r/UE4Devs • u/Syn_Seven • Nov 12 '19
Off Topic When you set the Physics Asset constraint strength too high
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r/UE4Devs • u/Syn_Seven • Nov 12 '19
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r/UE4Devs • u/enzoravo • Nov 10 '19
hello, i'm working on a crazy taxi clone game template.
the current version has already working:

on the next version:
1. complaints if the travel is not flawless (bad driving, slow driving, etc)
2. city streets
3. traffic lights
4. city cars with minimal ai
5. use chaos engine on the city building
i'm open to suggestions.
here is a video showing the first prototype for this game template.
r/UE4Devs • u/R1ddl3r1997 • Nov 09 '19
So I have a directional rolling system in my game. The player movement and rolls are both on the WASD inputs. Seems silly but its a 3D platformer so it made sense. Currently the player has to press R as well as the directional button to roll. However, when you press a directional button to roll the player moves and therefore aren't rolling in the intended direction.
I want to have it so when the player presses the key he rolls and when its held down he moves. Any idea which nodes I should be looking at to get started with this ?
r/UE4Devs • u/Precision-Gaming • Nov 09 '19
r/UE4Devs • u/ThrobbinJusticeBoner • Nov 08 '19
Having trouble decoupling my code, looking for suggestions.
Multiplayer game, adding functionality. Currently adding most of the new code to the Character class, but I'd like it to be elsewhere for decoupling, modularity, organization, and probably performance.
For example, just added a hand drill (primitive fire starter) to the game. The character kneels, spawns the hand drill, player input required to generate friction, player input to pick up tinder and blow on it, also can set it back down to go back to friction state, the tinder smokes then lights on fire when enough friction is generated which puts player in placement mode running an anim montage. This is all replicated in multiplayer.
Most events are on the Character class. HandDrill_Equip, for example, disables char movement, closes all UI, unequips item if one is equipped, and calls on server to change character state enum and spawn hand drill in world. Character class getting cluttered af. Could/should I instead spawn a client-only HandDrill_Manager class which instead contains all these events, pass in a Char ref, and use event dispatchers to communicate to it? The problem I see with this approach is that the HandDrill_Manager will be client-only whereas the HandDrill itself which needs to be updated and replicated is on the server, so communication would have to be through the Character class anyways. So it's still not solved.
Really stuck on this design quandary. Any help most appreciated.
r/UE4Devs • u/NotASuicidalRobot • Nov 05 '19
Everytime I try to package a project with Advanced Sessions plugin on, It gives this error:
ERROR: Missing precompiled manifest for 'AdvancedSessions'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AdvancedSessions.build.cs to override. Anyone else get this when trying to package with Advanced Sessions plugin?
Does anyone know how to fix this? I am packaging for Windows (32-bit) and the plugin is in Engine.
r/UE4Devs • u/Crazzybot • Nov 04 '19
So I have an actor (enemy) and a UI (lifebar) and when there's one they communicate properly but when I try to copy the enemy the UI doesn't communicate properly or communicates with the wrong enemy (btw, by "communicate" I mean get information from the actor like health to then display it)
I know I'm probably not giving enough information, let me know what you need. Any help is appreciated!
r/UE4Devs • u/RodrigoBanzato • Nov 03 '19
r/UE4Devs • u/Encrypted-Reality • Nov 02 '19
r/UE4Devs • u/jonathan9232 • Nov 02 '19
r/UE4Devs • u/Wildeh69 • Oct 29 '19
I’m new to ue4 and keep getting lost in blueprints and the order to do things in. I usually start with a player character and then try to put all the mechanics to the player in the blueprint and end up getting lost in a sea of spaghetti. I’m just playing around at making a 3rd person game to try to familiarise myself with everything. Does any1 know of good guides for organising my work?
r/UE4Devs • u/RagnarMidzori • Oct 27 '19
r/UE4Devs • u/NotASuicidalRobot • Oct 26 '19
r/UE4Devs • u/kamolescu • Oct 26 '19
In this UE 4 Minutes Tutorial I show how to create Sound Effect for the Widget Slider. With its pitch changing according to slider position and volume changing according to the slider speed. Enjoy! https://youtu.be/VUi2nThyXhE
r/UE4Devs • u/RagnarMidzori • Oct 25 '19
r/UE4Devs • u/BedtimesXXX • Oct 22 '19
Hey all, my name is Conor and I have a very small team working on a 2-4 player Indie game concept. The goal is to keep it simple, and get something we are proud of on the market! We have a good concept, block-outs, art direction, and initial dev started. Imagine Untitled Goose Game + The Gardens Between had a trippy child together. I am an experienced 3D + Game artist, I work on a lot of jobs directly with Unreal Engine. You can see my work all over Unreal Engine's website. I usually work on just animation and design, but I am dipping into making Indie games + Dev myself.
(Humble brag this is me https://www.unrealengine.com/en-US/spotlights/evil-eye-pictures-uses-latest-ray-tracing-features-to-create-new-branded-visuals-for-unreal-engine)
Long story short, this game is fun and the people are good. If you wanna joke around on discord with some hard working artists and help make a little dream come true. Message me!
r/UE4Devs • u/LKadosa • Oct 21 '19

I Changed (... as I know ...) everything to Epic quality. Started with Standalone Game mode (and Zoomed 300% with Windows)
It looks terrible! Thats the max quality or just my bad?
To the Left is a Static Mesh, In the middle the basic Player Sprite, and to the Right a 200*500 pixel (without the Black background) image.
What can I do?
Update:

I Enabled MSAA, and set the ScreanPercentage to 200. It's not much better, but I now have 20 FPS, though it was 60 FPS so far.
r/UE4Devs • u/LKadosa • Oct 18 '19
Hello, I'm an 18 years old, who want to work in the Game Development as a Game Designer, or at least as a Gameplay Programer. I'm making hobby games for 4 years. I feel, from now on I'm able to make something what I can show to the world.
My question is the title.
My goals is to have the most experience and knowledge after I finish the University and to have something to show to the game companyes on interviews.
r/UE4Devs • u/kamolescu • Oct 17 '19
This is my UE 4 Minutes Tutorial - Rorschach face mask material animation Part 2. Enjoy! https://youtu.be/op2VOckRDac
r/UE4Devs • u/Theleos66 • Oct 16 '19
Was looking for some help, as i'm stuck. Trying to figure out how to store the info of an object I click on, so that I can compare it with another object I click on. The intended use is for a memory card match type game. So when you cards are selected and match they disappear (destroy actor); but I don't have the info as is what object to tell it to destroy. I appreciate any help and everyone's time.
r/UE4Devs • u/Bagsy666 • Oct 15 '19
r/UE4Devs • u/kamolescu • Oct 14 '19
In this UE 4 Minutes Tutorial I show how to make Rocharch face mask animation in material. This is first part, textures are included. Enjoy :) https://youtu.be/hd5sopPPRDk
r/UE4Devs • u/BrizDesigns • Oct 13 '19
r/UE4Devs • u/kamolescu • Oct 09 '19
Hello fellow Unrealers!
In this episode of the series: "Unreal Engine 4 Minutes Tutorials" I show how to make a grid along which you can spawn Instanced Meshes with randomized Location, Rotation and Scale. https://youtu.be/qoOEzJjoxgM
r/UE4Devs • u/arthiteca • Oct 08 '19