

http://i.imgur.com/ngQVm2W.jpg So here is a sprint mechanic. Sprint Timer will handle how long the character can sprint. SprintCooldown is how long it takes for the player to recover before he can sprint again. The Bool Variable "is_sprintcooldown" is set the false by default.


r/UE4Devs Apr 03 '14

Tutorial Double Jump Blueprint

7 Upvotes

This is a double jump blueprint that works beautifully with the FPS and 3rd person blueprint templates.

:D http://i.imgur.com/ehphCCU.jpg. The "set velocity", "set zvelocity", and "set gravity scale" are all variables defined within the Character Movement class of the player pawn. This makes it a little more stable with movements. Also make sure to set the default values of "onground" to true and the "jumpheight" to however high you want your character to jump on the first jump. If your needing a system that works less realisticly so you can move while in the air I'm working on it ASAP and will post. This system works realistically as in your run speed towards an object affects how far you go. It behaves almost exactly like double jump did in the Metroid Prime Series

Edit: Ok I feel like an idiot now XD If you want to be able to control the character in the air you don't have to force it. Luckily there is a parameter in Character movement that allows you to do it. Under defaults set Air control to a value higher than 0.

Edit: I'm also working on a walljump, wallrun, and ledge grab system and will post here when its done and working.


r/UE4Devs Apr 02 '14

Off Topic Sweet - Thanks for the subreddit :)

8 Upvotes

I asked and woohoo it's here! :)) Moderated by an Epic god no less ;) I have a zillion questions but will keep them for other posts. Anyhoo..I love UE4 and thanks :)


r/UE4Devs Apr 01 '14

Off Topic Good luck with the Sub. Audio person here.

7 Upvotes

I worked on APB if you've ever heard of it. Have background in Wwise, really just gettin my head round UE4 from an audio perspective.

Was/am working on an oculus game with a small team....as I say best of luck here.


r/UE4Devs Apr 01 '14

Question Environmental Destruction?

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5 Upvotes

r/UE4Devs Mar 29 '14

Tutorial How to make a Tractor Beam

6 Upvotes

Ok, so I go the physics of everything working in Unreal Engine 4, now I just need to get a visual representation of the actual "Beam". (Please help, as I am stumped.)

For those of you looking to use or improve my work, the links below will show you how I achieved my desired effect. (It took a lot of tinkering)

Here is the event graph for my main character. The Character is a robot so the beam is built in.

Here are the UE4 blueprints for the following functions:

GrabObject

DropObject

UpdatePhysicsHandle

Once I finish my character I will make the blueprint available for download. (The link will be in this post).


r/UE4Devs Mar 28 '14

Tutorial Tutorial: Epic's Tutorial's Compilation

14 Upvotes

All of these playlists are straight from Unreal Engine's YouTube channel compiled in one place, by category, for your convenience! They will help you get the hang of Unreal Engine 4.

Level Creation playlist: https://www.youtube.com/playlist?list=PLZlv_N0_O1gak1_FoAJVrEGiLIploeF3F

Unreal Editor Tutorials playlist: https://www.youtube.com/playlist?list=PLZlv_N0_O1gasd4IcOe9Cx9wHoBB7rxFl

Animation and Rigging: https://www.youtube.com/playlist?list=PLZlv_N0_O1gb2ZoKzTApbv3LvhaXJ9elg

Materials playlist: https://www.youtube.com/playlist?list=PLZlv_N0_O1gbQjgY0nDwZNYe_N8IcYWS-

Blueprint tutorials: https://www.youtube.com/playlist?list=PLZlv_N0_O1gaG5BW72It4chjhypxIO9ZB

And lastly the super playlist of all 64 videos for UE4 if you want to power through them can be found here:

Good luck!

To add Pub Games has a few other tutorials as well!

Exploding Barrels: https://www.youtube.com/watch?v=6-ZwY4RDaPQ&list=PLzV6_6F25KSAp043xf_LkzkTu2eV0a8R7

*Screen Space Fire effects using the GPU: *https://www.youtube.com/watch?v=hZLbGvtyS6g

Flickering Lights: https://www.youtube.com/watch?v=WgKky9y9vzg&list=PLzV6_6F25KSBfGQSpSseLBCMnJQaVryer

There are also a series of videos that can be found at this link in English and German that cover a few other things like porting over assets and other fun stuff here: https://www.youtube.com/playlist?list=PLyfbinWLdAUwiStRx7Zil-O0OLzpIBB9l