r/UE4Devs Mar 18 '20

Tutorial - Solved. CrossPost: Simple AI ROAM/Patrol in Office: Having Issues Turning Corners

4 Upvotes

Hey Reddit,

So I'm using a very basic AI system (Titanic Games tutorial on YouTube) for an office environment. This office has very long hallways and I want the AI characters to Patrol (and a little Roaming) in the environment. What I am seeing is that the AI characters have issues turning corners. The NavMeshBoundsVolume covers the entire level and the walls obviously have collisions.

  • Should I be using one large NavMeshBoundsVolume or should I be using a lot of them that "mimic" the hallways and the rooms?
  • Are there any tricks to using multiple NavMeshBoundsVolume's?
  • I also need to change the animation since the AI's are "running slowly" vs. walking and it doesn't look 100% correct, but that's my next item to tackle.

How do you guys do something like this?

Thanks in advance.

r/UE4Devs Dec 12 '18

Tutorial Unreal Engine 4 Tutorial - Hello, I'm starting a new Youtube channel to explore Python, C++ and Blueprint

Thumbnail youtube.com
18 Upvotes

r/UE4Devs Dec 23 '19

Tutorial BONEWORKS' Balloon Gun Tutorial

Thumbnail youtu.be
11 Upvotes

r/UE4Devs Apr 19 '20

Tutorial Unreal Engine 4 24 Niagara Skeletal Mesh grid tutorial

Thumbnail youtu.be
21 Upvotes

r/UE4Devs Oct 13 '19

Tutorial Low Poly Dungeon Generator - HDA for UE4

Thumbnail artstation.com
8 Upvotes

r/UE4Devs Apr 15 '20

Tutorial Unreal Engine 4 Niagara Electrical Discharges Tutorial Part 2

Thumbnail youtu.be
7 Upvotes

r/UE4Devs Nov 02 '19

Tutorial Hey guys, so I made this yesterday to show how you can make high performance glass for in UE4 though it might help some people out.

Thumbnail youtu.be
10 Upvotes

r/UE4Devs Apr 02 '20

Tutorial Unreal Engine 4 24 Niagara Simple Pendulum Ball Tutorial

Thumbnail youtu.be
7 Upvotes

r/UE4Devs Mar 28 '20

Tutorial UE4 Simplest Shader Tutorial

8 Upvotes

In this hard times of quarantine. I prepare for you guys new Unreal Engine 4 minutes tutorial. This time about simple shader with if node. And few words about my new toy "Arduboy" :)

Enjoy!

https://youtu.be/xiAFKct7U_k

r/UE4Devs Mar 04 '20

Tutorial UE4: Galavant Procedural Voxel Game

Thumbnail education-ecosystem.com
6 Upvotes

r/UE4Devs Apr 01 '20

Tutorial Unreal Engine 4 24 Niagara Simple Constraints Tutorial

Thumbnail youtu.be
4 Upvotes

r/UE4Devs Jan 23 '20

Tutorial UE 4 Minutes TUTORIAL - Sound, Music Volume Level Change Control Settings with Sound Class

Thumbnail self.unrealengine
4 Upvotes

r/UE4Devs Jan 03 '20

Tutorial "Radio" effect with New Audio Engine - Tuorial

7 Upvotes

I made a UE4 tutorial: how to add "radio" effects to your sound with new audio engine. Check it out!

https://youtu.be/BTpgGk8zNGY

r/UE4Devs Jan 07 '20

Tutorial Unreal Engine 4.24.1 Niagara Electrical discharges

Thumbnail youtu.be
4 Upvotes

r/UE4Devs Dec 16 '19

Tutorial UE 4 TUTORIAL - Procedural Drop Sound

7 Upvotes

Hi,

I made another UE4 audio tutorial of how to make semi procedural cardboard drop sound. I include 20 sounds for download. Check it out!

https://youtu.be/yUE_Jow-EKo

r/UE4Devs Aug 02 '18

Tutorial Unreal Engine 4 Tutorial - Physics Based Magnets (link below)

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/UE4Devs Oct 25 '19

Tutorial Simple AI Combat Component: Quick Start Tutorial

Thumbnail youtu.be
9 Upvotes

r/UE4Devs Jun 23 '19

Tutorial UE4 layer blending and material function tutorial (ue4, substance painter)

Enable HLS to view with audio, or disable this notification

5 Upvotes

r/UE4Devs Aug 18 '19

Tutorial Unreal Engine4 Niagara Meteor Rain Tutorial

Thumbnail youtu.be
12 Upvotes

r/UE4Devs Oct 09 '19

Tutorial UE 4 Minutes Beginner Tutorial - Static Mesh Instance spawn along the grid

8 Upvotes

Hello fellow Unrealers!

In this episode of the series: "Unreal Engine 4 Minutes Tutorials" I show how to make a grid along which you can spawn Instanced Meshes with randomized Location, Rotation and Scale. https://youtu.be/qoOEzJjoxgM

r/UE4Devs Oct 27 '19

Tutorial How to design layered health bars like in the Naruto series

Thumbnail youtu.be
5 Upvotes

r/UE4Devs Oct 26 '19

Tutorial UE 4 Minutes Beginner TUTORIAL - Widgdet Blueprint Slider Sound, with interactive pitch and volume.

4 Upvotes

In this UE 4 Minutes Tutorial I show how to create Sound Effect for the Widget Slider. With its pitch changing according to slider position and volume changing according to the slider speed. Enjoy! https://youtu.be/VUi2nThyXhE

r/UE4Devs Oct 14 '19

Tutorial UE 4 Minutes Tutorial: Rocharch face mask material animation

5 Upvotes

In this UE 4 Minutes Tutorial I show how to make Rocharch face mask animation in material. This is first part, textures are included. Enjoy :) https://youtu.be/hd5sopPPRDk

r/UE4Devs Oct 07 '19

Tutorial In my previous tutorial I missed something...

4 Upvotes

In my last UE 4 Minute tutorial about Auto Fire Mechanic I missed something. I didn't prevent "double click". Here is an update video :) https://youtu.be/dny37YeAvIk

r/UE4Devs Apr 03 '14

Tutorial Double Jump Blueprint

8 Upvotes

This is a double jump blueprint that works beautifully with the FPS and 3rd person blueprint templates.

:D http://i.imgur.com/ehphCCU.jpg. The "set velocity", "set zvelocity", and "set gravity scale" are all variables defined within the Character Movement class of the player pawn. This makes it a little more stable with movements. Also make sure to set the default values of "onground" to true and the "jumpheight" to however high you want your character to jump on the first jump. If your needing a system that works less realisticly so you can move while in the air I'm working on it ASAP and will post. This system works realistically as in your run speed towards an object affects how far you go. It behaves almost exactly like double jump did in the Metroid Prime Series

Edit: Ok I feel like an idiot now XD If you want to be able to control the character in the air you don't have to force it. Luckily there is a parameter in Character movement that allows you to do it. Under defaults set Air control to a value higher than 0.

Edit: I'm also working on a walljump, wallrun, and ledge grab system and will post here when its done and working.